| Psychic Super Creature |
(Saikikku Sūpā Kurīchā)
DMR-01 introduced a new type of psychic creature, the Psychic Super Creature. Each psychic creature's "awakened" card-face features a portion of a Psychic Super creature, called a Psychic Cell. Psychic Super Creatures are awakened by linking 2 or 3 psychic creatures that have the Psychic Link ability together at the start of your turn, and then flipping each of them over to awaken the Psychic Super Creature composed of those psychic creatures, now individually referred to as "Psychic Cells." Almost all Psychic Super Creatures have Link Release, which means that when it would leave the battle zone, instead its controller chooses one Psychic Cell to return to the Hyperspatial Zone, while the other cards flip but remain in the battle zone.
DMR-04 Episode 1: Rising Hope introduced a new kind of link awakening called Victory Psychic Link. It is similar to Psychic Link except that it occurs immediately upon one player's assembling the proper Psychic Creatures into the battle zone, as opposed to waiting for the start of the player's turn. The only psychic creature that has this ability is Prin Prin, the Victorious.
List of Psychic Super Creatures
- A Over the Moon, Part 1 article from the Magic The Gathering website briefly talks about the design of cards that link together with the design of the Meld Mechanic.