| Shield |
シールドゾーン (Shīrudo Zōn)
Shields are a set of face-down cards are placed to protect you against a direct attack.
At the start of the duel, both players put the top 5 cards of their deck face-down in front of them before drawing. Whenever a shield is broken, or destroyed by an attack, it goes directly to your hand unless dictated by another card ability. When each of your shields are broken, the opponent may attack you directly to win the Duel.
The Shield Zone is a gameplay zone that is placed to the left of your Deck) where Shields are placed at the start of the duel. Some cards allow you to place extra shields into your shield zone. There is no limit to the amount of shields in your shield zone. When all shields in this zone are broken, another attack is needed to win the duel.
Sending cards to the shield zone is a very effective way for neutralizing a threat, as while it may seem like benefiting the opponent, The shield zone has even fewer recovery options than the Mana Zone or Graveyard and cards in there may not be recovered before the end of the game. This is especially true for matches against Deck-out decks, as these decks do not attack to win and cards in there may remain dormant for the rest of the match until the player is defeated.
When one of your shields is broken, it is put into your hand (unless dictated otherwise by another card's effect). If it has a symbol and says "Shield Trigger" next to it in its effect box, then you may use it's Shield Trigger ability.
- For cards that put additional shields into you shield zone, see Shield Addition.
- For cards that remove your opponents shields, see Shield Burn.
- For cards that prevent your shields from being destroyed, see Shield Saver.
- For cards that put your opponents cards into his shields, see Shield Feed.
Attack ● Battle ● Block ● Break ● Cast ● Charge ● Cross ● Destroy
Discard ● Draw ● Equip ● Expand ● Forbidden Liberate ● Fortify ● Generate ● Link
Reveal ● Search ● Seal ● Shuffle ● Summon ● Switch ● Tap ● Upside Down ● Use
Main Card Types
Creature ● Evolution Creature ● Spell
Evolution Cross Gear
Dragheart Creature ● Dragheart Fortress ● Dragheart Weapon
Evolution Exile Creature
D2 Field ● Happiness Field
Forbidden Creature ● Forbidden Core ● Forbidden Impulse
Final Forbidden Creature ● Forbidden Field ● Final Forbidden Field
Psychic Super Creature ● Psychic Evolution Creature
Neo Evolution Creature
Other Card Types
Castle ● Seal
Limit 10 ● Tokkyu 8 ● Booster Draft
Super Deck Zero Duel ● Start Deck Champion Finals
Alternate Win ● Adds Civilization ● Adds Race ● Chump Block ● Diamond State
Extra Turn ● Finisher ● Graveyard Summon ● Infinite ● Mana Acceleration ● Mana Burn ● Mana Recovery
Mana Summon ● Opponent Reliance ● Recovery ● Reverse Slayer ● Shield Addition ● Shield Burn
Suicide ● Unattackable ● Unblockable ● Unchoosable ● Vigilance ● Win All Battles ● 3D Dragsolution