BlitzerRyuusei/Infinity Drive
Talk0
12,048pages on
this wiki
this wiki
< User:BlitzerRyuusei
Since Kaijudo Portal is gone, I have recorded Infinity Drive cards here.
All Infinity Drive cards retain the cost, civilization, and power of the original versions, so those stats will not be recorded here.
I'm guessing all of these were made by Bell, maybe with some input.
Unfortunately, some Infinity Drive cards have been lost to the sands of time, because they were only found inside the game and were not recorded in the forums around the time Kaijudo Portal shut down.
Super Rares
Edit
S1 Re Bil, Seeker of Archery
Edit
- Each other light creature in the battle zone gets +2000 power.
- This creature wins all battles.
- ■ Double breaker (This creature breaks 2 shields.)
- "Now that he has perfected archery, I have been trying to convince him to change his name." —Gandar, Seeker of Explosions
S2 Miar, Comet Elemental
Edit
- ■ Double breaker (This creature breaks 2 shields.)
- Recharge—When you put this creature into the battle zone, choose one of your opponent's creatures. Untap a number of cards in your mana zone equal to the cost of that creature.
- "So, some parts of that civilization survived after all. It was only a matter of time before there was some sort of influence on ours..."
S3 Ar Tropicora, Mechanic Emperor
Edit
- Power: 5000
- Cost: 4
- Civilization: Water / Fire
- Race: Machine Eater / Cyber Lord
- Evolution—Put on one of your Cyber Lords or Machine Eaters.
- When you put this creature into the battle zone, you may return any number of Armorloids or Cyber Moons from your graveyard to your hand.
- When one of your Armorloids or Cyber Moons would be destroyed, or a card in your mana zone or shield zone would be put into your graveyard, you may return it to your hand instead. (You may activate the "shield trigger" ability of shields returned to your hand this way.)
- Reuse! Recycle! Restore! With our new combined knowledge, we can repair anything!
S4 Chaos Fish
Edit
- Recharge—Choose one of your opponent's shields and turn it face up, then untap a number of cards in your mana zone equal to the cost of that card. If your opponent has no shields, untap all the cards in your mana zone.
- This creature gets +1000 power for each other water creature you have in the battle zone.
- When this creature attacks, you may draw a card for each of your other water creatures in the battle zone.
S5 Deathliger, Lion of Chaos
Edit
- Recharge—When you put this creature into the battle zone, choose a player. For each creature in that player's graveyard, untap a card in your mana zone.
- ■ Double breaker (This creature breaks 2 shields.)
- "Have you ever wondered what a Deathliger feeds on? I'll give you a hint. There's a reason they're called that." —Stallob, the Lifequasher
S7 Astrocomet Dragon
Edit
- Power attacker +4000
- ■ Double breaker (This creature breaks 2 shields.)
- ■ Accelerator (While this creature is crossed with a cross gear, this creature gets the following
ability.)
This creature gains "Quattro breaker".
- "Apparently the rule regarding our enemy applies even when you attach new weapons." —Nastasha, Channeler of Suns
S8 Armored Cannon Balbaro
Edit
- Evolution—Put on one of your Humans.
- While attacking, this creature gets +2000 power for each other Human in the battle zone.
- ■ Crew breaker—Human (This creature breaks one more shield for each of your other Humans in the battle zone.)
- "O-KAY! I'm RE-LOADED!"
S9 Deathblade Beetle
Edit
- All tapped creatures get +1000 power.
- ■ Double breaker (This creature breaks 2 shields.)
- Power attacker +4000
- To meet the beetle in battle is to stare death in the face and embrace it for what it is.
S10 World Tree, Root of Life
Edit
- Evolution—Put on one of your Tree Folk.
- Each of your Starlight Trees in the battle zone get +2000 power.
- Each of your creatures in the battle zone with no effect get +5000 power.
- ■ Double breaker (This creature breaks 2 shields.)
- Those that purify the air and those with the purest hearts are the ones who receive the gift of true power from the World Tree.
Light/Fire
Edit
2 Jet R.E, Brave Vizier
Edit
- Uncommon
- Exactly the same.
