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Power is a gameplay characteristic of all creature cards.
Details[]
It is displayed by the number in the lower-left corner of the Card Frame.
A creature's power is usually written in multiples of 1000, whereas light creatures often have fractions of 500. There is no set limit to the power a creature can have, abilities and cards permitting. However, there is a rule that a creature that has a power 0 or less is immediately destroyed, so the lower limit is seen as 500.
Early on, this led to many cards in the Light Civilization having slightly higher than normal power than other creatures of the same cost, as well as Water and Darkness have slightly lower, but this has shifted throughout the game's history.
Power determines a victory or defeat when a battle is held between 2 creatures. The creature with the higher power wins the battle, while a creature that has the same or lower power loses. Various effects can influence power, including Increase Power, Decrease Power and Power Attacker.
- Some creatures have + (plus) signs next to their power numbers. The plus sign is a reminder on creatures that sometimes get extra power from special abilities such as "Power Attacker."
- Some other creatures have - (minus) signs next to their power numbers. The minus sign is to show that when a certain effect is triggered that the creatures sometimes lose power.
Other abilities can also refer to creatures by their power. Power Based Removal usually found in the Fire Civilization destroys creatures that have a certain power or less. Decrease Power can be used to destroy creatures by reducing the power of a creature to 0 or less. Nariel, the Oracle has a Static Ability that prevents attacks if they have 3000 or more power.
In Duel Masters, power does not influence your attack against your opponent. The number of shields doesn't change based on the creature's power and is only used when battling creatures.
- This is only determined by the Breaker keywords.
- Therefore, a creature that has it's power infinitely increased and has no other effects is almost just as good as a Vanilla or Quasi-Vanilla creature. Additionally, Removal in Duel Masters is highly powerful so the power of creatures becomes a minor factor when it comes to deciding the usability of a creature.
- Note that power also isn't a decisive factor of a creature being removed as spells and weaker creatures can remove much stronger creatures from the battle zone via their effects.
Strong cards used in the metagame with powerful abilities don't always have high power, so the strength of a card shouldn't be determined by power alone.
Therefore, a creature that has it's power infinitely increased and has no other effects is almost just as good as a Vanilla or Quasi-Vanilla creature. Additionally, Removal in Duel Masters is highly powerful so the power of creatures becomes a minor factor when it comes to deciding the usability of a creature. Note that power is also not a decisive factor of a creature being removed as spells and weaker creatures can remove much stronger creatures from the battle zone via their effects.
- As a removal method to utilize creatures with high power, you can use cards that tap creatures and then attack them.
- Due to the characteristics, a creature with high power is important so you can overcome other creatures and control the battle zone.
- When the metagame is generally decided upon and analyzed, there is a base power of cards that are needed to defeat. This influences the card choices used to excel in countering other decks.
DMRP-09 New Zone Was Born! Super GR and Orega Ora!! introduced Aura cards that can attach to your creatures. These are placed in a T-shape underneath your creature and gives them additional power.
Ranking[]
As of November 2022, the ranking of creatures with the highest power is the following:
25000 power or less is omitted.
If Prohibited cards are included, Forbidden New Year has 201711 power.
Other[]
The power of a card is usually in multiples of 500, with a creature existing for each multiple of 500 between 0 and 20000.
Between 20000 and 27000, there is a creature with each multiple of 10000.
- The only creature with 17500 power is Thunder Moon, the Enlightened.
- The only creature with 18500 power is Polaris, Goldkind
- The only creature with 19500 power is Crazy Carnival! Saint Chan-Merrie.
- The only 2 creatures with 20000 power are Tornado Moon, the Enlightened, Psychic NEX, the Awakened Blue Flame and Balafiol, Earth Dragon God.
A creature with the base power of exactly 10000 didn't exist until January 29, 2016. (However, some creatures become 10000 with their abilities, such as Astrocomet Dragon, Roaring Great-Horn and Dragirias, Explosive Dragonic Phoenix).
- October was printed in DMX-22, and was later by followed by Jolly the Johnny and various others.
There are various creatures that have a power of 0 or less. The following is a list up to the release of DMRP-20 The King Of The End.
- Magmadragon Ogrist Vhal
- Terradragon Anrist Vhal
- Necrodragon Izorist Vhal
- Caspain, Invincible Demon
- Lagnashia, Revelation Elemental
- Super Terradragon Variant Vades
- Burning Crimson Lord
- Tios, Guardian of Fate
- Ponz DE Delicious Bamboo
- Colnago, Brave Claw
- For You
- Zeron
- Zombieponnosuke
- Umakin ☆ Project
- Great Britain, Public Image Unlimited
- Zeron Infinity
With the exception of some, they each have abilities to increase their power. Otherwise, if the conditions weren't met and they had 0 or less power, they would be immediately destroyed by the game rules.
