Zone ゾーン (Zōn) | |
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Zones are one of several places where a card is put during a game of Duel Masters to distinguish it from cards in different areas.
There are eight zones.
Battle Zone[]
The battle zone is the zone where creatures and cross gear are put in when they are summoned or generated, respectively.
In this zone, creatures can attack, and Cross Gear can be crossed to creatures.
Other card types such as Fields, Orega Aura and Tamaseeds are also put into this zone.
Deck[]
The deck is the zone where players draw cards from at the start of their turn and at the start of the game.
Graveyard[]
The graveyard is the zone where cards are put when a creature is destroyed, a spell's effects are finished, or a card is discarded from your hand.
Hand[]
The hand contains the cards that you can play (summon, cast, generate, or fortify a shield with) or put into your mana zone.
Mana Zone[]
The mana zone is the zone where you place cards in from your hand to play creatures, spells, cross gears, and castles.
Shield Zone[]
The shield zone is the zone that contains your shields, cards that, when broken by a creature's attack, are put into your hand. Shields prevent you from losing the game whenever you are attacked.
Castles can also be put into this zone by fortifying a shield.
Hyperspatial Zone[]
The hyperspatial zone is a zone that was introduced in DM-36 Psychic Shock.
Psychic creatures start in this zone, and can be put into the battle zone through the effect of a spell (such as Hyperspatial Shiny Hole) or a creature (such as Geo Baribari Miranda).
Dragheart card types also start in this zone, and can be put into the battle zone with the abilities of creatures with a Draguner race.
Whenever a psychic creature leaves the battle zone, it returns to the Hyperspatial zone instead of another zone.
Super Gacharange Zone[]
The super gacharange zone is a zone that was introduced in DMRP-09 New Zone Was Born! Super GR and Orega Ora!!.
Gacharange creatures start in this zone, and can be put into the battle zone with the Gacharange Summon keyword action, through the effect of a spell (such as Paralira Sailing), a creature such as Curry Potter) or an Orega Aura such as Mons Pierre, Yuuei.
Other[]
- "Under Evolution Creature", "Under a Creature", "Anywhere Zone" and Booster Packs (because of Come On Victory) can also be referenced, but are not true gameplay zones.
- For games of Dueparty, there is also a "Partner Zone".
Rulings[]
From the Duel Masters - General Game Rules: Version 1.38 (September 14, 2023)
- 400. General
- 400.1. A zone is an area of gameplay where cards can be placed during a game. There are eight zones; "Deck", "Hand", "Battle Zone", "Graveyard", "Mana Zone", "Shield Zone", "Hyperspatial Zone" and "Super Gacharange Zone". The battle zone is shared between both players, but each other zone isn't shared.
- 400.2. All zones are divided into public or private zones.
- 400.2a A public zone is a zone in which all players can see card's that aren't face down. The Battle Zone, Mana Zone, Graveyard and Hyperspatial Zone are public zones.
- 400.2b A private zone is a zone where not all players can see a card's face. The Shield Zone, Deck, Hand and Super Gacharange Zone are private zones. Even if the card faces are revealed, the zone itself remains private.
- 400.2c If an effect causes each player to choose a card from a private zone, the card remains face down when chosen, but the card chosen must be clearly indicated.
- 400.2d If you use the ability to reference a card in a private zone and the referenced card doesn't exist, you do not need to show the contents of that private zone to your opponent for confirmation.
Example: When using the ability of 'Kaiser "Baki", Zenith of "Certain Victory"', and you have no Hunters to put from your hand.
- 400.2e If a card is put into a private zone, it remains private unless otherwise specified.
- 400.3. Cards with certain card types can’t enter certain zones.
- 400.4. The order of cards in the shield zone or deck can’t be changed except by card effects or rules that allow it. Cards in other zones may be be arranged as their owners wish, although whether they’re tapped, and what other cards are attached to them must remain clear to all players.
- 400.5. When a card moves from one zone to another, it is treated as a new addition to that zone.
- 400.5a Cards that move from a public zone to a private zone may no longer be seen by all players.