- In a fluent motion he breaks down the enemy's defense and wards off an additional attack.
Light
Edit
3 Raza Vega, Thunder Guardian
Edit
- Very Rare
Blocker (Whenever an opponent's creature attacks, you may tap this creature to stop the attack. Then the 2 creatures battle.)
- When this creature would be put into your graveyard from the battle zone, put it into your shield zone instead.
- When this creature attacks, when you put this creature into the battle zone, or when it leaves the battle zone, put the top card of your deck into your shield zone face-down.
- "When you really need to be defended against an onslaught, it is best to duck." —Micute, the Oracle
Light/Darkness
Edit
4 Bega, Vizier of Shadow
Edit
- Uncommon
- Exactly the same.
- With his holy curse his enemy decays, and with his heavenly but demonic protection he defends his master.
Light
Edit
5 Aless, the Oracle
Edit
- Common
- When this creature would be put into your graveyard from your hand, mana zone, battle zone, or shield zone, put it into your shield zone face-down instead.
6 Boomerang Comet
Edit
- Rare
Shield trigger (When this spell is put into your hand from your shield zone, you may cast it immediately for no cost.)
- You may return a card from your mana zone to your hand.
- You may return a spell from your graveyard to your hand.
- After casting this spell, you may put it into your shield zone face-down. If you do, put one of your shields into your mana zone.
7 Alek, Solidity Enforcer
Edit
- Uncommon
Blocker (Whenever an opponent's creature attacks, you may tap this creature to stop the attack. Then the 2 creatures battle.)
- Recharge—When you put this creature into the battle zone, for each light creature you have in the battle zone, you may untap a card in your mana zone.
- This creature gets +1000 power for each of your other light creatures in the battle zone.
- "We solid...? ...Solid."
9 Poltalester, the Spydroid
Edit
- Rare
Blocker (Whenever an opponent's creature attacks, you may tap this creature to stop the attack. Then the 2 creatures battle.)
Shield trigger (When this creature is put into your hand from your shield zone, you may summon it immediately for no cost.)
- Upgraded with a new targeting system.
11 Cosmic Wing
Edit
- Common
- Choose one of your creatures in the battle zone. It can't be blocked this turn, and you may untap it at the end of this turn.
12 Chen Treg, Vizier of Blades
Edit
- Very Rare
- Thread ability:
You may choose up to 2 of your opponent's creatures in the battle zone and tap them.
Choose one of your opponent's creatures and tap it, then untap one of your creatures other than Chen Treg, Vizier of Blades V.
- Training with its blade for many years has brought it a new devastating ability. Dual Wield.
13 Ur Pale, Seeker of Sunlight
Edit
- Rare
- When you put this creature into the battle zone, if all the cards in your mana zone are light cards, you may choose 1 of your opponent's creatures and tap it.
- While all the cards in your mana zone are light, this creature gets +2000 power.
- "Oh..." —Bloody Squito
15 Rayla, Truth Enforcer
Edit
- Very Rare
- When you put this creature into the battle zone, search your deck. You may take any number of spells whose total cost is 6 from your deck, show them to your opponent, and put them into your hand. Then shuffle your deck.
- "A barrage of power or a beam of purification! In the end, the enemy will fall before the truth either way!"
16 Hanusa, Radiance Elemental
Edit
- Rare
- Recharge—If you have any shields in your shield zone, choose one shield and turn it face up, then untap a number of mana cards equal to the cost of that card. If you have no shields, untap all cards in your mana zone.
- "It seems that if I draw power from the shield system, it only makes them visible rather than deactivating them. This will be helpful."
17 Clearlo, Grace Enforcer
Edit
- Common
Blocker (Whenever an opponent's creature attacks, you may tap this creature to stop the attack. Then the 2 creatures battle.)
- This creature gets +1000 power for each of your other untapped creatures in the battle zone.
- "A full beam of light from the Infinity Drive and I still don't see how Clearlo is enforcing 'grace' or graceful." —Lah, Purification Enforcer
18 Sparkle Flower
Edit
- Uncommon
- While all the cards in your mana zone are light cards, this creature gets +2000 power.
