Revolution Change | |
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Released: | DMD-29 Revolution Start Deck: Katta's Whirlwindy Attack DMD-30 Revolution Start Deck: Lucifer's Time Stop |
Dmwiki.net: | Article |
Revolution Change is a keyword.
Details[]
It is an Attack Trigger ability that primarily appears on creatures with a Revolutionary race (with the exception of Shin Gaiginga and Team Acme related Initials).
- Creatures with this ability that were released in the Abyss Revolution block don't have this race.
It allows an attacking creature with a specific condition to be switched with the creature with this ability from your hand, tapped and attacking.
- This is commonly the condition of being any creature of the specified 2 allied civilizations, a Dragon of those 2 civilizations, or a Dragon that costs 5 or more of those 2 civilizations.
As a result, it works in a similar way as an Invasion for Revolutionary creatures.
Unlike Invasion, it can be used to recycle Come Into Play abilities as well.
Reminder Text[]
The latest reminder text for Revolution Change reads:
Revolution Change—"TYPE" (When one of your "TYPE" attacks, you may switch that creature with this creature from your hand.) |
Example[]
7 Briking, Deluxe |
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Fire Nature / Creature Mega Command Dragon + Revolutionary + Team Hamukatsu 9000 |
■ (This creature is put into your mana zone tapped.) |
Cards with the Revolution Change ability[]
(Eligible creatures for a range of these cards with a Revolution Change ability can be found here or on the respective cards /Tips page.)
Monocolored[]
Command that costs 5 or more
Abyss / Mecha
Multicolored[]
Creature
Dragon
- Belufare, Great Cathedral
- Belufare, Starlight's Melody
- Belufare, Time Palace
- Fasola Twelve, Time 2
- Miracle Star, Heaven Revolutionary Knight Emperor
- Miracle Star, Time Caster
- Rafululu Love, Acoustic Dragon Elemental / 「It's coming from the future, so it's a Miracle」
Dragon that costs 5 or more
Mecha
Mecha that costs 5 or more
Fire Bird or Dragon
Dragon that costs 5 or more
Multicolored creature that costs 7 or more that has "Bolshack" in its name
Armored
- Bolshugos, Solid Revolution / "Bolshugos Slasher!!"
- Flare Hashicchi, Flame of Revolution
- Val Bolshack, Flying Revolution
Armored that costs 5 or more
Creature
Dragon
Dragon that costs 5 or more
Creature
Dragon
Dragon that costs 5 or more
Dragon that costs 3 or more
Magic
- Hellgammon, Geima Evil Wolf
- Karakureversi, Geima Treacherous Fox
- Leojinro, Geima Lion / ♪ Without Limit, Almost Transparent, This is Me
- Torinodomino, Geima Mountain Falcon
Magic that costs 5 or more
Creature
Dragon
Dragon that costs 5 or more
Abyss
Abyss that costs 5 or more
Creature
- Bosskatsu, Man 2
- Ebikatsu, Star 2
- Enik=Aku, Imen
- Hamukatsuman Ace, Brave 1
- Katsuemon, Blade 3
- Katsuemon Buster, Blade 3
- Zenzenmai, Crimson
Dragon
- Bosskatsu, Let's Go 2!
- Briking, Deluxe
- Dogiragon Silver of Fate
- General Briking, Super Deluxe
- Let's Go Leader! Dogiragon
- Mekagenji, Deluxe Blastdragon
Dragon that costs 5 or more
Rulings[]
- This ability occurs after a Declaration of Usage during the Attack Declaration Step substep of the Attack Step.
- The amount of shields that a creature breaks is counted during the Direct Attack substep of the Attack Step.
- Q: What is meant by switch?
- A: It is the action of replacing a creature from your hand with the creature that has Revolution Change. The creature that is attacking with the ability is returned to your hand, while the new creature is put into the battle zone still attacking. Since the creature is attacking would be tapped, the creature that was switched into play is also tapped. (If in some way the attacking creature was untapped, the new creature will also be untapped.)
