| Resistance |
In card games such as Duel Masters, avoiding an opponents removal is often known as "resistance".
There are various kinds of protection from removal.
List of Resistance abilities
|Unattackable||An opponents creature cant attack your creature.||Many in the water civilization.|
|Unblockable||Creatures that have "blocker" cant block your creatures.||Although it is an offensive ability, it as considered to be resistance.|
|Madness||Instead of being discarded, you can put it into the battle zone.||Many of them can only be done on your opponents turn (to prevent you cheating them into play yourself).|
|"When this creature would be destroyed, ____ instead."||Pseudo-resistance. Includes things such as Sprout||Changes removal into an advantage.|
|Escape / True Escape||Instead of being destroyed, you may lose a shield. (You can't use shield trigger).||Many in light civilization. Can be useful to pair with the Revolution ability.|
|Can't be destroyed.||If they would go to the graveyard even by battle, they stay in the battle zone instead.||They can still be put into your mana or hand.|
|Stays in the battle zone instead of leaving.||Ignores most removal, except seals. strongest form of removal.|
|Saver, Guardman||Former can substitute themselves to protect another creature, the latter can protect them when attacked。|
|Unchoosable||Prevents your opponent from choosing the card||Ignores any Fixed Removal such as Terror Pit. Doesn't work against Mass Removal|
|Pseudo-Unchoosable||Creatures may still be chosen, but negative abilities will happen.||Red ABYTHEN Kaiser and Gaiginga, Passionate Star Dragon are examples.|
|Win All Battles||Doesn't compare power while battling.||It can be used offensively, but is usually passively used.|