| Dragheart Weapon |
A Dragheart Weapon is put into the Hyperspatial Zone which is next to your graveyard at the start of the game. You can have only have 8 cards in your hyperspatial zone and they are counted separately from your main deck of 40 cards. At anytime during a duel you are allowed to look at your opponent's hyperspatial zone.
A Dragheart Weapon card is two-sided, featuring the Dragheart Weapon on the lower costing side, and a Dragheart Creature on the higher costing side.
- On a 3 sided card, a Dragheart Weapon is also able to flip over to a Dragheart Fortress.
When the Dragheart Weapon is put into battle zone, it is equipped to a creature, in the same way like you would link your creatures with the God race or cross a Cross Gear to a creature. Note that a Dragheart Weapon can only be equipped onto the Draguner that put it into the battle zone and no other creature, aside of when an Evolution Creature is placed on top of the Draguner who equipped it. When this weapon side activates its Dragsolution ability by fulfilling its conditions, you may detach and flip the weapon to its Dragheart Creature side, transforming it into a new, stronger creature.
List of Dragheart Weapons
DMR-13 Dragsolution Gaiginga
- VV1a/VV1 Gaiheart, Galaxy Sword
- V1a/V4 Perfect, Immortal Lance
- V2a/V4 Evidence, Truth Gun
- V3a/V4 Go To Hell, Annihilator Blade
- V4a/V4 Judaina, Jurassic Hammer
- 45a/110 Urovelia, Divine Dragon Spear
- 51a/110 Multiply, Double Dragon Gun
- 57a/110 Discald, Misfortune Demon Sickle
- 63a/110 Glee Gee Horn, Passion Sword
- 69a/110 Togetops, Tricera Impact
- 1a/50 Batorai Edge, Blazing Sword
- 6a/50 Javeleon, Beast Lance
- 11a/50 Hellfuezu, Purgatory Blade
- 16a/50 Boaroaxe, Evil Tomahawk
- 21a/50 Ravuerite, Sun Spear
- 26a/50 Fanbai, Dragon Flower Fan
- 31a/50 Dragment Launcher, Three-Dimensional Weapon
- 36a/50 Migawari, Nightmare Manji
- 41a/50 Meriken Hulk, Blooded Nail
- 46a/50 Jurapil, Egg Hammer
DMR-15 Double Swords Ohginga
- VV1a/VV1 Gigaheart, Invincible King Sword
- P15a/Y13, P18a/Y13 Protoheart, Galaxy Sword
List of Draguners
Each creature with the Draguner race has an ability that puts an Dragheart from your hyperspatial zone into the battle zone.
- See here: List of Draguners
- See also: Dragheart Creature rulings
- Q: What is a Dragheart Weapon?
- A: A creature will put a Dragheart Weapon from the hyperspatial zone into the battle zone and equip it. This will give an ability to the equipped creature.
- Q: Can I have a Dragheart Weapon without a creature equipped to it?
- A: You can't. When a creature equipped with a Dragheart Weapon would leave the battle zone, the weapon is returned to the hyperspatial zone.
- Q: There is a Dragheart Weapon in the battle zone. Can I equip it to another creature?
- A: No, you can't.
- Q: How do I get a Dragheart into the battle zone?
- Q: When the Dragheart leaves the battle zone, what happens?
- A: It is returned to the owner's hyperspatial zone. It can not go to any zone other than the battle zone of the hyperspatial zone. For example, if it was to put into your hand, put it in your hyperspatial zone.
- Q: When you put a Dragheart in the battle zone, can it be on the creature side? Or just the weapon side?
- A: You can put a Dragheart into the battle zone on either side, as long as the card that puts it out matches the appropriate cost of that side.
- Q: When you put a Dragheart Creature into the battle zone, can you attack immediately with it?
- A: No you can't: it gets Summoning Sickness like normal creatures.
- Q: How can Dragheart weapons be flipped to their creature side?
- Q: When is the "Dragsolution" ability of Dragheart Creatures activated?
- A: When the card is flipped to its creature side.
- Q: Can you put Draghearts into the battle zone via creatures that can put Psychic Creatures into the battle zone from your hyperspatial zone?
- A: No, you can't since they are different card types.
- Q: When a Dragheart Weapon is flipped to its creature side by its "Dragsolution", does it count as it was put into the battle zone?
- A: No it doesn't, it is treated as it already was in the battle zone.
- Q: When a weapon was flipped over by "Dragsolution", can it attack immediately?
- Q: Are creatures equipped with Dragheart Weapons treated differently to creatures crossed with Cross Gears and/or are they treated as one entirety?
- A: No, a Dragheart Weapon is treated as a separate object from the creature - although it can't stay in the battle zone on its own - so it will be treated substantially in the same way as Cross Gears. Therefore,
- 1. If you evolve a creature equipped with a Dragheart Weapon, that evolution creature will be equipped with that Dragheart Weapon.
- 2. A Draguner doesn't get the name of the equipped Dragheart Weapon.
- 3. If a mono-colored creature is equipped with a Dragheart Weapon that has different civilizations to the creature it's equipped with has, the creature is not treated as a multicolored creature.
- 4. If a Dragheart Weapon equipped to a Draguner leaves the battle zone directly via Lance of Tonginus, the leaving of that Dragheart Weapon will be counted towards the awakening of Dias Zeta, the Temporal Suppressor .
- 5. If a Dragheart weapon equipped to a Draguner leaves the battle zone directly via Shining Nova, Dragon Flame Phoenix, the Draguner equipped with this Dragheart weapon will be counted as destroyed.
Awaken ● Battle ● Block ● Break ● Cast ● Charge ● Cross ● Destroy
Discard ● Expand ● Forbidden Liberate ● Fortify ● Gachinko Judge ● Generate ● Link
Reveal ● Search ● Seal ● Shuffle ● Summon ● Switch ● Tap ● Upside Down ● Use
Evolution Cross Gear
Dragheart / Fortress / Weapon
Dragheart Creature ● Dragheart Fortress ● Dragheart Weapon
Exile Creature ● Evolution Exile Creature
D2 Field ● DG Field ● Happiness Field
Forbidden Creature ● Forbidden Core ● Forbidden Impulse
Final Forbidden Creature ● Forbidden Field ● Final Forbidden Field
Psychic Creature ● Psychic Super Creature ● Psychic Evolution Creature
Neo Creature ● Neo Evolution Creature
Castle ● Core ● Spell
Limit 10 ● Tokkyu 8 ● Booster Draft
Super Deck Zero Duel ● Start Deck Champion Finals
Adds Civilization ● Adds Race ● Alternate Win ● Alternative Cost ● Attack Bend
Chump Block ● Degenerate ● Diamond State ● Extra Turn ● Finisher ● Graveyard Summon
Hand Change ● Infinite ● Mana Acceleration ● Mana Burn ● Mana Recovery
Mana Summon ● Opponent Reliance ● Recovery ● Resistance ● Reverse Slayer ● Shield Addition ● Shield Burn
Suicide ● Trample ● Unattackable ● Unblockable ● Unchoosable ● Vigilance ● Win All Battles ● 3D Dragsolution