| Light Civilization |
Central City, the Light capital,
It is distinguished by a yellow color frame and is represented by a symbol of 3 circles composed of several smaller circles.
The Light Civilization focuses mainly on adding cards into shield zones, tapping the opponent's creatures as well as the best creatures that have the Blocker ability. Many of the high-ranking blockers also can attack and unlike the Water civilization attacking blockers, had ample power to cost ratios.
Light is generally a defensive civilization and relies on blockers to guard the player while adding shields for defense. It can amass lightweight blockers and use Diamond State to have them rush the opponent suddenly, while cards such as Heaven's Gate can easily bring out it's heavyweight blockers to trample and control the field. It has only a few mana boost and card draw options, however, but this is improving recently and light is sufficient to operate on its own. Higher ranking creatures are also known for their powerful lockdown abilities which are able directly connect to one's victory.
However, Light has no reliable removal methods other than tapping creatures and defeating them in a battle and this remains to be a weakness of the civilization.
The Light world is made up of midair colonies, rich with resources and sophisticated technology. Originally, it was a self-sustaining, self-sufficient society that managed to remain isolated and undisturbed by keeping the territory closed to outside communication and invasion. The Light world was the most peaceful, ideal place among all the civilizations.
Unfortunately, that peace was shattered when other civilizations lost their homelands and were forced to invade in order to survive. The Light civilization met this hostility by becoming increasingly involved in battles against those intruders. After watching their resources become rapidly depleted, they have since taken a more aggressive stance toward the outside world.
Light inhabitants make their homes above the clouds on a group of floating islands. Unfettered by gravity, the central city is surrounded by many small satellite colonies. All the structures are similarly oriented in a right-left or up-down symmetry, and are built of alloys and energy fields.
The creatures of the Light civilization believe in order, conservatism, obedience, and eternity. They adhere to a strict hierarchy, with Light Bringers at the top of a highly developed system. Compared to the other civilizations, the population in the Light world is small, but the ability of each individual is significantly greater. Like their architecture, many creatures have shiny, symmetrical shapes, and hover in the air with their weapons close by.
The Light Civilization is the first civilization who oppressed the fire civilization's domination. Their Leader is Everlast, Destiny King. When they first obtained the power of Draghearts, they fused their power with Light dragons and fused them with the Angel Commands, creating Angel Command Dragons.
Due to Neverlast's revival, the light civilization is revived and back to position. Aries, saw this, united with Neverlast and eventually the light civilization is united.
In order to defeat The=Deadman, the Water civilization requested the Light civilization to fight together. However, Neverlast refused, for he must defeat The true evil himself.
It was later known that Everrose and Everlast were friends and fought "Duel Masters" for the prosperity of the light civilization. However, suddenly, Everlast disappeared. However, in reality, Everlast was sealed by The=Deadman into a dragheart. Eventually, he was dragsolutioned. The person who dragsolutioned him was Everrose, his past companion. Then as he became Neverend, he never changes his destiny but his power is not enough alone. Then he realized that he must gather with other civilizations and each civilization gathered to fight The=Deadman.
After The=Deadman was defeated, Neverend departs with Heaven's Rosia and Heaven's Rosia said: "You will forever be my best friend". Neverend then said: "I will leave, but my friendship is eternal, and i will forever pursue justice." Then Heaven's Rosia enters the goal.
Interactions with the other civilizations
The Light Civilization is allied with Water as they both respect knowledge.
It is also allied with Nature as both respect life.
The Light Civilization is enemies with Darkness as both are mortal enemies who share conflicting beliefs and elements.
It is also enemies with Fire as Fire believes in emotions and passion instead of discipline and morals.
- Angel Command
- Angel Command Dragon
- Angel Dragon
- Apollonia Dragon
- Cosmo Walker
- Justice Orb
- Justice Wing
- Light Bringer
- Mecha Del Sol
- Mecha Thunder
- Outrage Nyanko
- Rainbow Phantom
- Shine Monster
- Shining Command Dragon
- Starlight Tree
- White Command Dragon
- Alien (All civilizations share this race)
- Arc Seraphim (Shared with Nature)
- Creator (Shared with Water, Darkness and Nature)
- Demon Command (Shared with Darkness)
- Dynamo (Shared with Water, Fire and Nature)
- God (All civilizations share this race)
- God Nova OMG (Shared with Darkness)
- Great Mecha King (Shared with Water)
- Hunter (All civilizations share this race)
- Knight (All civilizations share this race)
- Lost Crusader (All civilizations share this race)
- Lunatic Emperor (All civilizations share this race)
- Machine Hero (Shared with Water)
- Oracle (All civilizations)
- Origin (All civilizations, no multicolored)
- Outrage (All civilizations)
- Outrage MAX (All civilizations)
- Phoenix (All civilizations share this race)
- Saint Head (Shared with Nature)
- Shinobi (All civilizations share this race)
- Spirit Quartz (All civilizations share this race)
- Starnoid (Shared with Water)
- Survivor (All civilizations share this race)
- Unknown (All civilizations share this race)
- Unnoise (Shared with Water)
- World Bird (All civilizations share this race)
- World Command (All civilizations share this race)
- World Dragon (All civilizations share this race)
- Anti-Dragon Support
- Tapping opponent's creatures
- Untapping creatures
- Adding shields
- Searching for spells
- Returning spells from graveyard or mana zone
- Adding to mana, hand or shield when behind in mana, hand or shield count
- Creatures Win All Battles
- Reduction of shield-breaking
- Creatures with 500 as the last 3 digits in their power
- Returning shields to the hand for advantage
- Light civilization creatures tend to have higher than usual power, usually 500 more than same-costed creatures from other civilizations.
- While Light's MTG equivalent, White, is mostly consisted of humanoid, organic creatures such as Angels, Humans and Cat people, The Light Civilization in duel masters is mostly consisted of abstract, mechanical creatures until Dragon Saga where more organic-looking lifeforms such as Human-like creatures and Dragons are featured more widely.
Angel Command ● Angel Command Dragon ● Apollonia Dragon ● Berserker
Cosmo Walker ● Gladiator ● Guardian ● Idol ● Initiate ● Justice Orb ● Justice Wing
Light Bringer ● Mecha Del Sol ● Mecha Thunder ● Metallica ● Outrage Nyanko
Rainbow Phantom ● Shine Monster ● Shining Command Dragon ● Soltrooper
Starlight Tree ● White Command Dragon
|Civilizations of the Creature World|