- At the end of your turn, if all the cards in your mana zone are light cards, untap this creature.
- Reflecting the glorious radiance around it, this flower became one of the most powerful defenses of the Light Civilization.
Light/Water
Edit
19 Rise and Shine
Edit
- Very Rare
Shield trigger (When this spell is put into your hand from your shield zone, you may cast it immediately for no cost.)
- Search your deck. You may take a creature with "blocker" from it and show it to your opponent. If that creature's cost is equal to or less than the number of cards in your mana zone, you may put it into the battle zone. Otherwise, put it into your hand. Then shuffle your deck.
Light
Edit
20 Sonic Wing
Edit
- Common
- Choose 1 of your creatures in the battle zone. This turn, it can't be blocked, and when your opponent would choose a creature this turn, they can't choose that creature.
21 Szubs Kin, Twilight Guardian
Edit
- Uncommon
Blocker (Whenever an opponent's creature attacks, you may tap this creature to stop the attack. Then the 2 creatures battle.)
- This creature can't attack players.
- When you cast a spell whose effect can tap creatures, you may choose an additional creature to tap as part of that spell's ability.
- "The descent of the Twilight Guardian suppresses more than just the forces we can see."
Water
Edit
23 Promephius Q
Edit
- Common
- When you put this creature into the battle zone, you may return a card from your mana zone to your hand.
- "It is my spy into the Survivor clan. They have accepted it as one of their own, and it has learned all their secrets." —Emperor Quazla
24 Aqua Agent
Edit
- Very Rare
- ■ Water stealth (This creature can't be blocked while your opponent has any Water cards in his mana zone.)
- When this creature would be destroyed, you may return it to your hand instead.
- When this creature attacks, you may draw a card and reveal it. If that card is a light card, you may tap one of your opponent's creatures.
- "Sometimes even the greatest spy needs support from the main forces" —Micute, the Oracle
25 Aqua Bouncer
Edit
- Rare
Blocker (Whenever an opponent's creature attacks, you may tap this creature to stop the attack. Then the 2 creatures battle.)
- When you put this creature into the battle zone, you may choose a creature in the battle zone and return it to its owner's hand.
- ■ Metamorph (When your mana zone has 7 or more cards, this creature gets the following
ability.)
When this creature leaves the battle zone, you may choose a creature in the battle zone and return it to its owner's hand.
- The Infinity Drive enhanced its power to the point where nothing gets past it anymore.
26 Aqua Vehicle
Edit
- Common
- ■ Saver: Cyber Lord (When one of your Cyber Lords would be destroyed, you may destroy this creature instead.)
- The Drive enhanced the chip within. Now it immediately rushes to aid any Cyber Lord in danger, even if it must sacrifice itself
29 Aqua Master
Edit
- Very Rare
- When this creature attacks your opponent and isn't blocked, choose one of their shields and turn it face up.
- When one of your creatures would break a shield, you may name a card. Your opponent reveals that shield. If the named card is in that shield, your opponent may not use the "shield trigger" ability of that shield.
- "The Cyber Lords know everything you know. At every moment. Your only defense is pure ignorance."
30 Scissor Eye
Edit
- Uncommon
- This creature can't be attacked.
- "The device has given them the ability to predict any movement against them! This is incredible!" —Tropico
32 Steel-Turret Cluster
Edit
- Uncommon
- This creature can't be attacked by fire or nature creatures.
- ■ Instead of having this creature attack, you may tap it to use its
ability.
Choose one of your opponent's creatures with less power than this creature and return it to its owner's hand.
- "I've been trying to figure out how the Drive enhanced its Hydrocannon for a whole 362 seconds now and made no progress. This is advanced stuff!" —Pokolul
35 Hazard Crawler
Edit
- Uncommon
Blocker (Whenever an opponent's creature attacks, you may tap this creature to stop the attack. Then the 2 creatures battle.)
- This creature can't attack.
- When this creature battles or is destroyed, choose a card in either player's mana zone and return it to its owner's hand.
