Dragheart ドラグハート (Doraguhāto) | |
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Dmwiki.net: | Article |
Category: | Dragheart |
Dragheart is a Supertype.
Details[]
They are a form of Double Sided Card introduced during the Dragon Saga block.
Each of these cards are 2 or 3 sided cards with the Dragsolution ability, and are all put in the Hyperspatial Zone at the start of your game. They are quite similar to psychic creatures in this regard of being 2-sided cards, but aren't affected by anything that affects psychic creatures.
Many Draguner race creatures are able to put either any type of Dragheart card into play (of a certain cost or less), or a specific higher costing Dragheart from the Draguners respective civilization via their Come Into Play ability. Ohginga, Strongest Passion, which is a Dragheart Creature itself is capable of putting a Dragheart Creature that costs 10 or less in the battle zone and is the only non-draguner creature capable of putting a Dragheart into the battle zone.
When a Dragheart leaves the battle zone, they are returned to the Hyperspatial Zone.
Draghearts feature no borders in their card artwork.
List of Dragheart card types[]
Story[]
The Draghearts were created when an evil creature named The=Deadman, Dragon Ruler sealed winners of the survival competition "Duel Masters" in weapons. These weapons were found by the civilizations and the civilizations (Presumably Unknowingly) used them to win "Duel Masters". They are each found and used by a Draguner which is a creature that is capable of mastering a Dragheart without being evaporated. The Draguners eventually realized The=Deadman's objective and defeated him with their Draghearts and released them from their sealing.
Example of Dragheart cards[]
Dragheart Weapon[]
3 Batorai Edge, Blazing Sword |
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Fire / Dragheart Weapon |
■ Whenever the equipped creature attacks, reveal the top card of your deck. If it's a non-evolution human or a non-evolution dragon, put it into the battle zone. |
Dragheart Fortress[]
5 Batorai Keep, Blazing Castle |
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Fire / Dragheart Fortress |
■ Whenever one of your humans or fire dragons attacks, reveal the top card of your deck. If it's a non-evolution human or non-evolution dragon, put it into the battle zone. |
Dragheart Creature[]
8 Batorai Bushin, Blazing Deluxe |
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Fire / Dragheart Creature Gaial Command Dragon 12000 |
■ Whenever this creature attacks, reveal the top 3 cards of your deck. Put all non-evolution humans and non-evolution dragons into the battle zone. If all cards are dragons, each of your creatures gets "speed attacker". Put the rest on the bottom of your deck. |
Support[]
Supporting[]
Cards that support Dragheart
Support Card: | Card Effect: |
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Loveace, Dragon Ruler | ■ Whenever you put a dragheart into the battle zone, you may draw a card. |
Sword Saint Jigen, Awoken Dragon World | ■ Whenever this creature attacks, you may flip any number of draghearts or psychic creatures. |
Supported[]
Cards supported by Dragheart
Supported Card: | Card Effect: |
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Beginning Start, Initial Dragon Tool | ■ Dragsolution: At the end of your turn, if you put another dragheart into the battle zone that turn, flip this dragheart to the creature side and untap it. |
Blue Mighty, Aqua Warrior | ■ Whenever you put a dragheart into the battle zone, you may draw a card. |
Erikatchu, Diva Style | ■ Whenever you put a dragheart into the battle zone, you may put the top card of your deck into your mana zone. |
Glenmalt, Final Dragon Ruler | ■ This creature gets +3000 power for each of your draghearts in the battle zone.
■ When this creature would leave the battle zone, you may return a dragheart to your hyperspatial zone instead. |
Ninjinshi Chikubon | ■ Whenever you put a dragheart into the battle zone, choose one of your opponent's creatures in the battle zone. That creature gets -3000 power until the end of the turn. |
Raburashoku, Serene Wings | ■ Whenever you put a dragheart into the battle zone, choose one of your opponent's creatures in the battle zone and tap it. That creature doesn't untap at the start of your opponent's next turn. |
Anti-Dragheart Cards[]
Anti-Dragheart cards
Anti-Support Card: | Card Effect: |
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Supername Sherlock | ■ When you put this creature into the battle zone, return all psychic creatures and draghearts to their owners' hyperspatial zone.
