| Tap Ability |
タップ能力 (Tappu Nōryoku)
DM-06 Invincible Soul
DM-06 Stomp-A-Trons of Invincible Wrath
A Tap Ability can't be used while a creature has "Summoning Sickness". Additionally, if something (Such as Slime Veil) forces a creature to attack if able, that creature can't use it's Tap Ability as well. If a creature is prevented from attacking by any kind of effect, then it can't use its Tap Ability. Also, if the creature can't legally attack by an effect such as Nariel, the Oracle, it can't use its Tap Ability.
As a creature with Tap Ability usually has a low power, they are extremely vulnerable to being destroyed by a stronger creature after they use their Tap Ability once. Additionally, most Tap Ability creatures tend to have summoning sickness and have a higher than usual cost, making them less preferable than a creature with a Come Into Play, Put Into Graveyard or an Attack Trigger ability.
Some creatures have an additional cost to their tap abilities. Balrun Shizou, Shobu Aini and Dimension Horn, of the Temporal Foundation require you to destroy themselves to trigger them. Necrodragon Gyouten Kyoutei and God Lupia require you to destroy themselves as well as 2 other creatures.
Types of Tap Abilities by set
DM-06 Invincible Soul had evolution creatures that can use tap themselves or one of your creatures with the same civilization.
- Arc Bine, the Astounding
- Fort Megacluster
- Phantasmal Horror Gigazald
- Lava Walker Executo
- Living Citadel Vosh
DM-07 Invincible Charge had creatures that give effects to creatures of the same civilization.
- Gandar, Seeker of Explosions
- King Benthos
- Battleship Mutant
- Armored Transport Galiacruse
- Spinning Totem
DM-09 Invincible Blood had creatures that strengthened a race.
DM-24 Violence Heaven had an ability that also required 8 cards in your mana zone to be tapped.
- Soldias, the Patroller
- Viceflame Dragoon
- Jamool, Master of Four Winds
- Fuuma Octonarics
- Asuran, Spirit Knight
- Depth Noble
The latest reminder text for the Tap Ability reads;
|Instead of having this creature attack, you may tap it to use its ability.|
It also has a few variants where multiple cards in your mana zone also need to be tapped;
|Instead of having this creature attack, you may tap this creature and # untapped cards in your mana zone to use its ability.|
|Fire / Creature / Xenoparts / 2 / 1000|
|■ Instead of having this creature attack, you may tap it to use its ability.|
Cards with the Tap ability
|Support Creature:||Card Effect:|
|Saberfili, the Paladin||Instead of attacking, you may tap this creature to use another creature's ability.|
|Anti-Tap Ability Creature:||Card Effect:|
|Lockdown Lizard||Players can't use the abilities of their creatures.|
- It is based on the Magic: The Gathering abilities where one has to tap a card for its ability. However, as creatures in Duel Masters have no resistance to creature combat unlike those in Magic: the Gathering, Tap abilities are considered weaker in Duel Masters than in Magic: The Gathering.
Accelerator ● Annihilating Soul Recall ● Attack Chance ● Awaken ● Bad Action Dynamite ● Bio Kick ● Bio Tackle ● Break Bonus ● Burning Doron Go ● Chain ● Chain Cascade ● Charger ● Climax Doron Go ● Cyclone ● Denjara Switch ● Doron Go ● Double Evolution Burst ● Double Freeze ● Double Shield Plus ● Double Sympathy ● Dragon Evade ● Dragon Mana Arms ● Dragsolution ● Dynamo ● Escape ● Eternal Omega ● Evo Charger ● Final Final Revolution ● Final Revolution ● Forbidden Big Bang ● Forbidden Liberate ● Forbidden Mechanism ● Fort Energy ● Free Cross ● Freeze ● Fury Charge ● Gachinko Judge ● Genius Sympathy ● Goal Life Gate ● God Slayer ● Graveyard Kourin ● Gravity Zero ● Guardman ● Happiness Switch ● Holy Field ● Hunting ● Hell's Soul Recall ● Infinity Power Attacker ● Infinity Soulshift ● Invasion ● Jokers Over Explode ● Knight Magic ● Knightly Generation ● Kourin
Labyrinth ● Launcher Energy ● Life Gate ● Link Release ● Loop Awaken ● Lost Prism ● Mana Arms ● Mana Kourin ● Mana Reburst ● Marshall Touch ● Master Bad Action Dynamite ● Master Double Merabeat ● Master Labyrinth ● Master Merabeat ● Mega Meteorburn 6 ● Metamorph ● Meteorburn Awaken ● Meteorburn ● Multicolored Mana Arms ● Ninja Strike ● No Choice ● Overdrive ● Platinum Drive ● Psychic Link ● Rebirth Chain ● Recycle ● Release ● Revenge Chance ● Revolution 0 Trigger ● Revolution Change ● Revolution
S-Rank Invasion ● Samurai Generation ● Samurai Magic ● Shield Force ● Shield Go ● Shield Plus ● Shield Saver ● Shield Trigger Cross ● Silent Skill ● Solemn Duty ● Soul Recall ● Soulshift ● Space Charge ● Stealth ● Strike Back ● Super Accelerator ● Super Dragsolution ● Super Shield Plus ● Super Shield Trigger ● Super Strike Back ● Survivor ● Sympathy ● Tap Ability ● Thrilling Three ● Trio Doron Go ● Triple Sympathy ● True Escape ● Turbo Rush ● Ultra Doron Go ● Ultra Saver ● Ultra Shield Plus ● Victory Psychic Link ● Wave Striker ● ZERO
Deck evolution ● Mad Deck evolution
Graveyard evolution ● Graveyard Vortex evolution ● Graveyard Galaxy Vortex evolution
Hand evolution ● Hand Vortex evolution
Mana evolution ● Mana Vortex evolution ● Mana Galaxy Vortex evolution
Super Infinite evolution ● Super Infinite Graveyard evolution ● Super Infinite evolution Omega
Ultimate evolution ● Ultimate evolution MAX
Vortex evolution ● Galaxy Vortex evolution