- "Upsetting the balance of nature always has its consequences. Upsetting a Hazard Crawler is about the same thing." —Shtra
Water/Nature
Edit
37 Splash Axe, the Aqua Savage
Edit
- Uncommon
- Exactly the same.
- The breath of the wild and a super electro-brain create a miraculous fusion!
Water
Edit
38 Twister Fish
Edit
- Uncommon
Shield trigger (When this creature is put into your hand from your shield zone, you may summon it immediately for no cost.)
- When you put this creature into the battle zone, return all creatures with 1000 power to their owner's hand.
- "I was hoping for more of a massive maelstrom that would drag all our enemies to their drowning deaths, but I suppose this will have to do." —Emperor Quazla
39 Seamine
Edit
- Rare
Blocker (Whenever an opponent's creature attacks, you may tap this creature to stop the attack. Then the 2 creatures battle.)
- When this creature would be destroyed, choose any number of your opponent's creatures whose total power is equal to or less than this creature's power and return them to their owner's hand.
- "The ability to explode like a depth charge when you die probably isn't too much of an improvement, but they do explode spectacularly." —Emperor Quazla
40 Clone Factory
Edit
- Common
- Choose a card in your mana zone and return it to your hand. Then, search your deck. You may take a card with the same name as that card, show it to your opponent, and put it into your hand. Then shuffle your deck.
42 Tropico
Edit
- Rare
- This creature can't be blocked.
- When this creature attacks, this turn, your Gel Fish can't be blocked.
- "I understand it now. This is the power of Infinity!"
43 Keeper of the Sunlit Abyss
Edit
- Rare
- When you put this creature into the battle zone, you may reveal the top 2 cards of your deck. Put all revealed light and darkness cards into your hand and the rest into your graveyard.
- Light and darkness creatures in the battle zone get +1000 power.
- "I decided to send out extra invitations to my birthday party this year. I hope this 'war' thing doesn't put a damper on it."
44 Virtual Tripwire
Edit
- Common
- Choose 1 of your opponent's creatures in the battle zone and tap it. During the end of each of your turns, if that creature didn't untap anytime after this spell was cast and if you have more cards in your hand than your opponent, that creature doesn't untap at the start of your opponent's next turn.
Darkness
Edit
45 Black Feather, Shadow of Rage
Edit
- Uncommon
- When you put this creature into the battle zone, destroy one of your creatures.
- ■ Instead of having this creature attack, you may tap it to use its
ability.
Destroy one of your creatures. Then, you may search your deck for a creature that evolves from a Ghost and put it into the battle zone.
- "Ghosts envy the living because they can feel. To help them cope, they constantly remind themselves that not everything the living can feel, is nice."
46 Baraga, Blade of Gloom
Edit
- Uncommon
- Your Gargoyles get +2000 power.
- When you put this creature into the battle zone, choose one of your shields and put it into your hand. You can't use the "shield trigger" ability of that shield unless that shield has a Gargoyle creature in it.
- The strains of death music filled the Fiona woods with their haunting melody once more, playing the march of the Lord of the Dark.
49 Creeping Plague
Edit
- Rare
- This turn, when one of your creatures is blocked, it gains "slayer" until end of turn and your opponent discards a card at random.
50 Poison Worm
Edit
- Rare
- When you put this creature into the battle zone, choose one of your creatures with power 3000 or less. Then, your opponent chooses one of their creatures with power 3000 or less. If both players have chosen a creature, destroy both chosen creatures.
- "What do you mean 'your friends don't always let you eat them'? Well whose fault is that, my young annelid? Try harder!"—Dark Titan Maginn
51 Dark Raven, Shadow of Grief
Edit
- Uncommon
Blocker (Whenever an opponent's creature attacks, you may tap this creature to stop the attack. Then the 2 creatures battle.)
- This creature gets +1000 power for each creature in your graveyard.
- "What do you mean 'why do I hang around the graveyard?' All my friends are there..."
53 Skeleton Soldier, the Defiled
Edit
- Common
- When this creature attacks, you may discard a card. If you do, this turn, this creature gets +2000 power and "double breaker".
