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Mana Number
マナすう (Mana Sū)
Dmwiki.net: Article
Category: Change Mana Number

Mana Number is a gameplay characteristic of a card.

Details[]

It is displayed by an upside-down number (seen at the bottom of the card) that indicates the amount and civilization of mana that is created when that card is tapped in your mana zone.

The mana number of a card is usually 1 or 0, although there are some exceptions that can alter the mana number to other amounts such as 2 or 3.

12 Heracles, Birther of Gods
Dmx19-s42
Nature Nature / Creature
Gaia Command
12000

■ When you tap mana to summon this creature, the mana number of Gods in your mana zone becomes 2 instead of 1. (Tapping a God to summon this creature generates 2 mana instead of 1.)
■ When you put this creature into the battle zone, you may return any number of Gods from your mana zone to your hand.
■ Your Gods each cost 3 less to summon. They can't cost less than 1.
■ Triple breaker (This creature breaks 3 shields.)


6 Original Brain
Dm34-43
Water Water / Spell

■ When you tap mana to cast this spell, the mana number of Origins in your mana zone becomes 2 instead of 1.
■ Look at the top 4 cards of your deck. Put up to 2 of them into your hand and the rest on the bottom of your deck in any order.


4 Pure Original
Dm34-37
Light Light / Creature

4000

Blocker Blocker
■ This creature can't attack players.
■ When you tap mana to summon this creature, the mana number of Origins in your mana zone becomes 2 instead of 1.


Each Light Water Darkness Fire Nature card (non-Hyperspatial Zone) with each of the 5 civilizations has a mana number of 0, while other cards with 1-3 civilizations have a mana number of 1.

If a card with a mana number of 1 is in your mana zone, you can create one mana by tapping it.

While the 5-civilization cards provide no amount of mana when tapped, you can add any civilization of mana when you tap them.

After the release of DM-34 Cross Generation, a situational where the mana number of a card can be 2 was started.

  • Heracles, Birther of Gods changes the mana number of Gods in your mana zone from 1 to 2 when they you summon it.
  • The "Original" creature cycle (and one spell) changes the mana number of your Origins from 1 to 2 when you play them.

There are no cards that have an original mana number of 2.

Cards with Supertypes such as Psychic or Dragheart don't have mana numbers because they don't stay in the mana zone.

With Frog, Jumping Jack you are able to produce mana from creatures in the battle zone outside of the mana zone, and the amount and civilization of mana created are still determined by the mana number.

  • Even if the mana number becomes 2 or 3 by the effect of Binge-Eating Giant, only one civilization of mana can be created by tapping a card.
  • You can't use a card that costs 1 mana by tapping a card with a mana number of 2.
  • Many players refer to the mana number as "mana symbols" due to influence from Magic: The Gathering.

In DMRP-08, the text on multicolored cards regarding them being put into the mana zone tapped, i.e.;「マナゾーンに置く時、このカードはタップして置く。」 (This [CARDTYPE] is put into your mana zone tapped.) was reduced to 「タップしてマナゾーンにおく」 (Put into your mana zone tapped.) and placed around the mana number of a card.

List of cards that change the Mana Number[]

Card Name: Mana Number it changes:
Heracles, Birther of Gods Gods to 2, to summon itself.
Original Brain Origins to 2, to cast itself.
Original Nature Origins to 2, to summon itself.
Original Crimson Lord Origins to 2, to summon itself.
Original Darkness Origins to 2, to summon itself.
Pure Original Origins to 2, to summon itself.
Nibai Nibai, Mysterious Fire Yokozuna Any card to 2.
Binge-Eating Giant Any card to 2 or 3.
Detroit Techno, Sacred Demon Any colorless card to 2.
Wild Safari Channel, D of Great Revolution Any multicolored card to 2.
Codeking Ludwig Dragons to 2, to summon itself.
Jagaliger Violence Seven Any card, if you have 3 or more gacharange creatures in the battle zone.
Oath of Friendship Multicolored cards become 1.
Lunatic God GS, Emperor of the Gods Gods to 3, to summon itself.
Giovansen Gallows, Hybrid Boiling Heaven Any card to 2, to cast spells.
Curling Faerie Any card to 2, if you have 5 or more nature creatures and/or nature tamaseeds in the battle zone.
King the Organcrew Any card to 2, to cast spells.
Izumo, Mecha Godkind Gods to 2, to summon itself.

Rulings[]

From the Duel Masters - General Game Rules: Version 1.38 (September 14, 2023)

  • 207. Mana Number
    • 207.1. Except for some exceptions such as Psychic Creatures and Draghearts, each card has a mana number. The mana number represents the civilizations of a card. The numerical value represents the number of mana that can be created by tapping the card in the mana zone.
    • 207.2. The numerical value on a mana number may be changed by card effects.
    • 207.3. Mana Numbers on colorless cards don't represent civilizations.

From the Duel Masters - General Game Rules: Version 1.38 (September 14, 2023)

  • 207. マナシンボル
    • 207.1. サイキックとドラグハート、一部の禁断を除き、カードの中央下にはマナシンボルと数字が記されています。マナシンボルはそのカードの文明を表し、マナシンボル上の数値はマナゾーンにあるときにタップして生み出すことのできるマナの数を表しています。
    • 207.2. 効果によってマナシンボル上の数値が変更されることがあります。
    • 207.3. 無色カードのマナシンボルは文明を表していません。

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