Oneshot Effect
単発的効果 (Tanpatsu-teki kōka)
Japanese Wiki: 5223

Oneshot Effects are an effect that creates a single event that is resolved and is then finished with.


It is the antonym of Continuous Effects.

A oneshot effect is created when a spell is cost or ability resolves. Because a static ability doesn't resolve, it doesn't create a oneshot effect.

An example off a one shot effect includes;

In a situation where a continuous effect prevents an event from occurring, and a oneshot effect would create that event, that event can't be created. For example:

In Duel Masters, an ability saying you "can't" perform an action takes priority over an ability telling you to do so.

Substitution effects are not considered a oneshot effect. The substitution effect only creates a continuous situation where one event is replaced by another event.

Effects and Abilities




From the Duel Masters - General Game Rules: Version 1.9 (August 9th, 2018)

  • 607. Oneshot Effect
    • 607.1. A one-shot effect does something just once and doesn’t have a duration. Examples include shield lake, destroying a creature, moving a card from one zone to another, and so on.
    • 607.2. Some one-shot effects create a delayed triggered ability, which instructs a player to do something later in the game (usually at a specific time) rather than as the spell or ability that’s creating the one-shot effect resolves.

From the Duel Masters - General Game Rules: Version 1.8 (August 9th, 2018)

  • 607. 単発的効果
    • 607.1. 単発的効果は, 何かを 1 回だけ起こし, すぐに終わります.例としては, シールドをブレイクする, クリーチャーを破壊する, カードをゾーン間で移動させる, などがあります.
    • 607.2. 単発的効果の中には, この単発的効果を生み出した呪文や能力の解決時ではなく, ゲームが先に進んでから(通常はある特定の時点で)何かするよう, プレイヤーに指示するものがあります.