| Mana |
It is usually referred to as the cards put into your mana zone.
The mana cost of a card (seen in the upper left-hand corner of a card) is the amount of mana needed to use that card. In order to pay the cost, you tap cards in your mana zone until the amount reaches the number on the card. However, the mana used must include at least 1 mana from the same civilization as the card you are about to use
The mana value of a card (seen at the bottom of the card) is a gameplay characteristic, displayed by an upside-down number that indicates the amount and civilization of mana that is created when that card is tapped in your mana zone. As the cards in the mana zone are flipped vertically, the mana value can be seen the correct way up by the owner of the card. Although there are some exceptions, the mana value of a card is usually 1. Specific certain card abilities can alter the mana number to other amounts such as 2 or 3.
A multicolored card that is put into the mana zone always enters tapped.
As a Psychic Creature cannot be in the mana zone (instead being put into the hyperspatial zone if they are moved there) they have no mana value printed on the cards.
The Mana Zone (placed as said above) is where cards are placed upside-down to pay a mana cost. There is no restriction as to what civilizations can be in your mana zone. On each turn, it is optional to put a card here. If you do, you may only put a single card into the mana zone each turn, unless dictated by a card effect (such as Faerie Life or Shrine of Rebirth).
- For cards that allow you to put extra cards into your mana zone, see Mana Acceleration
- For cards that put cards from your opponents mana zone into his graveyard, see Mana Burn
- For cards that allow you to put cards from your mana zone back into your hand, see Mana Recovery
- For cards that put cards in the battle zone into a mana zone, see Mana Feed.
- For cards that lower the mana cost of your cards, see Cost Reduction
Awaken ● Battle ● Block ● Break ● Cast ● Charge ● Cross ● Destroy ● Discard ● Dragsolution
Expand ● Forbidden Liberate ● Fortify ● Gachinko Judge ● Generate ● Link
Reveal ● Seal ● Search ● Shuffle ● Summon ● Switch ● Tap ● Upside Down ● Use
Evolution Cross Gear
Dragheart / Fortress / Weapon
Dragheart Creature ● Dragheart Fortress ● Dragheart Weapon
Exile Creature ● Evolution Exile Creature
D2 Field ● DG Field ● Happiness Field
Forbidden Creature ● Forbidden Core ● Forbidden Impulse
Final Forbidden Creature ● Forbidden Field ● Final Forbidden Field
Psychic Creature ● Psychic Super Creature ● Psychic Evolution Creature
Neo Creature ● Neo Evolution Creature
Castle ● Core ● Spell
Limit 10 ● Tokkyu 8 ● Booster Draft
Super Deck Zero Duel ● Start Deck Champion Finals
Adds Civilization ● Adds Race ● Alternate Win ● Alternative Cost
Attack Bend ● Basic Card ● Chump Block
Degenerate ● Diamond State ● Draw Spell
Extra Turn ● Finisher ● Graveyard Fertilizer ● Graveyard Summon
Hand Change ● Infinite ● Mana Acceleration ● Mana Burn
Mana Summon ● Opponent Reliance ● Reset ● Resistance
Reverse Fury Charge ● Reverse Slayer ● Shield Addition ● Shield Burn
Suicide ● Skip the rest of the turn ● Trample
Unattackable ● Unblockable ● Unchoosable
Vigilance ● Win All Battles ● 3D Dragsolution
Blocker Based Removal ● Bounce ● Can Attack Untapped Creatures
Decrease Power ● Deck Feed ● Fixed Removal ● Force Battle ● Mana Feed
Mass Removal ● Power Based Removal ● Reset ● Sealing ● Shield Feed