Shield
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Shields are a set of face-down cards that protect you against a direct attack.
At the start of the duel, both players place the top 5 cards of their deck face-down in front of them before drawing. When a shield is broken, or destroyed by an attack, it goes directly to your hand unless dictated by a card. When all of your Shields are broken, the opponent may attack you directly to win the Duel.
Shield Zone
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The shield zone (placed to the left of your Deck) is where Shields are placed at the start of the duel. Some cards allow you to place extra shields into your shield zone. There is no limit to the amount of shields in your shield zone. When all shields in this zone are broken, another attack is needed to win the duel.
Shield Trigger
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When a shield is broken, it goes into your hand. If it has a
symbol and says "Shield Trigger" next to it in it's effect box, then you may activate it's Shield Trigger ability.
In this case, you may activate a spell or summon a creature with this ability for no cost immediately after it goes from your Shield zone to your hand, unless dictated by a card effect.
Game Rules
How to Play ● Multiplayer ● Step ● TCG ● OCG
Game Zones
Battle Zone ● Deck ● Graveyard
Hand ● Mana Zone ● Shield Zone ● Hyperspatial Zone
Card Glossary
Cost ● Flavor Text ● Civilization ● Race
Power ● Summoning Sickness ● Card Rarity ● Keywords
Game Actions
Draw ● Cast ● Summon ● Attack ● Block ● Break a Shield
Tap ● Untap ● Destroy ● Discard ● Charge ● Flip
Types of Cards
Creature ● Evolution Creature ● Psychic Creature ● Exile Creature
Spell ● Cross Gear ● Evolution Cross Gear ● Fortress
God ● Metagame ● Multicolored ● Vanilla