- Zeron isn't destroyed due to its abilities, however Zombieponnosuke and Zeron Infinity are immediately destroyed.
Some creatures have a power that are not multiples of 500.
Power Breakpoints[]
The following is used as a rough guide to determine a creature's size in the game.
- Small: 500 to 4000: Creatures of these sizes can be easily removed by Power Based Removal or by battling disregarding effects.
- Medium: 4500 to 6000: Creatures of these sizes can be removed by various power-based removal such as Mitsurugi Boost, Matchless Dragon Demon and are harder to defeat via battling.
- Large: 6500 to 10500: Creatures of these sizes are difficult to remove using most power-based removal and they are also difficult to remove by battling. This is also often home to the more dangerous creatures in the game.
- Huge: 11000 to 14000: Creatures of these sizes are almost unaffected by Power-Based Removal and are seldom defeated in battles. It is strongly recommended to remove creatures like this with effects, although many do have dangerous effects or powerful removal resistances. Creatures of this size are also sometimes surprisingly fast and can sometimes declare the outcome of games in one turn.
- Gargantuan: 14500 to 23000: Creatures of these sizes cannot be defeated by Dogiragon, Legendary Legend and are completely impossible to remove via power-based removal or removal via battles. It is strongly recommended to remove them via effects, although many do have various sorts of removal resistances and dangerous effects, and surprisingly, speed.
- Colossal: 24000 or more: Creatures of these sizes are similar to the previous Gargantuan power class. At this point while slow, these creatures have effects that decide the game by themselves, so it is strongly recommended to finish the game before they appear.
- Be noted that size does not directly direct to how dangerous a creature is as some creatures with low power can be very dangerous and can disrupt entire games by themselves while larger creatures can sometimes be extremely weak. However, recently larger creatures tend to have more dangerous effects by themselves.
Rulings[]
From the Duel Masters - General Game Rules: Version 1.38 (September 14, 2023)
- 206. Power
- 206.1. Power is a characteristic of a card. It is usually written on the lower left of a creature. Power can be modified or set to a particular value by effects.
- 206.2. Some creatures have "+" or "-" written before their powers. They indicate that the power of the creature changes depending on the ability of that creature.
- 206.2a These creatures receive "+" and "-" modifications in places other than the battle zone We treat it as having the power of the numerical value before it.
- 206.3. Some effects change the power of a creature to a specific number. As long as this effectis applied, no other effect can change number, and the power isn't moved even if affected by other abilities.
Example: If 2 creatures link together while there is an active effect changing creatures in the battle to have 500 power, the linked creature's power will still be 500, rather than having their powers added together for being linked.
- 206.4. Some effects double the power of a creature. Such effects are applied after applying power increases and decreases.
Example: A creature with power 3000 is simultaneously affected by an effect which increases its power by +2000 and by another effect which doubles the creature's power. The power first increases to 5000 and is then doubled, resulting in a power of 10000.
From the Duel Masters - General Game Rules: Version 1.38 (September 14, 2023)
- 206. パワー
- 206.1. パワーはカードの持つ特性です。通常、クリーチャー・カードの左下に記されている数字がパワーを表しています。パワーは効果によって修整を受けたりある値に変更されたりすることがあります。
- 206.2. 一部のクリーチャー・カードでは、パワー後ろに「+」や「-」が表記されることがあります。これはそのクリーチャーが自身の持つ能力によってパワーが変動することを示しています。
- 206.2a これらのクリーチャーはバトルゾーン以外の場所において、「+」や「-」の修正を受ける前の数値のパワーを持つものとして扱います。
- 206.3. 一部のカードはクリーチャーのパワーを固定する効果を持ちます。この効果が適用されている限り、他のいかなる効果もこの数値を変更することはできず、個々のクリーチャーの状態が変化してもパワーは固定されたままです。
例: バトルゾーンの全てのクリーチャーのパワーを500に固定する効果がある状況で2体以上のクリーチャーがリンクした場合、パワーを合算するのではなく、リンクしたクリーチャーのパワーは500に固定されます。 - 206.4. 一部のカードはクリーチャーのパワーを倍にする効果を持ちます。この効果はそのほかのパワー増減を適用した後に行います。
例: パワー3000のクリーチャーがいて、パワー+2000とパワーを倍にする効果が同時にあった場合、まず3000+2000で5000となり、さらに倍にされて10000のパワーを持ちます。
Related Categories[]
- For Power Based Removal cards that destroy creatures based on power, see Power Based Removal.
- For cards that Increase Power, see Increase Power.
- For cards that Decrease Power, see Decrease Power.
- For creatures organized by power, see Creatures by Power.
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