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Shield Zone
シールドゾーン (Shīrudo Zōn)
Dmwiki.net: Article

The Shield Zone is one of the six main zones in the Duel Masters trading card game.

Details[]

It a Private Zone that contains a set of cards that are put face down to protect the player against a direct attack.

At the start of the duel, both players put the top 5 cards of their deck face-down in front of them before drawing. Whenever a shield is broken or destroyed by an attack, it goes directly to your hand unless dictated by another card's ability. Whenever all of your shields are broken, the opponent may attack you directly to win the Duel.

Back Back Back Back Back
5 Shields placed face-down in front of you, indicating they are shields.

Castles that are fortifying shields are also placed here.

While face down, they are considered to be private information. Neither player may look at them unless a card effect allows them to.

The Shield Plus ability allows you to add additional cards onto a single shield.

Some cards allow you to place extra shields into your shield zone. There is no limit to the number of shields in your shield zone. When all shields in this zone are broken, another attack is needed to win the duel.

Putting creatures into the shield zone as a form of Removal with "Shield Feed is a very effective way for neutralizing a threat, as while it may seem like benefiting the opponent, the shield zone has even fewer recovery options than the Mana Zone or Graveyard and cards in there may not be recovered before the end of the game. This is especially true for matches against Deck-out decks, as these decks don't attack to win the game and cards in these may remain dormant for the rest of the game until the player is defeated.

Shield Trigger[]

When one of your shields is broken, it is put into your hand (unless dictated otherwise by another card's effect). If it has a ​Shield Trigger symbol and says "Shield Trigger" next to it in its effect box, then you may use its Shield Trigger ability.

In this case, you may cast a spell or summon a creature with this ability for no cost immediately after it goes from your shield zone to your hand, unless dictated by a card effect.

Rulings[]

Shield[]

From the Duel Masters - General Game Rules: Version 1.38 (September 14, 2023)

  • 113. Shield
    • 113.1. Shields are put face down in the shield zone. Each player has 5 shields at the start of the game.
    • 113.2. Normally, the shield consists of one card, but due to effects such 'Shield Plus' multiple cards may be stacked on a shield. When you would count the number of cards in your shield zone, count the number of each card, including each card in a stack.
      • 113.2a When you would reorder shields by an effect, the cards are redistributed. Each shield remembers its position and number. For example, if the third shield from the right consisted of 3 cards before it was reordered, redistribute cards so that shield has 3 cards. For cards that refer to a shield such as a card with the Castle card type or 'Shield Force', redistribute them to their original location.
    • 113.3. The number of shields may increase or decrease due to a card effect.
    • 113.4. A shield can be fortified by the Castle card type.
    • 113.5. Shields are broken by a creature's attack and card abilities.
    • 113.6. When a shield will be added to a hand due to a break or an effect, the player may declare the usage of 'Shield Trigger', 'Guard Strike' and 'Strike Back'. After these have been declared, the shield is put into your hand.
      • 113.6a The shield that will be added to your hand is in a standby state until its usage is declared. Idle shields are in the shield zone, but aren't counted in the number of shields or number of cards in the shield zone.
      • 113.6b Some cards have abilities to give 'Shield Trigger' to cards in the shield zone. These abilities determine whether if cards have 'Shield Trigger' by referring to the situation immediately before the shield added to a hand is put into the standby state.
      • 113.6c Some cards have abilities to give 'Shield Trigger' to cards added to your hand from the shield zone. These abilities determine whether if cards have 'Shield Trigger' by referring to the situation of the shields in the standby state.
      • 113.6d If a shield added to your hand has a static ability while in your shield zone, the effect will continue until the end of the declaration of usage (such as 'Shield Trigger') and just before the shield is added to your hand.

From the Duel Masters - General Game Rules: Version 1.38 (September 14, 2023)

  • 113. シールド
    • 113.1. シールドはシールドゾーンに裏向きで置かれます。 各プレイヤーのゲーム開始時のシールドの枚数は5枚です。
    • 113.2. 通常、シールドは1枚のカードからなりますが、シールド・プラスなどの効果で複数枚のカードを重ねた状態になることがあります。シールドの数を数えるときは、重ねられたカードの束を1つのシールドとして数えます。シールドゾーンにあるカードの枚数を数えるときは、束になっているカード1枚1枚を含め、シールドゾーンにあるそれぞれのカードの数を数えます。
      • 113.2a 効果によってシールドを並べ替える時、カードが再分配される各シールドは位置と枚数を記憶しています。たとえば、並べ替える前に右から3番目のシールドが3枚のカードからなっていた場合、そのシールドに3枚のカードがあるように再分配します。城やシールドフォースのようなシールドを参照するカードは、当初あった位置に再分配されたシールドを参照しなおします。
    • 113.3. 何らかの効果でシールドの数が増減することがあります。
    • 113.4. シールドは城によって要塞化されることができます。
    • 113.5. シールドはクリーチャーの攻撃や、能力によってブレイクされます。
    • 113.6. ブレイクや効果によってシールドが手札に加えられる際、プレイヤーは「S・トリガー」「G・ストライク」「S・バック」の使用宣言を行えます。これらの使用宣言がすべて終わってから、シールドは手札に移動します。
      • 113.6a プレイヤーの使用宣言が終わるまでの間、手札に加えられるシールドは待機状態になります。待機状態のシールドはシールドゾーンにありますが、シールドゾーンにあるシールドの数に含まれません。また、シールドゾーンにあるカードの枚数としても数えません。
      • 113.6b シールドゾーンのカードに「S・トリガー」を与える能力があります。これらの能力は、手札に加えられるシールドが待機状態になる直前の状況を参照して、カードに「S・トリガー」を与えるかどうか決定します。
      • 113.6c シールドゾーンから手札に加えるカードに「S・トリガー」を与える能力があります。これらの能力は、待機状態のシールドの状況を参照して、カードに「S・トリガー」を与えるかどうか決定します。
      • 113.6d 手札に加えられるシールドがシールドゾーンで継続的効果を発揮していた場合、その効果は「S・トリガー」などの使用宣言が終わり、シールドが手札に移動する直前まで継続します。

Shield Zone[]

From the Duel Masters - General Game Rules: Version 1.38 (September 14, 2023)

  • 406. Shield Zone
    • 406.1. At the beginning of the game, each player puts five shields into their shield zone. Castles are put into the shield zone to fortify a shield.
    • 406.2. Each shield is counted as one face-down card. Neither player may look at shields.
    • 406.3. Players can't rearrange the cards in their shield zone.

From the Duel Masters - General Game Rules: Version 1.38 (September 14, 2023)

  • 406. シールドゾーン
    • 406.1. シールドゾーンには、ゲーム開始時に5枚のシールドが置かれます。シールドを要塞化した城はシールドゾーンに置かれます。
    • 406.2. それぞれのシールドは、一つの、裏向きのカードの束でなければなりません。プレイヤーは、それぞれのシールドの中身を見ることはできません。
    • 406.3. プレイヤーはシールドゾーンのカードを並べ替えることはできません。

  • When a new card is added to the shield zone, they must be distinguished from the other shields that were in the zone from the start of the game.
  • Tios, Guardian of Fate counts "each card in your shield zone", including cards from Shield Plus or Castles.
  • Related Categories[]

    • For cards that put additional shields into your shield zone, see Shield Addition.
    • For cards that remove your opponent's shields, see Shield Burn.
    • For cards that prevent your shields from being destroyed, see Shield Saver.
    • For cards that put your opponent's cards into his shields, see Shield Feed.
    • For cards that let you look at face-down shields, see Shield Peek
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