End Step ターン終了ステップ (Tān Shūryō Suteppu) | |
---|---|
Dmwiki.net: | Article |
End Step is the last step of the turn.
Details[]
It follows after the Attack Step.
- 1) Resolve any abilities that trigger "at the end of your turn".
- 2) If the ability in 1 triggered, resolve it, and repeat it if a new ability triggers.
- 3) End any effects that occur "until the end of the turn".
- 4) When finishing an effect, resolve it. If it causes a new ability to trigger at the end of turn, go back to 2).
- 5) Your opponents turn starts (Go to your opponent's Untap Step)
For example,
- 1) At the end of your turn, Olzekia, Temporal Sword General awakens.
- 2) At this time the Card Discard ability of Galactica Olzekia, the Decapitator Awakened triggers.
- 3) The power of Rumble Gate stops applying, and your Spear Lupia is destroyed by your opponent's Rose Castle.
- 4) You can search for a Dragon from the Put Into Graveyard ability of Spear Lupia.
- 5) Your opponents turn starts, and they go to their untap step.
Rulings[]
From the Duel Masters - General Game Rules: Version 1.38 (September 14, 2023)
- 511. End of Turn Step
- 511.1. Triggered abilities with 'at the end of the turn' as a condition will trigger. Each trigger and its effects are carried out through the following steps.
- 511.1a If a card with an ability that triggers "at the end of turn" is moved to a zone where it works from after the time of triggering, that card's ability will not trigger until the next end of turn step.
- 511.1b The active player announces the use of triggered abilities that require an Declaration of Usage.
- 511.1c Effects on standby of the turn player are resolved.
- 511.1d Once all effects in the waiting state of the active player have resolved, the non-active player announces the declaration of usage of their triggered abilities that require a declaration of usage.
- 511.1e Effects on standby of the non-active player are resolved in any order. If an effect triggered by the active player would occurs during this resolving, after resolving the effect in progress, the effects of the turn player are then given priority and resolved, followed by returning to the the non-active player's effects.
- 511.2. Effects with "during that turn" or "until end of turn" simultaneously expire.
- 511.1. Triggered abilities with 'at the end of the turn' as a condition will trigger. Each trigger and its effects are carried out through the following steps.
From the Duel Masters - General Game Rules: Version 1.38 (September 14, 2023)
- 511. ターン終了ステップ
- 511.1. 「ターンの終わりに」という誘発条件を持つ誘発型能力が誘発します。それぞれの誘発およびその使用は以下の手順で行われます。
- 511.1a 使用宣言が必要ない誘発型能力がすべて誘発します。
- 511.1b 使用宣言が必要な誘発型能力の使用宣言をターン・プレイヤーが行います。
- 511.1c ターン・プレイヤーの待機状態の効果を処理します。
- 511.1d ターン・プレイヤーの待機状態の効果がすべてなくなったら、使用宣言が必要な誘発型能力の使用宣言を非ターン・プレイヤーが行います。
- 511.1e 非ターン・プレイヤーの待機状態の効果を好きな順番で処理します。この過程でターン・プレイヤー側の効果が誘発した場合、処理中の効果を解決した後でターン・プレイヤーの効果を優先して処理し、その後非ターン・プレイヤー側の処理に戻ります。
- 511.2. 「そのターン中」、「ターンの終わりまで」の効果が同時に消滅します。
- 511.1. 「ターンの終わりに」という誘発条件を持つ誘発型能力が誘発します。それぞれの誘発およびその使用は以下の手順で行われます。
Trivia[]
- This step is unlike Magic: The Gathering, where a second Main Step occurs after the Attack Step.