- "Just give him someone to gnaw on and he'll do whatever you want, with great enthusiasm, too." —Gabzagul, Warlord of Pain
54 Scheming Hands
Edit
- Uncommon
- Look at your opponent's hand and choose any number of cards from it. Your opponent shuffles those cards into their deck, then draws an amount of cards equal to the number of cards shuffled into the deck in this way minus one.
Darkness/Fire
Edit
55 Jack Valdy, the Everlasting
Edit
- Evolution—Put on one of your Spirit Quartz.
- All of your Spirit Quartz gain "speed attacker".
- "Rules? What rules?"
Darkness
Edit
57 Tentacle Worm
Edit
- Uncommon
- When this creature is destroyed, search your deck. You may take a "Tentacle Worm from your deck, show it to your opponent, and put it into your hand. Then shuffle your deck.
- "Cut off one and another immediately grows in its place."
58 Masked Horror, Shadow of Scorn
Edit
- Uncommon
- When you put this creature into the battle zone, your opponent discards a card at random from their hand. Then, destroy all creatures and put all cross gears into the graveyard that share a name as the discarded card.
- "Hell hath no fury..."
59 Night Master, Shadow of Decay
Edit
- Uncommon
Blocker (Whenever an opponent's creature attacks, you may tap this creature to stop the attack. Then the 2 creatures battle.)
- When you put this creature into the battle zone, choose a creature in the battle zone. That creature gets -2000 power until end of turn. (A creature with power 0 or less is destroyed.)
- "If it lives, it can rot. Even if it doesn't live, the Night Master will find a way." —Moonlight, the Fallen Noble
60 Nightmare Invader
Edit
- Common
- This creature can't be attacked by light or nature creatures.
- "To be, or not to be, that is the question." —Jack Viper, Shadow of Doom
61 Hang Worm, Fetid Larva
Edit
Search your deck. You may take a creature that evolves from Parasite Worms from your deck and put it into the battle zone on top of this creature. (It is put into the battle zone tapped.)
- "One minute it will just be hanging there, all 'larval', and next thing you know it's rainbow colored, huge, and has more mouths than it has colors... I think I like this development." —Gabzagul, Warlord of Pain
62 Swamp Worm
Edit
- Uncommon
- When you put this creature into the battle zone, you may name a creature. Your opponent chooses one of their creatures and destroys it. If you named a creature, your opponent can't choose that creature.
- "It moves towards one as if that is the target, but in the swamp, you will never really see it coming." —Ballom, Master of Death
- Why, yes, the game can handle a creature version of Terror Pit easily. Given, it took a lot of power creep to get from here to there...
64 Mudman
Edit
- Very Rare
- When you put this creature into the battle zone, if all the cards in your mana zone are darkness cards, destroy one of your creatures and one of your opponent's creatures.
- While all the cards in your mana zone are darkness cards, this creature gets +2000 power.
- "You get to return to the mud early. How about some wrestling while you sink?"
Fire
Edit
67 Armored Walker Urherion
Edit
- Common
- While attacking, this creature gets +2000 power for each Human you have in the battle zone.
- "A new war is upon us. Thousands will be slaughtered. Nations will be destroyed. Devastation will reign... Finally, time to enjoy myself!"
68 Artisan Picora
Edit
- Common
- When you put this creature into the battle zone, put 1 card in your mana zone into the graveyard.
- Each of your other Machine Eaters get +1000 power.
- "Sometimes you have to break a few eggs to make an omelet. And sometimes the eggs are really big and you need a hammer."
70 Kip Chippotto
Edit
- Common
- ■ Saver: Armored Dragon (When one of your Armored Dragons would be destroyed, you may destroy this creature instead.)
- Power attacker +2000
- "We all have to start somewhere." —Eternal Phoenix, Phoenix of the Dragonflame
72 Chaos Strike
Edit
- Rare
- Activate one of these effects:
- Choose one of your opponent's creatures. This turn, your creatures can attack that creature even if it's untapped, can't be blocked while attacking that creature, and ignore any effects, including "This creature can't be attacked" effects and summoning sickness, that would prevent them from attacking that creature.
