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Hyperspatial
ちょうげん (Choujigen)
Released:
DM-36 Psychic Shock
Japanese Wiki: 4319
Category for Hyperspatial.

Hyperspatial is an archetype of spells that first appeared in DM-36 Psychic Shock.

Details

It became an archetype with the release of Flame Shiva Double Cross, Blastdragon from the Conquering All Challenges: Volume 1 promotional pack.

Each card is a spell that is able to put Psychic Creatures of various costs from your hyperspatial zone into the battle zone. Most also feature another spell ability, with the exception of the following spells;

As long as the cost is met, you can put the higher costing awakened side of a psychic creature directly into the battle zone. However, they will still have summoning sickness.

The spells will trigger the ability of Magnum, Allshot Puppet, so removal of the creature is necessary.

Psychic Creatures are featured in the artwork of each hyperspatial spell, with lightning around the border of the card frame. In additional, many of the DMC decks during the Psychic Shock block featured a corresponding psychic creature.

Hyperspatial spells that can put out multiple psychic creatures with no civilization restricts exist with Hyperspatial Dravita Hole aand Hyperspatial Vice Hole. Hyperspatial Gaial Hole, Hyperspatial Raiden Hole and Hyperspatial Killer Glasses Hole were later released which can put out 2 creatures with civilization restrictions.

These spells as well as the psychic creatures feature reminder text about how psychic creatures are put into your hyperspatial zone at the start of a game.

(At the start of your game, separate your psychic creatures from your deck and put them into your hyperspatial zone. If a psychic creature would be put into a zone other than the battle zone, return it to your hyperspatial zone.)

List of Hyperspatial cards

Allied Civilization Multicolored - cost 5

Enemy Civilization Multicolored - cost 5

Any-Civilization Total Cost or Single Color Cost 7

Any-Civilization Cost 2 or Single Color Cost 4

Single=Color Cost 9

Dark Civilization Cost 6

3 Civilization Cost 6

Fire Civilization Cost 7

Alien Cost 7

2 Civilization Cost 7

Water Civilization Total Cost 7

Fire Civilization total cost 8

3-Civilization Cost 8

Any-Civilization Total Cost 6 or Dark Civilization Cost 10

Any-Civilization Cost 10

Light or Dark Command Cost 10

Support

Support Card: Card Effect:
Flame Shiva Double Cross, Blastdragon ■ Whenever this creature attacks, search your deck. You may take a spell that has Hyperspatial in its name from your deck, show that spell to your opponent, and put it into your hand. Then shuffle your deck.
Perfect Storm Double Cross, Blastdragon ■ When this creature would leave the battle zone, you may put a spell in your graveyard that has Hyperspatial in its name on the bottom of your deck instead.
Reppi Aini ■ When you put this creature into the battle zone, you may reveal the top 2 cards of your deck. You may take a spell that has Hyperspatial in its name from among them into your hand, then put the rest into your graveyard.
Galaxy Cross Aini, Sky Lord Dragonmech ■ Whenever this creature attacks, put the top card of your deck into your graveyard. If that card is a fire spell that has Hyperspatial in its name, you may cast it from your graveyard for no cost.
Archetypes
(Name Category)
AiniAwakenedBallomBolbergBolmeteusBolshack
Double CrossDokindamDGEmperor of the Gods
ForbiddenGaialGuerrilla Division
Heaven'sHyperspatialLord of Spirits
LupiaMenMushaNEXParasParlockPrin
ReaperRomanovRyuseiShenStored Magic
Testa RossaVictoryWhite KnightYamatoZeta

Sword Flash
Bolbalzak "Sword Flash" Dragon / "Sword Flash" Dragon


SP Cycle
Five StarGENJI Double CrossG HoganGanveetKankuro


Spells
SparkTrapHandScrapperBrain