| Shield |
シールドゾーン (Shīrudo Zōn)
At the start of the duel, both players put the top 5 cards of their deck face-down in front of them before drawing. Whenever a shield is broken, or destroyed by an attack, it goes directly to your hand unless dictated by another card ability. When each of your shields are broken, the opponent may attack you directly to win the Duel.
Castles that are fortifying a shield are also placed here.
While face down, they are considered to be private information. Neither player may look at them unless a card effect allows them to.
The Shield Plus ability allows you to add additional cards onto a single shield.
The Shield Zone is a gameplay zone that is placed to the left of your Deck) where Shields are placed at the start of the duel and is located between the battle zone and mana zone. Some cards allow you to place extra shields into your shield zone. There is no limit to the amount of shields in your shield zone. When all shields in this zone are broken, another attack is needed to win the duel.
Sending cards to the shield zone is a very effective way for neutralizing a threat, as while it may seem like benefiting the opponent, The shield zone has even fewer recovery options than the Mana Zone or Graveyard and cards in there may not be recovered before the end of the game. This is especially true for matches against Deck-out decks, as these decks do not attack to win and cards in there may remain dormant for the rest of the match until the player is defeated.
When one of your shields is broken, it is put into your hand (unless dictated otherwise by another card's effect). If it has a symbol and says "Shield Trigger" next to it in its effect box, then you may use it's Shield Trigger ability.
- When a new card is added to the shield zone, they must be distinguished from the other shields that were in the zone from the start of the game.
- Tios, Guardian of Fate counts "each card in your shield zone", including cards from Shield Plus or Castles.
- However, Soul Advantage only counts the number of shields.
- For cards that put additional shields into you shield zone, see Shield Addition.
- For cards that remove your opponents shields, see Shield Burn.
- For cards that prevent your shields from being destroyed, see Shield Saver.
- For cards that put your opponents cards into his shields, see Shield Feed.
- For cards that let you look at face down shields, see Shield Peek
Awaken ● Battle ● Block ● Break ● Cast ● Charge ● Cross ● Destroy ● Discard ● Dragsolution
Expand ● Forbidden Liberate ● Fortify ● Gachinko Judge ● Generate ● Link
Reveal ● Seal ● Search ● Shuffle ● Summon ● Switch ● Tap ● Upside Down ● Use
Evolution Cross Gear
Dragheart / Fortress / Weapon
Dragheart Creature ● Dragheart Fortress ● Dragheart Weapon
Exile Creature ● Evolution Exile Creature
D2 Field ● DG Field ● Happiness Field
Forbidden Creature ● Forbidden Core ● Forbidden Impulse
Final Forbidden Creature ● Forbidden Field ● Final Forbidden Field
Psychic Creature ● Psychic Super Creature ● Psychic Evolution Creature
Neo Creature ● Neo Evolution Creature
Castle ● Core ● Spell
Limit 10 ● Tokkyu 8 ● Booster Draft
Super Deck Zero Duel ● Start Deck Champion Finals
Adds Civilization ● Adds Race ● Alternate Win ● Alternative Cost
Attack Bend ● Basic Card ● Chump Block
Degenerate ● Diamond State ● Draw Spell
Extra Turn ● Finisher ● Graveyard Fertilizer ● Graveyard Summon
Hand Change ● Infinite ● Mana Acceleration ● Mana Burn
Mana Summon ● Opponent Reliance ● Reset ● Resistance
Reverse Fury Charge ● Reverse Slayer ● Shield Addition ● Shield Burn
Suicide ● Skip the rest of the turn ● Trample
Unattackable ● Unblockable ● Unchoosable
Vigilance ● Win All Battles ● 3D Dragsolution
Blocker Based Removal ● Bounce ● Can Attack Untapped Creatures
Decrease Power ● Deck Feed ● Fixed Removal ● Force Battle ● Mana Feed
Mass Removal ● Power Based Removal ● Reset ● Sealing ● Shield Feed