- Choose one of your opponent's shields. This turn, while that shield is in your opponent's shield zone, your creatures can't be blocked while attacking a player, must break that shield if possible if attacking a player, and ignore any effects that would prevent them from attacking players.
73 Magnas, Electro-Knight
Edit
- Uncommon
- Exactly the same.
- Man, Machine, Brain. When all of these become one, a new hero is born.
74 Pippie Kuppie
Edit
- Common
- Each Armored Dragon in the battle zone get +1000 power.
- ■ Instead of having this creature attack, you may tap it to use its
ability.
Untap one of your Armored Dragons.
- "Do not underestimate the power of even one voice chirping you onward to glorious victory." —Bombazar, Dragon of Destiny
76 Kipo's Contraption
Edit
Destroy one of your opponent's creatures whose power is equal to or less than this creature's power.
- "Don't worry, I checked, it's perfectly safe as long as you stand behind it, preferably a hundred feet back." —Engineer Kipo
77 Fatal Attacker Horvath
Edit
- Common
- When this creature attacks, it gets +2000 power for each Armorloid you have in the battle zone.
- "If you aim just right you can knock your enemies into the explosions from Urherion's missile launches."
81 Burning Power
Edit
- Common
- This turn, each of your fire creatures get +1000 power. Then, for each fire card in your mana zone, choose one of your creatures. This turn, that creature gets +1000 power.
82 Armored Warrior Quelos
Edit
- Common
- When this creature attacks, put a non-fire card in your mana zone into your graveyard. Then your opponent chooses a non-fire card in his mana zone and puts it into their graveyard.
- While you have no other fire creatures in the battle zone, this creature gets +3000 power.
- I decided to outsource myself as a landscaper during peace time. Got pretty good at it."
82 Gaulezal Dragon
Edit
- Very Rare
- Recharge—When you put this creature into the battle zone, untap a number of cards in your mana zone equal to the total cost of all of your opponent's creatures in the battle zone.
- ■ Double breaker (This creature breaks 2 shields.)
- "What? Is that it? That barely tickled. Let me show you how it's done!"
84 Überdragon Jabaha
Edit
- Rare
- Evolution—Put on one of your Armored Dragons.
- Each of your fire creatures in the battle zone get "power attacker +2000" and break and additional shield.
- ■ Double breaker (This creature breaks 2 shields.)
- Not to be outdone, the great Jabaha accepted the effect of the Infinity Drive under the request of the Mechanic Emperor.
85 Steam Rumbler Kain
Edit
- Common
- When this creature attacks your opponent and isn't blocked, choose one of your shields and put it into your graveyard.
- "Has anyone seen my... oh..." —Gankloak, Rogue Commando
87 Meteorage Lizard
Edit
- Common
- Power attacker +5000
- This creature can attack untapped creatures.
- This creature can't attack players.
- "He's like... a raging... meteor... of er... rage... yeah... look, my eloquence is not the point! Just be careful and don't get in his way, alright?" —Lava Walker Executo
Nature
Edit
89 Aura Blast
Edit
- Rare
- This turn, each of your creatures gets "power attacker +2000".
- This turn, when a battle starts, each of your creatures gets "power attacker +2000" until end of turn.
90 Ancient Giant
Edit
- Rare
- ■ Double breaker (This creature breaks 2 shields.)
- When either player would choose a creature in the battle zone, this creature can't be chosen. (It can still be attacked and blocked.)
- This creature can't be crossed with cross gears.
- This creature can't be destroyed by "slayer".
- "When you get to be his age, dear, you've seen every trick in the book. They just don't affect you anymore." —Silver Axe tribe mother
Darkness/Nature
Edit
93 Triple Mouth, Decaying Savage
Edit
- Uncommon
- Exactly the same.
- Drool from the first mouth enriches the soil, a roar from the second mouth makes the heart quake, and the last mouth crunches you.
Nature
Edit
94 Paradise Horn
Edit
- Uncommon
- When a player puts a multicolored card into their mana zone, they may untap it.