- Q: Can I use the abilities of creatures that enter or leave the battle zone?
- A: Yes, while the place where the creature will be switched, it should be treated as if it was not already in the battle zone. After it comes into the battle zone by the Revolution Change ability, Come Into Play effects can be used, as well as the attacking creatures that trigger when they leave the battle zone.
- As of November 19, 2020, you cannot trigger any removal substitution effects via Revolution Change. The ability will simply fail. (For example, if Revolution Change is attempted on Batorai Bushin, Blazing Deluxe, it will fail without triggering Dragon Evade)
- This also occurs if your opponent has any Landing Replacement Effects. If the creature is unable to be put into the battle zone, then no switch occurs, the creature with Revolution Change stays in your hand, and the attacking creature continues its attacks in the battle zone.
- Q: When switching, what happens if one of the creatures can't be moved to that location?
- A: To switch, the 2 cards need to completely replace their zones. If a card can't be moved, the replacement will not be fulfilled. If for example, an attacking creature had an ability that "when this creature would leave the battle zone, it stays instead" ability, the Revolution Change ability will fail.
- Q: When switched, is the new creature considered to be the same creature?
- A: No, it is a separate creature. Continuous effects that were applied to the previous creature (such as a crossed Cross Gear) will not be carried over to the new creature.
- Q: Can you use 2 or more Revolution Change abilities at the same time?
- A: You can't do it. You are unable to declare 2 different Revolution Change abilities at the same time, as the second Revolution Change ability wouldn't be able to trigger as the original creature is not in the battle zone and would fail as a result.
- Q: Can you use Invasion and Revolution Change at the same time?
- A: Yes, you can. Invasion and Revolution Change can be declared at the same time. However, it only works if the Invasion ability is triggered first. If the Invasion ability was triggered second, the original creature that triggered the Invasion ability wouldn't be in the battle zone, and the Invasion would fail.
- When using Revolution Change, you require the creature that you want to switch from your hand to be in your hand at the start of the attack declaration, and it has to be declared before your opponent declares any actions against the attacking creature.
- When you add the creature into your hand that you want to put into play through an Attack Trigger ability, you can't switch into them, as you have already missed the timing of Revolution Change.
Gallery[]
Trivia[]
- In the anime, during Revolution Change, the creature that will return to the hand conducts a "baton touch" when switching positions with the creature entering the battle zone from the hand. When the strongest creature enters the field through Revolution Change, it was launched on the launch station and the creature switching position with it either touches it to power it up or their item will be given to the respective creature before leaving the battle zone.
Graveyard Evolution ● Graveyard Vortex Evolution
Graveyard Galaxy Vortex Evolution ● Galaxy Vortex Evolution Omega
Graveyard Spell Evolution ● Hand Evolution ● Hand Vortex Evolution
Mana Evolution ● Mana Vortex Evolution
Mana Galaxy Vortex Evolution ● Neo Evolution
OMG Deck Evolution
Super Infinite Evolution ● Super Infinite Graveyard Evolution
Super Infinite Evolution Omega ● Super Infinite Star Evolution
Ultimate Evolution ● Ultimate Evolution MAX
Vortex Evolution ● Galaxy Vortex Evolution
Ore Evolution ● Pack Evolution
Shield Evolution ● Super Infinite Gacharange Evolution ● Super Infinite Graveyard Spell Evolution
Star Evolution ● Forbidden Star Evolution ● Ultimate Star Evolution
Star Max Evolution ● Oni Star Max Evolution
Blocker evolution ● Dual evolution
Double Breaker ● Triple Breaker ● Quattro Breaker ● Hexa Breaker ● World Breaker
Breaker fluctuating with conditions
Age Breaker ● Civilization Breaker ● Crew Breaker ● Infinity Breaker ● Powered Breaker
Breaker with additional abilities
Dragon Double Breaker ● Dragon Triple Breaker ● Galaxy Breaker
Master Breaker ● Master Double Breaker ● Next Breaker