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Knight (Race)

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Knight
Japanflag Japanese: ナイト
Phonetic: Naito
Released In: DM-28 Battle Galaxy
Civilization(s): Light / Water
Darkness / Fire / Nature
Japanese Wiki: 2831
(Knight is also the name of a character)

Knight is a race of creature that is shared between all 5 civilizations.

Nomenclature

There are 4 noble houses within the Knights;

  • The shady Mystic Light; in the Light and Darkness civilization.
  • The destructive Demonic Eye; in the Darkness civilization.
  • The sly Ice Fang; in the Water civilization.
  • The Thunder house of judgments and executions; in the Light civilization


Although Nature and Fire Knights apparently do not belong to one of these noble houses, they still feature shared titles. While Nature Knights often feature "Wild Beast" as part of their name, Fire Knights often have "Explosive" as part of it. There are also some Knights with the Samurai race. Those are called "Wolves" or even "Blue Wolves".

Gameplay

Creatures with the Knight race always feature another race.

This race is also notable for being the only race to be attributed to spells, though this only applies to spells with the Knight Magic Knightmagic ability (Knight Magic Knightmagic spells are able to have their effects used a second time if you have Knight creatures in the battle zone).

Support

Support Card: Card Effect:
Demotory the 5th, Demonic Eyed Death Dragon When your creatures block or become blocked you may reveal the top card of your deck. If it's a Knight, put it into your hand.
Gregorias, Mystic Light Death Saint When you put this creature into the battle zone, you may return a Knight card from your graveyard to your hand.
Inaba Geeze, the Explosive All of your other Knights in the battle zone get "Speed Attacker".
Leopold the 2nd, God of Mystic Light When you put this creature into the battle zone, search your deck. You may take a Knight from it, show it to your opponent, and put it into your hand. Then shuffle your deck.
Lorenzo the 4th, Divine Dragon of Thunder Whenever your opponent would choose one of your creatures, they can't choose your other Knight creatures. (However, they may still be attacked or blocked.)
Magic Shot - Glory Gate Knightmagic Reveal the top 3 cards of your deck. Add 1 Knight card from the revealed cards to your hand and put the rest on the bottom of your deck in any order.
Nero Gryphis, Mystic Light Emperor Whenever one of your Knight creatures is destroyed, you may cast a light or darkness spell that costs 6 or less or a spell that has "shield trigger" from your hand for no cost.
Sir Matthias, Ice Fang Admiral When you put this creature into the battle zone, reveal the top 3 cards of your deck. Put all Knight cards revealed in this way into your hand and the rest on the bottom of your deck in any order.

Knight Magic Support

See also: Support for Knight Magic

Creatures that evolve from Knights

Evolution Creature: Evolves From:
Brunhilde, Ghost Knight 1x Knight
Greatest Caesar, the Dark Kaiser 2x Dragon and/or Knight
Legendary Vanguard, the Ice Fang 1x Knight
Master of Destiny, the Spirit Wolf Phoenix 1x Samurai + 1x Knight
Val Arthur, Explosive Armor 1x Knight
Zarfeld the 2nd, Dark Knight 1x Knight

Anti-Knight Cards

Anti-Knight Creature: Card Effect:
Bell Hell De Bran, Battle Reaper This creature can attack untapped Knights, Samurai, and Shinobi.
Edge Arm "Raikou" Dragoon When this creature battles a Knight, search your deck. You may take a cross gear from it, show it to your opponent, and put it into your hand. Then shuffle your deck.
Wolf Nature, Forest Beast If there is a Knight in your opponent's battle zone, this creature gets +6000 power and has "Double breaker".
If there is a Knight in your opponent's battle zone, whenever this creature would leave the battle zone it remains in the battle zone instead.

Archetypes

Example

Dm-p78-y8


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