| Race |
|The race of Guardian shown under the name of this creature.|
Each creature in the game has a race, which appears on the card under its card name.
There are no rules specific to creature races, but there are many cards that support the race, or even group of races, such as Dragon.
Some creatures have 2 or more races separated by a slash, such as Gonta, the Warrior Savage. Gonta has the races of Beast Folk and Human, and is affected by any card that affects Beast Folk and any card that affects Humans. It can be evolved into an evolution creature that requires either race.
Various creatures in later sets feature 3 races, with Onimaru "Head", Victory Rush, Battle the Climax, Zenith of "Victory", Truekaiser Adrenaline Max and Kiramaru, Great Miracle being unique cards in having 4 races. Ultra Man is the only card to have to have more than 4 races, with a total of 9.
While races are primarily featured on creature cards, some spells in the Sengoku Saga (DM-28 to DM-32) such as the Knight Magic series, feature the race of Knight as a subtype. Certain Cross Gear in the Sengoku Saga also feature a subtype; Samurai, the opposing force to the Knights. Due to featuring these races, they could be affected by various support cards that specified a race, rather than card type (such as Gregorias, Mystic Light Death Saint or Bolmeteus "Kensei" Dragon).
List of Races
Groups of Races
- When you are choosing a race for a creature effect (e.g. Petrova, Channeler of Suns or Surprise Illusion), you can choose races such as "Armored Dragon" or "Cyber Command" but not groups of races such as "Dragon" or "Command".
|Races exclusive to Colorless cards|
| Jokers Civilization |
Jokers ● Jokers Dragon
Other Colorless Races
All creatures are Multicolored.
Beast Command ● Creator ● Devil Command Dragon ● Elder Dragon
Forbidden Sonic Command ● Gao Monster ● Guardian Command Dragon ● Lost Crusader
Master Revolutionary ● Pianist ● Rainbow Command Dragon ● Spirit Quartz
Other Command races