■ Nobody can put cards from the hyperspatial zone into the battle zone. |
The=Deadbrachio, World Evil Dragonkind | ■ Your opponent's draghearts can't dragsolution. |
Related Categories[]
- For all Dragheart Weapons, see here
- For all Dragheart Creatures, see here
- For all Dragheart Fortresses, see here
Rulings[]
From the Duel Masters - General Game Rules: Version 1.38 (September 14, 2023)
- 806. Dragheart
- 806.1. A Dragheart is a card that has a different side on both sides of its printed card, with no card back. One side will be a Dragheart Creature, while the other side is a Dragheart Weapon, Dragheart Fortress or both. Each side of the card may have an ability to change from one side to the other.
- 806.1a A Dragheart Creature may be flipped over from a Dragheart Weapon or Dragheart Fortress. It doesn't use the same tapped state.
- 806.1b Some Dragheart Creatures a 'Dragon Evade' ability that flips to a lower cost side when they would leave the battle zone. This is a replacement effect.
- 806.1c Each player can see both sides of a Dragheart, regardless of the zone the card is in.
- 806.2. Each side of the Dragheart has its own set of independent characteristics.
- 806.3. If a spell, ability, effect, or rules require information from a Draghart card, it refers to the currently face up side.
- 806.4. Draghearts are put into the hyperspatial zone at the start of the game.
- 806.4a Dragheart can't be used by paying their mana cost. They are only able to be put into the battle zone by the ability of creatures.
- 806.4b When a Dragheart is put into a zone other than the battle zone, it is immediately returned to its owner's hyperspatial zone.
- 806.5. Dragheart creatures get summoning sickness.
- 806.5a A Dragheart Creature can't attack unless they were in the battle zone from the start of the turn, however it doesn't matter what card type they were at the start of the turn. If the card was a Dragheart Fortress or Dragheart Weapon at the start of the turn, the Dragheart Creature is still considered to have been in the battle zone since the start of the turn.
- 806.6. If the player chooses a card name for an effect, that player can choose a card name for either side of the Dragheart, but not both.
- 806.1. A Dragheart is a card that has a different side on both sides of its printed card, with no card back. One side will be a Dragheart Creature, while the other side is a Dragheart Weapon, Dragheart Fortress or both. Each side of the card may have an ability to change from one side to the other.
From the Duel Masters - General Game Rules: Version 1.38 (September 14, 2023)
- 806. ドラグハート
- 806.1. ドラグハートとは、通常のカードのように一方にデュエル・マスターズのカードの表面、もう一方にデュエル・マスターズのカードの裏面があるのではなく、両方にデュエル・マスターズのカードの表面があるカードです。ドラグハート・クリーチャーのもう一方の面はドラグハート・ウエポンかドラグハート・フォートレス、またはその双方からなります。各面は、一方からもう一方の面に変える能力を持つことがあります。
- 806.1a ドラグハート・クリーチャーは、ドラグハート・ウエポンかドラグハート・フォートレスから龍解して表になることができます。この時、位相は変わりません。
- 806.1b 一部のドラグハート・クリーチャーは、バトルゾーンを離れる時にかわりにコストの小さい面に裏返す龍回避能力を持ちます。これは置換効果です。
- 806.1c 各プレイヤーはドラグハートがどのゾーンにあるときでも、両方の面を見ることができます。
- 806.2. ドラグハートの各面はそれぞれに独立した一連の特性を持ちます。
- 806.3. 呪文、能力、効果、あるいはルールがドラグハートの情報を必要とする場合、それはそれを適用する時点で表になっている面が与える情報のみを参照します。
- 806.4. ドラグハートはゲーム開始時に超次元ゾーンに置かれます。
- 806.4a ドラグハートはマナコストを支払って使用することはできません。クリーチャーの能力によりバトルゾーンに出すことが可能です。
- 806.4b ドラグハートがバトルゾーン以外のゾーンに置かれたとき、即座に超次元ゾーンに戻ります。
- 806.5. ドラグハート・クリーチャーは召喚酔いします。
- 806.5a ドラグハート・クリーチャーはターンのはじめからバトルゾーンに存在していなければ攻撃することはできません。ただし、ターンのはじめに表になっている面は問いません。ターンのはじめにドラグハート・ウエポンの状態でバトルゾーンに存在し、その後龍解すればそのドラグハート・クリーチャーはターンのはじめからバトルゾーンにあったものとみなします。
- 806.6. 何らかの効果によりプレイヤーがカード名を1つ指定する場合、そのプレイヤーはドラグハートのいずれか一方の面のカード名を指定できますが、両方は指定できません。
