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Multicolored
多色たしょく (Tashoku)
レインボー (Rainbow)
Japanese Wiki: 875
Category for Multicolored.

Multicolored cards are consisting of two or more different civilizations.

They were first introduced in DM-10.

Details

They are distinguished by a rainbow-colored card frame and feature the given card's constituent civilizations' symbols watermarked in the card's text box, and those civilizations' colors represented in its type box, mana cost indicator, and mana value, psychic cell indicator, and/or victory logo (if applicable). Multicolored cards features various creatures, evolution creatures, spells, and cross gear, and so far even includes one castle card.

Several races are exclusive to Multicolored cards such as Starnoid, Pegasus, and most prominently, Spirit Quartz. All Multicolored cards have a minimum cost of 2, due to their requirement of needing at least two civilizations to cast.

List of Multicolored combinations

2 Colors

Allied Civilization
(Multicolored cards in this group are considered to be allied, with both civilizations being friendly with each other.)

Enemy Civilization
(Multicolored cards in this group are considered to be enemies, with both civilizations being unfriendly with each other.)

3 Colors

1 Civilization and its 2 allied civilizations:
(Multicolored cards in this group are considered to be allied, with 1 civilization being friendly with both of the other 2. This is sometimes known as a "shard".)

1 Civilization and its 2 enemy civilizations:
(Multicolored cards in this group are considered to be enemies, with one civilization being unfriendly to the other 2. This is sometimes known as a "wedge". The wedge in the combination is italicized. )

4 Civilizations:

5 Civilizations:

Races exclusive to Multicolored Cards

All creatures are Multicolored.

All creatures have 5 civilizations.

All creatures have only 1 race.

Support

Support Creature: Card Effect:
Beautiful Fairy Minmei You may summon multicolored creatures from your mana zone.
Claude, Special Investigation Agent When you put this creature into the battle zone, you may untap one of your multicolored cards in either the battle zone or the mana zone.
Cobra Fang, Gaga Enforcer Whenever you put a multicolored creature into the battle zone, you may choose one of your opponent's creatures and tap it. That creature doesn't untap at the start of your opponent's next turn.
Crossheim, Spirit of Gold Each of your multicolored creatures in the battle zone get "blocker".
Cyber S Rias Whenever you put a multicolored creature into the battle zone, you may draw a card.
Eat Cycle Mushroom Saver: Multicolored creatures
Greenman, the Hidden Poison Each of your multicolored creatures in the battle zone gets "slayer".
Intense Dimension! Crimson Juu Space Charge: Multicolored — Put a multicolored Alien psychic creature that costs less than or equal to the number of cards in your mana zone from your hyperspatial zone into the battle zone.
Magmahammer, Battle Dragonic Mountains Each of your multicolored creatures in the battle zone gets "speed attacker".
Mist Gias, Gaia's Swordcerer Whenever a multicolored spell is cast or a multicolored creature is summoned, you may draw a card.
Persia, Crunch Doll Whenever you put a multicolored creature into the battle zone, your opponent chooses a card in their hand and discards it.
Pinokill, Cursed Wooden Doll Each of your multicolored creatures gets "slayer".
Retisha, Guide of Victory When you put this creature into the battle zone, put a multicolored psychic creature that costs 6 or less into the battle zone from the hyperspatial zone.
Rusty, the Rainbow Whenever you cast a multicolored spell, or summon a multicolored creature, you may draw a card.
Shamanba, Funeral Doll When you put this creature into the battle zone, you may return a multicolored creature from your graveyard to your hand.
Variable Amon Dragon Your multicolored creatures break an additional shield.
Yukigon, Mystical Beast Fairy Your multicolored cards are put into the mana zone untapped.

