Mana マナ (Mana) | |
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Mana is the game resource required to pay for the cost of the cards that you wish to play.
Details[]
Mana is used to summon Creatures, cast Spells, generate Cross Gear's and fortify Castles onto Shields.
It is usually referred to as the cards put into your mana zone.
Mana Cost[]
The mana cost of a card (seen in the upper left-hand corner of a card) is the amount of mana needed to use that card. In order to pay the cost, you tap cards in your mana zone until the amount reaches the number on the card. However, the mana used must include at least 1 mana from the same civilization as the card you are about to use
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Mana Number[]
The mana value of a card (seen at the bottom of the card) is a gameplay characteristic, displayed by an upside-down number that indicates the amount and civilization of mana that is created when that card is tapped in your mana zone. As each of the cards in a player's mana zone is flipped vertically, the mana value can be seen the correct way up by the owner of the card. Although there are some exceptions, the mana value of a card is usually 1. Specific certain card abilities can alter the mana number to other amounts such as 2 or 3.
A multicolored card that is put into the mana zone always enters tapped.
As a Psychic and Dragheart can't be put into the mana zone (they are instead returned to the hyperspatial zone if they are moved there) they have no mana value printed on the card frame.
Mana Zone[]
The Mana Zone (placed as said above) is where cards are placed upside-down to pay a mana cost. There is no restriction as to what civilizations can be in your mana zone. On each turn, it is optional to put a card here. If you do, you may only put a single card into the mana zone each turn, unless dictated by a card effect (such as Faerie Life or Shrine of Rebirth).
Related Categories[]
- For cards that allow you to put extra cards into your mana zone, see Mana Acceleration
- For cards that put cards from your opponents mana zone into his graveyard, see Mana Burn
- For cards that allow you to put cards from your mana zone back into your hand, see Mana Recovery
- For cards that put cards in the battle zone into a mana zone, see Mana Feed.
- For cards that lower the mana cost of your cards, see Cost Reduction
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Effects
Oneshot Effect ● Continuous Effect ● Replacement Effect
Destruction Replacement effect ● Sprout
Abilities
Static Ability ● Trigger Ability ● Activated Ability ● Spell Ability
List of Static Abilities
Triggers
When you put / Come Into Play
Attack Trigger ● Put Into Graveyard ● Leave Trigger
List of Trigger Conditions
Hall of Fame
(Gallery / History / Timeline / Reasons)
Cheating ● Errata ● Metagame (summary) ● Stalling ● Restricted Card
March 25, 2017 Rules revision ● March 16, 2021 Rules revision
Tournament Formats
Advance ● Original
Block Constructed ● 2 Block Constructed
After Generate League
Special Restriction
Hall of Fame Zero Duel ● 10 Races Deck Battle
Mega Deck Duel 7 ● Zero Civilization King Finals
Monocolored Tournament
Sealed
Limit 10 ● Tokkyu 8 ● Booster Draft
Prebuilt Decks
Super Deck Zero Duel ● Start Deck Champion Finals
Events
Duel Road ● Due Festival ● Duema Festival
Certified Grand Prix ● Certified Judge Test ● Official Tournament
Championship ● Challenge Cup ● Super CS
Adds Civilization ● Adds Race ● Alternate Win ● Alternative Cost
Attack Bend ● Basic Card ● Cantrip ● Card Discard ● Chump Block
Cost Reduction ● Clutch ● Deck Manipulation ● Degenerate ● Diamond State
Draw Engine ● Draw Lock ● Draw Source ● Draw Spell
Extra Turn ● Finisher ● Graveyard Fertilizer ● Graveyard Summon
Hand Addition ● Hand Change ● Increase Power
Infinite ● Infinite Attacker ● Infinite Blocker
Mana Acceleration ● Mana Burn ● Mana Curve ● Mana Summon
Opponent Reliance ● Peeping ● Prevents Attack ● Prevents Defeat
Reset ● Resistance ● Reverse Fury Charge ● Reverse Slayer ● Shield Addition
Shield Burn ● Shield Change ● Shield Peek
Suicide ● Skip the rest of the turn ● Trample
Unattackable ● Unblockable ● Unchoosable
Vigilance ● Win All Battles ● 3D Dragsolution
Cards that can be put into the Battle Zone at the start of the game
Recovery (Salvage)
Graveyard Recovery ● Mana Recovery ● Shield Recovery
For No Cost
Madness ● Reanimate ● Recruit ● Shield Trigger creature
Removal
Blocker Based Removal ● Bounce ● Can Attack Untapped Creatures
Card Based Removal ● Decrease Power ● Fixed Removal ● Force Battle ● Mass Removal
Power Based Removal ● Reset ● Sealing ● Self Removal ● Tap In ● Tap and Destroy
Deck Feed ● Graveyard Feed ● Mana Feed ● Shield Feed
Advantage (Merit)
Disadvantage ● Board Advantage ● Field Advantage
Hand Advantage ● Information Advantage ● Mana Advantage
Tempo Advantage ● Time Advantage ● Suppression
Demerits
Can't Attack ● Can't Block
Attack if Able ● Block if Able
Alternate Loss Condition
Characteristic support
Cost 1 ● Cost 3 ● Cost 7 or less ● Cost 9 ● Cost 10
Power 6000 or more ● Power 12000 or more
Blocker ● Last 3 Digits
Activation Cost ● Additional Cost ● Attacking Creature
Can't be destroyed ● Choose a race ● Color Accident ● Concept ● Consists of ● Counter ● Cycle
Dead Card ● Deck Building ● Deck Compression ● Designer's Combo ● Evolution Icon
Evolution Source ● Face Up ● Forced ● Gacha Figure ● Game
Game Table ● Hyperspatial Cost ● Key Card ● Limited Card ● Mode ● More than 4 of this card in your deck
Name Rule ● Optional ● Overkill ● Play ● Power Creep ● Quasi-Vanilla ● Real Cost ● Repair
Rock-Paper-Scissors ● Stop ● System Creature ● The Over Eggplant-cross
Touch ● Trivia card ● Twinpactification ● Vanilla