| Mana Zone |
マナゾーン (Mana Zōn)
At the start of your turn, after untapping and drawing a card, you may put a card from your hand into your mana zone. You can only put 1 card into your mana zone in this way. Cards can also be put into your mana zone with card effects such as Bronze-Arm Tribe's or Faerie Life's. You don't have to put a card into your mana zone each turn if you don't want to. There's no limit to the number of cards you can have in your mana zone.
You don't pay a card's cost when you put it into your mana zone because you're not casting or summoning it. Cards in the mana zone don't have any abilities except being able to tap for mana (Ignore everything else they say). Soul Dorji, Supreme Lord of the Sea and creatures that have the Mana Reburst ability may be summoned out of the mana zone, however.
All new cards introduced into the mana zone are initially untapped, unless an effect says otherwise.
The mana zone is a difficult to recover zone and cards placed there can sometimes be more difficult to recover than cards that are put into the Graveyard depending on the player's deck type. Additionally, putting creatures into the mana zone is not destroying so most destruction substitution effects do not stop creatures from being put into the mana zone, making it more difficult to prevent.
- For cards that put additional cards into your mana zone each turn, see Mana Acceleration.
- For cards that put cards from your mana zone into your hand, see Mana Recovery.
- For cards that put your opponent's cards into the mana zone as Removal, see Mana Feed.
Awaken ● Battle ● Block ● Break ● Cast ● Charge ● Cross ● Destroy ● Discard ● Dragsolution
Expand ● Forbidden Liberate ● Fortify ● Gachinko Judge ● Generate ● Link
Reveal ● Seal ● Search ● Shuffle ● Summon ● Switch ● Tap ● Upside Down ● Use
Evolution Cross Gear
Dragheart / Fortress / Weapon
Dragheart Creature ● Dragheart Fortress ● Dragheart Weapon
Exile Creature ● Evolution Exile Creature
D2 Field ● DG Field ● Happiness Field
Forbidden Creature ● Forbidden Core ● Forbidden Impulse
Final Forbidden Creature ● Forbidden Field ● Final Forbidden Field
Psychic Creature ● Psychic Super Creature ● Psychic Evolution Creature
Neo Creature ● Neo Evolution Creature
Castle ● Core ● Spell
Limit 10 ● Tokkyu 8 ● Booster Draft
Super Deck Zero Duel ● Start Deck Champion Finals
Adds Civilization ● Adds Race ● Alternate Win ● Alternative Cost
Attack Bend ● Basic Card ● Chump Block
Degenerate ● Diamond State ● Draw Spell
Extra Turn ● Finisher ● Graveyard Fertilizer ● Graveyard Summon
Hand Change ● Infinite ● Mana Acceleration ● Mana Burn
Mana Summon ● Opponent Reliance ● Reset ● Resistance
Reverse Fury Charge ● Reverse Slayer ● Shield Addition ● Shield Burn
Suicide ● Skip the rest of the turn ● Trample
Unattackable ● Unblockable ● Unchoosable
Vigilance ● Win All Battles ● 3D Dragsolution
Blocker Based Removal ● Bounce ● Can Attack Untapped Creatures
Decrease Power ● Deck Feed ● Fixed Removal ● Force Battle ● Mana Feed
Mass Removal ● Power Based Removal ● Reset ● Sealing ● Shield Feed