Spells

Support Spell: Card Effect:
Ghost Clutch Discard a card at random from your opponent's hand. If that card isn't a multicolored card, you may return a multicolored creature from your graveyard to your hand.
Last Violence Search your deck. You may take a multicolored creature from it, show it to your opponent, and put it into your hand. Then shuffle your deck.
Lost Watergate Search your deck. You may take a multicolored card from it, and show it to your opponent. Then shuffle your deck and put the chosen card on top of your deck.
Paradise of Sacred Birds and Crystal Your multicolored creatures can't be blocked this turn.
Photon Clock Tap one of your opponent's creatures in the battle zone, then untap one of your multicolored cards in either the battle zone or your mana zone.
Power of Our Friendship! Put a multicolored psychic creature that costs of 5 or less from your hyperspatial zone into battle zone.
Prism Brain Draw 2 cards and reveal them. If one of those is a multicolored card, draw a card.
Rainbow Gate Search your deck. You may take a multicolored creature from your deck, show that creature to your opponent, and put it into your hand. Then shuffle your deck.
Evolution Creature: Evolves From:
Icaros, Holy Gaia 1x Multicolored creature
■ Crew Breaker—Multicolored creatures (This creature breaks one more shield for each of your multicolored creatures in the battle zone.)
■ This creature gets "power attacker +5000" for each of your multicolored creatures in the battle zone.
Infinite Orchestra of Love 1x Any number of creatures that make up all of the civilizations as a whole: Light, Water, Darkness, Fire, and Nature.
■ Meteorburn—Whenever this creature attacks, you may choose a card under this creature and put it into your graveyard. If you do, reveal the top 3 cards of your deck. From there, you may put any number of multicolored creatures into the battle zone for no cost and cast any number of multicolored spells for no cost. Then, put the remaining cards on the bottom of your deck in any order.
Jack Valdy, the Everlasting 1x Multicolored creature
King Alcadeias, Holy Gaia 1x Multicolored creature
Kingdom Geolg, Super Gaia 1x Multicolored creature
Kirin Legacy, the Twin Meteor 2x Multicolored creatures
Queen Alcadeias, Holy Gaia 1x Multicolored creature
Soul Dorji, Supreme Lord of the Sea 1x Multicolored creature
Violence Thunder, Extreme Dragon Wizard 1x Multicolored creature
Anti-Multicolored Card: Card Effect:
Metal Cook, the Exploding Flame Chef All creatures in the battle zone can attack untapped multicolored creatures.

Rulings

Similar to single-civilization cards, casting Multicolored cards also requires mana corresponding to the correct civilizations, except they require at least one of each mana type depicted on the card's mana indicator, behind the mana cost on the upper left of each card.

  • For example, a Fire and Nature creature with a mana cost of 7 such as Bombazar, Dragon of Destiny requires 1 fire civilization card, 1 nature civilization card, and 5 other cards of any civilization to be tapped in your mana zone in order to summon it.

You can only tap a Multicolored card for one of its civilizations' mana; for example, if you have the Darkness-Fire creature Jack Valdy, the Everlasting and the mono-Water creature Qurian in the mana zone, you cannot tap both to play the Darkness-Fire creature Pyron, the Battle Dragonic Firespirit.

While a 5 civilization card can only be tapped for 0 mana, they can be used to count towards the needed civilization for a card. For example, you may tap a Perfect Earth, Planetary Dragon for 0 Fire mana, and a Marine Flower in order to summon Deadly Fighter Braid Claw.

All Multicolored cards are put into the mana zone tapped. Cards such as Yukigon, Mystical Beast Fairy can counteract this, however.

  • A multicolored creature put into the battle zone enters untapped.

A multicolored card is considered to be both civilizations for card effects, so a Lukia Lex, Pinnacle Guardian revealed by Marinomancer can be added to your hand due to its Light Civilization. If a card such as Ballom, Master of Death is put into play, creatures such Melnia, the Aqua Shadow would not be destroyed. Ground Giant would get +4000 power for Melnia, the Aqua Shadow being in the battle zone.

Civilizations of the Creature World
Monocolored
LightLight WaterWater DarknessDarkness FireFire NatureNature
Colorless
Zero Zero Jokers J
Multicolored
2 ColorAllied: DFFNLNLWWD
EnemyDNLDWFLFWN
3 ColorAllied: DFNLFNLWDLWNWDF
Enemy: LDFLDNLWFWDNWFN
4 ColorLight Water Darkness Fire
5 ColorLight Water Darkness Fire Nature

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