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Race

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All creature cards in the Duel Masters Trading Card Game have a race, which appears on the card under its name.

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There are no rules specific to creature races, but there are many cards that support the race, or even group of races, such as Dragon.

While races are primarily featured on creature cards, some spells in the Sengoku Saga (DM-28 to DM-32) such as the Template:Knight Magic series, feature the race of Knight. Certain Cross Gears in the Sengoku Saga also feature a race; Samurai, the opposing force to the Knights. Due to featuring these races, they could be affected by various support cards that specified a race, rather than card type (such as Gregorias, Mystic Light Death Saint or Bolmeteus "Kensei" Dragon).

Some creatures have 2 or more races separated by a slash, such as Gonta, the Warrior Savage. Gonta has the races of Beast Folk and Human, and is affected by any card that affects Beast Folk and any card that affects Humans. It can be evolved into an evolution creature that requires either race.

Various creatures in later sets feature 3 races, with Onimaru "Head", Victory Rush and Battle the Climax, Zenith of "Victory" being unique cards in having 4 races.

List of Races

Shared Races

Grouped Races

Rulings

When you are choosing a race for a creature effect (eg. Petrova, Channeler of Suns or Surprise Illusion), you can choose races such as "Armored Dragon" or "Cyber Command" but not groups of races such as "Dragon" or "Command".



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