- 400.5b When a tapped card in a mana zone is put into the battle zone, it is put into the battle zone untapped.
- 400.6. Some effects instruct a player to do something to a zone (such as 'Shuffle your hand into your deck'). That action is performed on all cards in that zone. The zone itself isn't affected.
- 400.7. When multiple cards move from one zone to other than the battle zone, they all move simultaneously.
- 400.8 When an effect is resolved across multiple zones, if the target moves to a zone unspecified by the effect midway, it will stop resolving.
From the Duel Masters - General Game Rules: Version 1.38 (September 14, 2023)
- 400. 総則
- 400.1. ゾーンは、カードがゲーム中に存在できる場所です。通常、「山札」「手札」「バトルゾーン」「墓地」「マナゾーン」「シールドゾーン」「超次元ゾーン」「超GRゾーン」の8つのゾーンが存在します。バトルゾーンはプレイヤー間で共有しますが、それ以外のゾーンはプレイヤーごとに存在し、共有しません。
- 400.2. 全てのゾーンは公開ゾーンと非公開ゾーンに分けられます。
- 400.2a 公開ゾーンとは、裏向きではないカードをすべてのプレイヤーが見ることができるゾーンです。バトルゾーン、マナゾーン、墓地、超次元ゾーンが公開ゾーンとなります。
- 400.2b 非公開ゾーンとは、すべてのプレイヤーがカードの表を見ることができるわけではないゾーンのことです。シールド、山札、手札と超GRゾーンは非公開ゾーンです。そのゾーンにあるカードの表がすべて公開されていたとしても、ゾーン自体は非公開のままです。
- 400.2c 効果によって各プレイヤーが非公開ゾーンからカードを選ぶ場合、そのカードは選ばれた時点では裏向きのままの状態です。しかし、どのカードを選んだかは明白に示されなければいけません。
- 400.2d 非公開ゾーンのカードを参照する能力を使ってその参照先がなかった場合、相手にその非公開ゾーンを見せて確認する必要はありません。
例: 《「必勝」の頂 カイザー刃鬼》の能力を使って、5体ハンターを出す時、手札に出すハンターがいなかった。 - 400.2e 非公開ゾーンにカードが加わる場合、特に指示がない場合は非公開の状態のままで加えます。
- 400.3. カードタイプによって、入ることのできないゾーンが存在します。
- 400.4. シールドゾーンや山札にあるカードの順番は、効果またはルールによらない限り、並べ替えることはできません。それ以外の他のゾーンにあるカードは、そのプレイヤーが望む通りに並べ替えることができます。ただし、タップしているかどうか、それにつけられているカードが何かは全てのプレイヤーに明白なままでなければいけません。
- 400.5. カードが、あるゾーンから他のゾーンに移動する時、新たにそのゾーンに加わったものとして扱われ、以前のゾーンの状態を継続しません。
- 400.5a 公開ゾーンから非公開ゾーンに移ったカードはそれ以上見ることができません。
- 400.5b マナゾーンでタップしていたカードをバトルゾーンに移動させる場合、それはアンタップ状態でバトルゾーンに出ます。
- 400.6. プレイヤーにいずれかのゾーンに対して何かをさせる効果(「手札をあなたの山札に加えてシャッフルする」など)が存在します。その処理はそのゾーンにあるすべてのカードに機能しますが、ゾーンそのものは影響されません。
- 400.7. バトルゾーン以外のいずれかのゾーンに複数のカードが移動する時、それらはすべて同時に移動します。
- 400.8. 複数のゾーンにまたがって効果が処理される時、対象が途中で効果指定外のゾーンに移動した場合はそれ以上処理を行いません。
Trivia[]
- 5 of the 6 original game zones are generally associated with the 5 moncocolored civilizations.
