Very Rare ベリーレア (Berīrea) | |
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Released: | DM-01 Base Set (OCG) DM-01 Base Set |
Dmwiki.net: | Article |
Very Rare is the fourth highest rarity in the Duel Masters trading card game.
Characteristics[]
They are signified by having foil but the artwork does not protrude from its frame. around 2 to 4 appear every box, sometimes 5. Very rarely, a box may have two duplicate Very Rares. In Revolution, the artwork protrudes out slightly from the card frame.
While they might be less flashy than Super Rares in terms of effect, there are still a lot of powerful cards. Many metagame-dominating cards such as Astral Reef, Bombazar, Dragon of Destiny, Bolmeteus Sapphire Dragon, as well as extremely useful cards, such as Perfect Galaxy, Immortality Elemental and Balga Raizou, the Super-Heavenly Nova are of this rarity.
However, Junk Rares of this rarity, such as Gaulezal Dragon and Fuuma Andolorius exist and beginners should be wary.
Foil pattern change[]
- In DM-01 to DM-07, they have the same foil as Catino Cards and Heroes Cards.
- In DM-08 to DM-20, Their Civilization symbol has foil on them.
- In DM-21 to DM-23, their civilization symbol does not have foil.
- In DM-24 to DMR-01, the foil was replaced with a fireworks pattern, which is previously seen on Super Rares.
- In Episode 1, the foil is replaced with horizontal stripes.
- In Episode 2, the foil is replaced with tile patterns.
- In Episode 3 to Dragon Saga, it is replaced with a completely different fireworks pattern.
- In Revolution, the foil is a flurry of explosions with the mark saying "VR" in it. Part of the artwork also slightly protrudes out of the card frame.
Notes[]
- It is noted that recent Very Rares tend to be weaker than previous very rares, possible in order to make way for Victory Rares.
- This becomes noticeably better in Revolution.
- They do not have foil in their printed cost or power.
- Perfect Galaxy, Immortality Elemental and Valkyrias Musashi, Ultimate Battle Dragon are the only very rares with a secret version.
- They do not exist in Full foil packs as all of the cards are already in foil making the rarity redundant.
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Effects
Oneshot Effect ● Continuous Effect ● Replacement Effect
Destruction Replacement effect ● Sprout
Abilities
Static Ability ● Trigger Ability ● Activated Ability ● Spell Ability
List of Static Abilities
Triggers
When you put / Come Into Play
Attack Trigger ● Put Into Graveyard ● Leave Trigger
List of Trigger Conditions
Hall of Fame
(Gallery / History / Timeline / Reasons)
Cheating ● Errata ● Metagame (summary) ● Stalling ● Restricted Card
March 25, 2017 Rules revision ● March 16, 2021 Rules revision
Tournament Formats
Advance ● Original
Block Constructed ● 2 Block Constructed
After Generate League
Special Restriction
Hall of Fame Zero Duel ● 10 Races Deck Battle
Mega Deck Duel 7 ● Zero Civilization King Finals
Monocolored Tournament
Sealed
Limit 10 ● Tokkyu 8 ● Booster Draft
Prebuilt Decks
Super Deck Zero Duel ● Start Deck Champion Finals
Events
Duel Road ● Due Festival ● Duema Festival
Certified Grand Prix ● Certified Judge Test ● Official Tournament
Championship ● Challenge Cup ● Super CS
Adds Civilization ● Adds Race ● Alternate Win ● Alternative Cost
Attack Bend ● Basic Card ● Cantrip ● Card Discard ● Chump Block
Cost Reduction ● Clutch ● Deck Manipulation ● Degenerate ● Diamond State
Draw Engine ● Draw Lock ● Draw Source ● Draw Spell
Extra Turn ● Finisher ● Graveyard Fertilizer ● Graveyard Summon
Hand Addition ● Hand Change ● Increase Power
Infinite ● Infinite Attacker ● Infinite Blocker
Mana Acceleration ● Mana Burn ● Mana Curve ● Mana Summon
Opponent Reliance ● Peeping ● Prevents Attack ● Prevents Defeat
Reset ● Resistance ● Reverse Fury Charge ● Reverse Slayer ● Shield Addition
Shield Burn ● Shield Change ● Shield Peek
Suicide ● Skip the rest of the turn ● Trample
Unattackable ● Unblockable ● Unchoosable
Vigilance ● Win All Battles ● 3D Dragsolution
Cards that can be put into the Battle Zone at the start of the game
Recovery (Salvage)
Graveyard Recovery ● Mana Recovery ● Shield Recovery
For No Cost
Madness ● Reanimate ● Recruit ● Shield Trigger creature
Removal
Blocker Based Removal ● Bounce ● Can Attack Untapped Creatures
Card Based Removal ● Decrease Power ● Fixed Removal ● Force Battle ● Mass Removal
Power Based Removal ● Reset ● Sealing ● Self Removal ● Tap In ● Tap and Destroy
Deck Feed ● Graveyard Feed ● Mana Feed ● Shield Feed
Advantage (Merit)
Disadvantage ● Board Advantage ● Field Advantage
Hand Advantage ● Information Advantage ● Mana Advantage
Tempo Advantage ● Time Advantage ● Suppression
Demerits
Can't Attack ● Can't Block
Attack if Able ● Block if Able
Alternate Loss Condition
Characteristic support
Cost 1 ● Cost 3 ● Cost 7 or less ● Cost 9 ● Cost 10
Power 6000 or more ● Power 12000 or more
Blocker ● Last 3 Digits
Activation Cost ● Additional Cost ● Attacking Creature
Can't be destroyed ● Choose a race ● Color Accident ● Concept ● Consists of ● Counter ● Cycle
Dead Card ● Deck Building ● Deck Compression ● Designer's Combo ● Evolution Icon
Evolution Source ● Face Up ● Forced ● Gacha Figure ● Game
Game Table ● Hyperspatial Cost ● Key Card ● Limited Card ● Mode ● More than 4 of this card in your deck
Name Rule ● Optional ● Overkill ● Play ● Power Creep ● Quasi-Vanilla ● Real Cost ● Repair
Rock-Paper-Scissors ● Stop ● System Creature ● The Over Eggplant-cross
Touch ● Trivia card ● Twinpactification ● Vanilla