| Dragheart Fortress |
A Dragheart Fortress is put into the Hyperspatial Zone which is next to your graveyard at the start of the game. You can only have 8 cards in your hyperspatial zone and they are counted separately from your main deck of 40 cards. At anytime during a duel you are allowed to look at your opponent's hyperspatial zone.
Despite that a Dragheart Fortress is placed into the battle zone horizontally, they are not considered tapped as they do not have a "Tap" concept. Therefore, when flipped by Sword Saint Jigen, Awoken Dragon World, they are flipped untapped. They are unable to attack as they have no power, but they are capable of activating various effects while they are in the battle zone. If the Dragheart Fortress leaves the battle zone, it returns into the Hyperspatial Zone. When the Dragsolution requirement of the Dragheart Fortress is fulfilled, you may flip it to its creature side, transforming it into a stronger creature.
There are currently no ways to remove a Dragheart fortress specifically aside of using cards that remove specific cards from the battle zone such as Dias Zeta, the Temporal Suppressor. Therefore, Dragheart Creatures with Dragon Evade that return into Dragheart Fortresses are virtually impossible to remove completely without an effect that removes various cards from the battle zone.
List of Dragheart Fortresses
List of Draguners
Each creature with the Draguner race has an ability that puts an Dragheart from your hyperspatial zone into the battle zone.
- See here: List of Draguners
Attack ● Battle ● Block ● Break ● Cast ● Charge ● Cross ● Destroy
Discard ● Draw ● Equip ● Expand ● Forbidden Liberate ● Fortify ● Generate ● Link
Reveal ● Search ● Seal ● Shuffle ● Summon ● Switch ● Tap ● Upside Down ● Use
Main Card Types
Creature ● Evolution Creature ● Spell
Evolution Cross Gear
Dragheart Creature ● Dragheart Fortress ● Dragheart Weapon
Evolution Exile Creature
D2 Field ● Happiness Field
Forbidden Creature ● Forbidden Core ● Forbidden Impulse
Final Forbidden Creature ● Forbidden Field ● Final Forbidden Field
Psychic Super Creature ● Psychic Evolution Creature
Neo Evolution Creature
Other Card Types
Castle ● Seal
Hall of Fame Zero Duel ● 10 Races Deck Battle
Mega Deck Duel 7 ● Zero Civilization King Finals
Limit 10 ● Tokkyu 8 ● Booster Draft
Super Deck Zero Duel ● Start Deck Champion Finals
Alternate Win ● Adds Civilization ● Adds Race ● Chump Block ● Diamond State
Extra Turn ● Finisher ● Graveyard Summon ● Infinite ● Mana Acceleration ● Mana Burn ● Mana Recovery
Mana Summon ● Opponent Reliance ● Recovery ● Reverse Slayer ● Shield Addition ● Shield Burn
Suicide ● Unattackable ● Unblockable ● Unchoosable ● Vigilance ● Win All Battles ● 3D Dragsolution