| Turn |
Each turn is performed by a player, with actions taken only by them on their turn. That player is referred to as the Active Player.
When the turn ends, the active player changes and a new turn begins. This process is repeated until a player wins the game.
Steps of a Turn
A turn consists of the following steps.
- 1) Begin your Turn: Resolve any summoning sickness from creatures in the battle zone.
- 3) Untap Step: Your creatures in the battle zone and cards in your mana zone are untapped. This is forced.
- 2) Start of Turn triggers: Any abilities that trigger at "the start of your turn" are resolved now.
- 4) Draw Step: You draw a card. This is forced. If you have no deck, you lose when you draw the last card.
- 5) Charge Step: You may put a card into your mana zone. This is optional.
- 6) Main Step: You may use cards, such as summoning creatures, casting spells, generating and crossing cross gear or fortifying castles. You can do these actions as many times as you want, in any order, as long as you can pay their costs.
- 7) Attack Step: You can attack with creatures or use Tap Abilities. You may do this in any order as long as you have eligible creatures to attack.
- 8) End Step: The turn finishes after you have no more creatures to attack with.
- 9) End of Turn triggers: Any abilities that trigger at "the end of your turn" are resolved now.
- 10) The turn is complete and the active player switches.
- Turns are always handled in the above order and previous steps can't be returned to. For example, if you draw cards after you attack with a creature, you can't charge in step 5, or cross a cross gear in step 6.
- The first player on the first turn starts with the charge step.
- While normally a creature or spell can only be used during your turn, an opponent can block, or use Ninja Strike abilities after an attack. This also allows cards with Shield Trigger or Strike Back.
- Belfegius, Emperor of Death can alter the forced ability of having to untap your creature.
- Although it's confusing, if Untouchable, Temporal Hero is in the battle zone at step 8, it can awaken if other cards satisfy its awaken condition during step 9.
- Before the March 20, 2017 Rules revision, the second and third steps were in opposite positions.