Zero
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| Zero | ||||
|---|---|---|---|---|
| Kanji: | ゼロ (Zero) 無色 (Mushoku, "Colorless") | |||
Zero cards are cards that are distinguished by a grey color frame and is represented by a white crystal-like 6 pointed star on its mana symbol.
Zero cards are not considered to be a civilization. Zero cards represent a lack of civilization.
The Zero civilization was first introduced in DMR-05 Episode 2: Golden Age.
Contents |
List of Zero cards
- Greatest Great, Zenith of "Life"
- Kiramaru, Great Miracle
- Lionel, Zenith of "Ore"
- Onimaru "Ogre", Golden Dragon
- Radio Roses, Zenith of "Wisdom"
- Truename Shuramaru
DMR-06 Episode 2: Victory Rush
- Kiramaru, Great Miracle
- Onimaru "Ogre", Golden Dragon
- Pudding, Reversal Princess
- Suspense, Zenith of "Curse"
- Truename Shuramaru
- Wedding, Zenith of "Celebration"
- Zenith Symphony, Secret Zenith
DMR-07 Episode 2: Golden Dragon
- Beethoven, Zenith of "Horror"
- Destiny Meteor of Fate
- Fate
- Golden Victory, Secret Ogre
- Kiramaru, Great Miracle
- Onimaru "Ogre", Golden Dragon
- Truename Shuramaru
- Zenith Requiem, Secret Zenith
- Zeta-File, Zenith of "Mystery"
DMR-08 Episode 2: Great Miracle
- Back to the Ore, Zenith of "Ten Tail"
- Ganjin, Messiah's Oracle
- Iggy Special, Climax of the "End"
- Kiramaru, Great Miracle
- LOVE x HATE, Secret Cruelty
- Megagyoron, Graveyard Guardian
- Noumen
- Onimaru "Ogre", Golden Dragon
- Pudding, Reversal Princess
- Shangri-La, Climax of "Cruelty"
- Trueking Viola Sonata
- Truename Shuramaru
- Codefight Zekia Ex Makina
- Kaiser "Demon Fang", Zenith of "Certain Victory"
- Lionel Finale, Zenith of "Lion"
- Maximum the Max, Zenith of "Military"
- Nothing Zero, Secret Destruction
- Prelude of Horror
- Saicho, Enlightenment Oracle
- Smith, Breaking Right
- Truename Academian
- Truename Bolmeteus Zero Dragon
- Truename Cyber O Holy
- Truename Hadesgil Skill
- Truename Megapounder Mack
- Truename Platinum Arm Tribe
- Truename Rihanna Glory
- Truename Shuramaru
- Utopia Ever, Zenith of "Destruction"
- VAN Beethoven, Zenith of "Fighting"
- Zenith Clutch Destiny
DMX-14 Strongest Strategy: Perfect 12
Support
| Support Card: | Effect: |
|---|---|
| Destiny Meteor of Fate | When you put this creature into the battle zone, search your deck. You may choose a colorless card from it, reveal it to your opponent, and add it to your hand. Then, shuffle your deck. |
| Niyare | Look at the top 3 cards of your deck. You may reveal any number of colorless cards from among them and put them into your hand. |
| Truename Shuramaru | When this creature attacks, reveal the top card of your deck. If it is a non-evolution colorless card, you may put it into your battle zone. |
| Prelude of Horror | This turn, the next colorless creature you summon costs 5 less to summon. |
| Zero Egg of Zenith | At the start of your turn, look at the card at the bottom of your deck. If that card is a non-evolution colorless creature, you may destroy this creature. If you do, you may summon that creature without paying its cost. |
| Zero Lupia | Your colorless creatures cost up to 2 less to summon. |
Rulings
You are not required to tap Zero cards in the mana zone to summon a Zero creature or cast a Zero spell, and Zero cards do not fulfill civilization requirements for any non-Zero card.
Additional Rulings
- My opponent has an Alphadios, Lord of Spirits in his battle zone. Can I summon a Zero creature?
- No. It has to be a Light creature.
- When my opponent summons Ballom, Master of Death, are my Zero creatures destroyed?
- Yes. Zero creatures are not Darkness creatures.
- My opponent summons Aqua Wavester. Is my Zero creature returned to my hand?
- Yes. A Zero creature is not a multicolored card.
- Does Faerie Miracle need a Zero card in my mana zone?
- No. Zero cards do not change how effects such as Faerie Miracle's work, as Zero is not a civilization.
| Monocolored | Light (L) Water (W) Darkness (D) Fire (F) Nature (N) | ||||||||
| Colorless | Zero | ||||||||
| Multicolored |
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