- Power attacker +2000
- Even when the Rainbow shattered and the avatars roamed the planet, the Paradise Horn kept a simple peace in its domain, welcoming all who would come.
95 Brood Shell
Edit
You may return a creature from your mana zone to your hand. If you do, put the top card of your deck into the mana zone.
96 Whispering Totem
Edit
- Uncommon
- When you put this creature into the battle zone, search your deck. You may take a Whispering Totem from your deck, show it to your opponent, and put it into your hand. Then shuffle your deck.
- This creature gets +2000 power for each of your other Whispering Totems in the battle zone.
Darkness/Nature
Edit
97 Animatrain, the Daring Beast
Edit
- Common
- If you have more shields than your opponent, this creature can't attack.
- ■ Accelerator (While this creature is crossed with a cross gear, this creature gets the following
ability.)
Ignore all effects other than summoning sickness that would prevent this creature from attacking.
Nature
Edit
99 Mystic Inscription
Edit
- Rare
- Search your deck. You may take a card from your deck and put it into your shield zone face-down. Then shuffle your deck.
101 Poisonous Dahlia
Edit
- Uncommon
- This creature can't attack players.
- ■ Silent skill (At the start of each of your turns, if this creature is tapped, you may keep it tapped and use its
ability.)
Choose one of your opponent's creatures. Until the start of your next turn, that creature can't attack, untap, or block.
- To give a Poisonous Dahlia to someone expresses your will to hold onto them forever...
102 Psyshroom
Edit
- Uncommon
- When this creature attacks your opponent and isn't blocked, your opponent chooses one of their creatures and puts it into their mana zone.
- "Infinity Drive gave the Psyshroom Infinity spores, and Infinity spores... well you don't want to know what they do." —Tangle Fist, the Weaver
103 Cantankerous Giant
Edit
- Rare
- ■ Double breaker (This creature breaks 2 shields.)
- When this creature would be destroyed, put it into your mana zone instead. Then, choose a creature in your mana zone that costs 4 or less and put it into the battle zone.
- "You'd be surprised what rides on him or hides in his shadow. One would think he'd be hard to get along with." —Elf-X
104 Carnival Totem
Edit
- Uncommon
- Recharge—When you put this creature into the battle zone, untap a card in your mana zone for each civilization in all mana zones.
- ■ Double breaker (This creature breaks 2 shields.)
- "The merry-go-round is next!"
106 Storm Shell
Edit
- Uncommon
- When you put this creature into the battle zone, you may name a creature. Your opponent chooses one of their creatures and puts it into their mana zone. If you named a creature, your opponent can't choose that creature.
108 Terradragon Anrist Vhal
Edit
- Rare
- This creature gets +4000 power for each other creature you have in the battle zone. (A creature with power 0 or less is destroyed.)
- While this creature has power 6000 or more, it gains "double breaker".
- While this creature has power 15000 or more, it loses "double breaker" and gains "triple breaker".
- "The Infinity Drive has enabled the dragon to draw power from all possible allies."
Uncategorized Rarity
Edit
Loth Rix, the Iridescent
Edit
- Evolution—Put on one of your Guardians.
- ■ Instead of having this creature attack, you may tap it to use its
ability.
You may put a Guardian in your hand into the battle zone for no cost.
King Coral
Edit
Blocker (Whenever an opponent's creature attacks, you may tap this creature to stop the attack. Then the 2 creatures battle.)
- Your Leviathans cost 2 less to summon. They can't cost less than 2.
Sopian
Edit
Spark Chemist, Shadow of Whim
Edit
- When you put this creature into the battle zone, your opponent draws 2 cards.
Wandering Braineater
Edit
Blocker (Whenever an opponent's creature attacks, you may tap this creature to stop the attack. Then the 2 creatures battle.)
- While you have a Demon Command in the battle zone, this creature gets +2000 power.
- This creature can't attack.
Blaze Cannon
Edit
- ■ Sympathy: Fire (This creature costs 1 less to summon for each of your Fire creatures in the battle zone. It can't cost less than 1.)
- Each of your fire creatures in the battle zone get +4000 power and gain "double breaker" until end of turn.