|
|
|
|
|
|
Effects
Oneshot Effect ● Continuous Effect ● Replacement Effect
Destruction Replacement effect ● Sprout
Abilities
Static Ability ● Trigger Ability ● Activated Ability ● Spell Ability
List of Static Abilities
Triggers
When you put / Come Into Play
Attack Trigger ● Put Into Graveyard ● Leave Trigger
List of Trigger Conditions
Hall of Fame
(Gallery / History / Timeline / Reasons)
Cheating ● Errata ● Metagame (summary) ● Stalling ● Restricted Card
March 25, 2017 Rules revision ● March 16, 2021 Rules revision
Tournament Formats
Advance ● Original
Block Constructed ● 2 Block Constructed
After Generate League
Special Restriction
Hall of Fame Zero Duel ● 10 Races Deck Battle
Mega Deck Duel 7 ● Zero Civilization King Finals
Monocolored Tournament
Sealed
Limit 10 ● Tokkyu 8 ● Booster Draft
Prebuilt Decks
Super Deck Zero Duel ● Start Deck Champion Finals
Events
Duel Road ● Due Festival ● Duema Festival
Certified Grand Prix ● Certified Judge Test ● Official Tournament
Championship ● Challenge Cup ● Super CS
Adds Civilization ● Adds Race ● Alternate Win ● Alternative Cost
Attack Bend ● Basic Card ● Cantrip ● Card Discard ● Chump Block
Cost Reduction ● Clutch ● Deck Manipulation ● Degenerate ● Diamond State
Draw Engine ● Draw Lock ● Draw Source ● Draw Spell
Extra Turn ● Finisher ● Graveyard Fertilizer ● Graveyard Summon
Hand Addition ● Hand Change ● Increase Power
Infinite ● Infinite Attacker ● Infinite Blocker
Mana Acceleration ● Mana Burn ● Mana Curve ● Mana Summon
Opponent Reliance ● Peeping ● Prevents Attack ● Prevents Defeat
Reset ● Resistance ● Reverse Fury Charge ● Reverse Slayer ● Shield Addition
Shield Burn ● Shield Change ● Shield Peek
Suicide ● Skip the rest of the turn ● Trample
Unattackable ● Unblockable ● Unchoosable
Vigilance ● Win All Battles ● 3D Dragsolution
Cards that can be put into the Battle Zone at the start of the game
Recovery (Salvage)
Graveyard Recovery ● Mana Recovery ● Shield Recovery
For No Cost
Madness ● Reanimate ● Recruit ● Shield Trigger creature
Removal
Blocker Based Removal ● Bounce ● Can Attack Untapped Creatures
Card Based Removal ● Decrease Power ● Fixed Removal ● Force Battle ● Mass Removal
Power Based Removal ● Reset ● Sealing ● Self Removal ● Tap In ● Tap and Destroy
Deck Feed ● Graveyard Feed ● Mana Feed ● Shield Feed
Advantage (Merit)
Disadvantage ● Board Advantage ● Field Advantage
Hand Advantage ● Information Advantage ● Mana Advantage
Tempo Advantage ● Time Advantage ● Suppression
Demerits
Can't Attack ● Can't Block
Attack if Able ● Block if Able
Alternate Loss Condition
Characteristic support
Cost 1 ● Cost 3 ● Cost 7 or less ● Cost 9 ● Cost 10
Power 6000 or more ● Power 12000 or more
Blocker ● Last 3 Digits
Activation Cost ● Additional Cost ● Attacking Creature
Can't be destroyed ● Choose a race ● Color Accident ● Concept ● Consists of ● Counter ● Cycle
Dead Card ● Deck Building ● Deck Compression ● Designer's Combo ● Evolution Icon
Evolution Source ● Face Up ● Forced ● Gacha Figure ● Game
Game Table ● Hyperspatial Cost ● Key Card ● Limited Card ● Mode ● More than 4 of this card in your deck
Name Rule ● Optional ● Overkill ● Play ● Power Creep ● Quasi-Vanilla ● Real Cost ● Repair
Rock-Paper-Scissors ● Stop ● System Creature ● The Over Eggplant-cross
Touch ● Trivia card ● Twinpactification ● Vanilla