|Released In:||DM-28 Battle Galaxy|
|Civilization(s):||Light / Water / Darkness / Fire / Nature|
There are 4 noble houses within the Knights;
- The shady Mystic Light; in the Light and Darkness civilization.
- The destructive Demonic Eye; in the Darkness civilization.
- The sly Ice Fang; in the Water civilization.
- The Thunder house of judgments and executions; in the Light civilization
Pure White, Thunder Beast
Although Nature and Fire Knights apparently do not belong to one of these noble houses, they still feature shared titles. While Nature Knights often feature "Wild Beast" as part of their name, Fire Knights often have "Explosive" as part of it. There are also some Knights with the Samurai race. Those are called "Wolves" or even "Blue Wolves".
Creatures with the Knight race always feature another race.
Knight is also notable for being the first subtype to be attributed to spells (followed by Great Waste and Great Thanks and Jokers), although this only applies to spells with the Knight Magic ability.
| ABILITY |
Knight Magic (If you have a Knight in the battle zone, you may use this spell's ability once more.)
This allows you to reuse their effects if you have a Knight creature in the battle zone.
|Support Card:||Card Effect:|
|Demotory the 5th, Demonic Eyed Death Dragon||■ When your creatures block or become blocked you may reveal the top card of your deck. If it's a Knight, put it into your hand.|
|Gregorias, Mystic Light Death Saint||■ When you put this creature into the battle zone, you may return a Knight card from your graveyard to your hand.|
|Inaba Geeze, the Explosive||■ Each of your other Knights in the battle zone gets "speed attacker".|
|Leopold the 2nd, God of Mystic Light||■ When you put this creature into the battle zone, search your deck. You may take a Knight from it, show it to your opponent, and put it into your hand. Then shuffle your deck.|
|Lorenzo the 4th, Divine Dragon of Thunder||■ Whenever your opponent would choose one of your creatures, they can't choose your other Knight creatures. (However, they may still be attacked or blocked.)|
|Magic Shot - Glory Gate||Reveal the top 3 cards of your deck. Add 1 Knight card from the revealed cards to your hand and put the rest on the bottom of your deck in any order.|
|Nero Gryphis, Mystic Light Emperor||■ Whenever one of your Knight creatures is destroyed, you may cast a light or darkness spell that costs 6 or less or a spell that has "shield trigger" from your hand for no cost.|
|Sir Matthias, Ice Fang Admiral||■ When you put this creature into the battle zone, reveal the top 3 cards of your deck. Put all Knight cards revealed in this way into your hand and the rest on the bottom of your deck in any order.|
Knight Magic Support
- See also: Support for Knight Magic
Creatures that evolve from Knights
|Evolution Creature:||Evolves From:|
|Brunhilde, Ghost Knight||1x Knight|
|Greatest Caesar, the Dark Kaiser||2x Dragon and/or Knight|
|Legendary Vanguard, the Ice Fang||1x Knight|
|Master of Destiny, the Spirit Wolf Phoenix||1x Samurai and 1x Knight|
|Val Arthur, Explosive Armor||1x Knight|
|Zarfeld the 2nd, Dark Knight||1x Knight|
|Anti-Knight Creature:||Card Effect:|
|Bell Hell De Bran, Battle Reaper||■ This creature can attack untapped Knights, Samurai, and Shinobi.|
|Edge Arm "Raikou" Dragoon||■ Whenever this creature battles a Knight, search your deck. You may take a cross gear from it, show it to your opponent, and put it into your hand. Then shuffle your deck.|
|Wolf Nature, Forest Beast|| ■ If your opponent has a Knight in the battle zone, this creature gets +6000 power and has "Double breaker".|
If your opponent has a Knight in the battle zone, whenever this creature would leave the battle zone, it stays in the battle zone instead.