- 806.1. ドラグハートとは、通常のカードのように一方にデュエル・マスターズのカードの表面、もう一方にデュエル・マスターズのカードの裏面があるのではなく、両方にデュエル・マスターズのカードの表面があるカードです。ドラグハート・クリーチャーのもう一方の面はドラグハート・ウエポンかドラグハート・フォートレス、またはその双方からなります。各面は、一方からもう一方の面に変える能力を持つことがあります。
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Effects
Oneshot Effect ● Continuous Effect ● Replacement Effect
Destruction Replacement effect ● Sprout
Abilities
Static Ability ● Trigger Ability ● Activated Ability ● Spell Ability
List of Static Abilities
Triggers
When you put / Come Into Play
Attack Trigger ● Put Into Graveyard ● Leave Trigger
List of Trigger Conditions
Hall of Fame
(Gallery / History / Timeline / Reasons)
Cheating ● Errata ● Metagame (summary) ● Stalling ● Restricted Card
March 25, 2017 Rules revision ● March 16, 2021 Rules revision
Tournament Formats
Advance ● Original
Block Constructed ● 2 Block Constructed
After Generate League
Special Restriction
Hall of Fame Zero Duel ● 10 Races Deck Battle
Mega Deck Duel 7 ● Zero Civilization King Finals
Monocolored Tournament
Sealed
Limit 10 ● Tokkyu 8 ● Booster Draft
Prebuilt Decks
Super Deck Zero Duel ● Start Deck Champion Finals
Events
Duel Road ● Due Festival ● Duema Festival
Certified Grand Prix ● Certified Judge Test ● Official Tournament
Championship ● Challenge Cup ● Super CS
Adds Civilization ● Adds Race ● Alternate Win ● Alternative Cost
Attack Bend ● Basic Card ● Cantrip ● Card Discard ● Chump Block
Cost Reduction ● Clutch ● Deck Manipulation ● Degenerate ● Diamond State
Draw Engine ● Draw Lock ● Draw Source ● Draw Spell
Extra Turn ● Finisher ● Graveyard Fertilizer ● Graveyard Summon
Hand Addition ● Hand Change ● Increase Power
Infinite ● Infinite Attacker ● Infinite Blocker
Mana Acceleration ● Mana Burn ● Mana Curve ● Mana Summon
Opponent Reliance ● Peeping ● Prevents Attack ● Prevents Defeat
Reset ● Resistance ● Reverse Fury Charge ● Reverse Slayer ● Shield Addition
Shield Burn ● Shield Change ● Shield Peek
Suicide ● Skip the rest of the turn ● Trample
Unattackable ● Unblockable ● Unchoosable
Vigilance ● Win All Battles ● 3D Dragsolution
Cards that can be put into the Battle Zone at the start of the game
Recovery (Salvage)
Graveyard Recovery ● Mana Recovery ● Shield Recovery
For No Cost
Madness ● Reanimate ● Recruit ● Shield Trigger creature
Removal
Blocker Based Removal ● Bounce ● Can Attack Untapped Creatures
Card Based Removal ● Decrease Power ● Fixed Removal ● Force Battle ● Mass Removal
Power Based Removal ● Reset ● Sealing ● Self Removal ● Tap In ● Tap and Destroy
Deck Feed ● Graveyard Feed ● Mana Feed ● Shield Feed
Advantage (Merit)
Disadvantage ● Board Advantage ● Field Advantage
Hand Advantage ● Information Advantage ● Mana Advantage
Tempo Advantage ● Time Advantage ● Suppression
Demerits
Can't Attack ● Can't Block
Attack if Able ● Block if Able
Alternate Loss Condition
Characteristic support
Cost 1 ● Cost 3 ● Cost 7 or less ● Cost 9 ● Cost 10
Power 6000 or more ● Power 12000 or more
Blocker ● Last 3 Digits
Activation Cost ● Additional Cost ● Attacking Creature
Can't be destroyed ● Choose a race ● Color Accident ● Concept ● Consists of ● Counter ● Cycle
Dead Card ● Deck Building ● Deck Compression ● Designer's Combo ● Evolution Icon
Evolution Source ● Face Up ● Forced ● Gacha Figure ● Game
Game Table ● Hyperspatial Cost ● Key Card ● Limited Card ● Mode ● More than 4 of this card in your deck
Name Rule ● Optional ● Overkill ● Play ● Power Creep ● Quasi-Vanilla ● Real Cost ● Repair
Rock-Paper-Scissors ● Stop ● System Creature ● The Over Eggplant-cross
Touch ● Trivia card ● Twinpactification ● Vanilla