- Light — Shield Zone
- Water — Hand
- Darkness — Graveyard
- Fire — Battle Zone
- Nature — Mana Zone
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Effects
Oneshot Effect ● Continuous Effect ● Replacement Effect
Destruction Replacement effect ● Sprout
Abilities
Static Ability ● Trigger Ability ● Activated Ability ● Spell Ability
List of Static Abilities
Triggers
When you put / Come Into Play
Attack Trigger ● Put Into Graveyard ● Leave Trigger
List of Trigger Conditions
Hall of Fame
(Gallery / History / Timeline / Reasons)
Cheating ● Errata ● Metagame (summary) ● Stalling ● Restricted Card
March 25, 2017 Rules revision ● March 16, 2021 Rules revision
Tournament Formats
Advance ● Original
Block Constructed ● 2 Block Constructed
After Generate League
Special Restriction
Hall of Fame Zero Duel ● 10 Races Deck Battle
Mega Deck Duel 7 ● Zero Civilization King Finals
Monocolored Tournament
Sealed
Limit 10 ● Tokkyu 8 ● Booster Draft
Prebuilt Decks
Super Deck Zero Duel ● Start Deck Champion Finals
Events
Duel Road ● Due Festival ● Duema Festival
Certified Grand Prix ● Certified Judge Test ● Official Tournament
Championship ● Challenge Cup ● Super CS
Adds Civilization ● Adds Race ● Alternate Win ● Alternative Cost
Attack Bend ● Basic Card ● Cantrip ● Card Discard ● Chump Block
Cost Reduction ● Clutch ● Deck Manipulation ● Degenerate ● Diamond State
Draw Engine ● Draw Lock ● Draw Source ● Draw Spell
Extra Turn ● Finisher ● Graveyard Fertilizer ● Graveyard Summon
Hand Addition ● Hand Change ● Increase Power
Infinite ● Infinite Attacker ● Infinite Blocker
Mana Acceleration ● Mana Burn ● Mana Curve ● Mana Summon
Opponent Reliance ● Peeping ● Prevents Attack ● Prevents Defeat
Reset ● Resistance ● Reverse Fury Charge ● Reverse Slayer ● Shield Addition
Shield Burn ● Shield Change ● Shield Peek
Suicide ● Skip the rest of the turn ● Trample
Unattackable ● Unblockable ● Unchoosable
Vigilance ● Win All Battles ● 3D Dragsolution
Cards that can be put into the Battle Zone at the start of the game
Recovery (Salvage)
Graveyard Recovery ● Mana Recovery ● Shield Recovery
For No Cost
Madness ● Reanimate ● Recruit ● Shield Trigger creature
Removal
Blocker Based Removal ● Bounce ● Can Attack Untapped Creatures
Card Based Removal ● Decrease Power ● Fixed Removal ● Force Battle ● Mass Removal
Power Based Removal ● Reset ● Sealing ● Self Removal ● Tap In ● Tap and Destroy
Deck Feed ● Graveyard Feed ● Mana Feed ● Shield Feed
Advantage (Merit)
Disadvantage ● Board Advantage ● Field Advantage
Hand Advantage ● Information Advantage ● Mana Advantage
Tempo Advantage ● Time Advantage ● Suppression
Demerits
Can't Attack ● Can't Block
Attack if Able ● Block if Able
Alternate Loss Condition
Characteristic support
Cost 1 ● Cost 3 ● Cost 7 or less ● Cost 9 ● Cost 10
Power 6000 or more ● Power 12000 or more
Blocker ● Last 3 Digits
Activation Cost ● Additional Cost ● Attacking Creature
Can't be destroyed ● Choose a race ● Color Accident ● Concept ● Consists of ● Counter ● Cycle
Dead Card ● Deck Building ● Deck Compression ● Designer's Combo ● Evolution Icon
Evolution Source ● Face Up ● Forced ● Gacha Figure ● Game
Game Table ● Hyperspatial Cost ● Key Card ● Limited Card ● Mode ● More than 4 of this card in your deck
Name Rule ● Optional ● Overkill ● Play ● Power Creep ● Quasi-Vanilla ● Real Cost ● Repair
Rock-Paper-Scissors ● Stop ● System Creature ● The Over Eggplant-cross
Touch ● Trivia card ● Twinpactification ● Vanilla