| Mana |
It is usually referred to as the cards put into your mana zone.
The mana cost of a card (seen in the upper left-hand corner of a card) is the amount of mana needed to use that card. In order to pay the cost, you tap cards in your mana zone until the amount reaches the number on the card. However, the mana used must include at least 1 mana from the same civilization as the card you are about to use
The mana value of a card (seen at the bottom of the card) is an upside-down number that indicates how much mana that card is worth while in the mana zone. As the cards in the mana zone are flipped vertically, the mana value can be seen the correct way up by the owner of the card. Although there are some exceptions, the mana value of a card is normally 1.
A multicolored card that is put into the mana zone always enters tapped.
As a Psychic Creature cannot be in the mana zone (instead being put into the hyperspatial zone if they are moved there) they have no mana value printed on the cards.
The Mana Zone (placed as said above) is where cards are placed upside-down to pay a mana cost. There is no restriction as to what civilizations can be in your mana zone. On each turn, it is optional to put a card here. If you do, you may only put a single card into the mana zone each turn, unless dictated by a card effect (such as Faerie Life or Shrine of Rebirth).
- For cards that allow you to put extra cards into your mana zone, see Mana Acceleration
- For cards that put cards from your opponents mana zone into his graveyard, see Mana Burn
- For cards that allow you to put cards from your mana zone back into your hand, see Mana Recovery
- For cards that put cards in the battle zone into a mana zone, see Mana Feed.
- For cards that lower the mana cost of your cards, see Cost Reduction
Attack ● Battle ● Block ● Break ● Cast ● Charge ● Cross ● Destroy
Discard ● Draw ● Equip ● Expand ● Forbidden Liberate ● Fortify ● Generate ● Link
Reveal ● Search ● Seal ● Shuffle ● Summon ● Switch ● Tap ● Upside Down ● Use
Main Card Types
Creature ● Evolution Creature ● Spell
Evolution Cross Gear
Dragheart Creature ● Dragheart Fortress ● Dragheart Weapon
Evolution Exile Creature
D2 Field ● Happiness Field
Forbidden Creature ● Forbidden Core ● Forbidden Impulse
Final Forbidden Creature ● Forbidden Field ● Final Forbidden Field
Psychic Super Creature ● Psychic Evolution Creature
Neo Evolution Creature
Other Card Types
Castle ● Seal
Hall of Fame Zero Duel ● 10 Races Deck Battle
Mega Deck Duel 7 ● Zero Civilization King Finals
Limit 10 ● Tokkyu 8 ● Booster Draft
Super Deck Zero Duel ● Start Deck Champion Finals
Alternate Win ● Adds Civilization ● Adds Race ● Chump Block ● Diamond State
Extra Turn ● Finisher ● Graveyard Summon ● Infinite ● Mana Acceleration ● Mana Burn ● Mana Recovery
Mana Summon ● Opponent Reliance ● Recovery ● Reverse Slayer ● Shield Addition ● Shield Burn
Suicide ● Unattackable ● Unblockable ● Unchoosable ● Vigilance ● Win All Battles ● 3D Dragsolution