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DM-10 Shockwaves of the Shattered Rainbow
DM-10box and pack
Gallery: DM-10 Card Set Gallery (TCG)
Rulings: Set FAQ
Release Date: April, 2006
Next Set: DM-11 Blast-O-Splosion of Gigantic Rage
Previous Set: DM-09 Fatal Brood of Infinite Ruin
Set Icon: text-align

Shockwaves of the Shattered Rainbow is the 10th booster pack in the TCG.

Details[]

This set introduces multicolored creatures, which are creatures consisting of more than 1 civilization. All multicolored creatures in this set are Allied Civilization.

It was released alongside the Twin Swarm Deck and Hard Silence Deck theme decks.

This is also the third set to have 120 cards (after DM-01 Base Set (OCG) and DM-06 Invincible Soul), including reprints of cards from previous sets with new illustrations.

There are many cards that affect the mana zone (such as Hurricane Crawler and Soulswap) and shield zone (such as Benzo, the Hidden Fury and Gajirabute, Vile Centurion) in new ways.

There are 4 artworks for this booster pack, which include:

This set was also the first in the TCG to exclude collectable Puzzle Cards. Instead, DM-10 boosters contained a Redemption Card which could be brought to retail stores and exchanged for the promotional Super Dragon Machine Dolzark card.

This set's Japanese equivalent is DM-10 Eternal Arms.

Races[]

This set introduces the following races:

Water has 2 new races, while each other civilization received a single race. The Darkness and Fire civilizations each now have 12 races, while Light, Water and Nature have 11 races.

Keywords[]

This set introduces the following keywords:

Silent skill (At the start of each of your turns, if this creature is tapped, you may keep it tapped and use its ​Silent Skill ability.)

Reprinted Cards[]

Light Light

Water Water

Darkness Darkness

Fire Fire

Nature Nature

Contents[]

Super Rare Super Rare

Very Rare Very Rare

Light Light

Water Water

Darkness Darkness

Fire Fire

Nature Nature

Multicolored

Cycles[]

Allied Civilization Battlemages
(A cycle of allied-civilization multicolored creatures that cost 5 and have 2000 power. They each have a Come Into Play ability with 2 effects from their respective civilizations.)

Light Shield Addition Water Shield Peek Darkness Card Discard Fire Blocker Based Removal Nature Mana Acceleration

For No Cost spells
(A cycle of spells that have a mana cost 3 with the ​Shield Trigger Shield trigger keyword that put creatures for no cost.)

Allied Civilization support
(A cycle of creatures that give an abilities to their allied civilization creatures.

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