Cross Gear
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| Cross Gear | |
|---|---|
|
クロスギア (Kurosu Gia) | |
A Cross Gear (often referred to as "magical weapons" in flavor text) is neither a creature nor a spell.
Details
Edit
The act of putting a Cross Gear into play is called "generate".
A Cross Gear is put into the Battle Zone similar to creatures, however it cannot attack since they have no power. When you choose to "cross" and equip it into a creature, you must pay the cost of the Cross Gear again, and the "crossed" creature gained the Cross Gear's ability. However when the creature is destroyed, the Cross Gear is not destroyed and remains in the battle zone.
There is no limit to the number of Cross Gears that can be crossed onto a creature, and the only way to remove Cross Gears from the battle zone is through effects that specifically affect Cross Gears.
You cannot fully un-cross a Cross Gear from a creature unless the creature it is crossed onto is removed from the battle zone, or unless a certain effect does so. You can however choose to pay a Cross Gear's cost to transfer it from one creature to another.
When a creature crossed with a Cross Gear evolves or awakens, the resulting evolution creature or psychic creature also has the Cross Gear attached. The Cross Gear also stays on the base creature should the evolution creature lose the top card of the pile or the psychic creature is released.
Support
Edit
See also; creatures with an Accelerator
ability (list) or Samurai Generation (list)
| Support Card: | Card Effect: |
|---|---|
| Altgear, Spirit of Holy Weaponry | When you put this creature into the battle zone, you may choose 1 cross gear from your mana zone or graveyard and put it into the battle zone. Cross that cross gear with this creature. |
| Aus Luke, Apostle of Lightblades | When cross gears are crossed with this creature, they cost 2 less to cross. They can't cost less than 1. |
| Bazagaberg "Hayate" Dragon | hen you put this creature into the battle zone, you may cross one of your cross gears with this creature without paying its cost. |
| Bolberg Cross Dragon | You may cross your cross gears with this creature for no cost. |
| Gardener, the Invoked | When you put this creature into the battle zone, you may choose one cross gear in the battle zone and put it in its owner's mana zone. |
| Gyulcas, Sage of the East Wind | When you put this creature into the battle zone, search your deck. You may take a cross gear from your deck, show that cross gear to your opponent, and put it in your hand. Then shuffle your deck. |
| Hunter, the Invoked | When you put this creature into the battle zone, you may return 1 cross gear from your mana zone to your hand. |
| Ice Medusa | When this creature is destroyed, you may cross all of the cross gears that were crossed with this creature with 1 of your other creatures without paying their costs. |
| Reincarnal, the Paladin | When you put this creature into the battle zone, you may choose 1 cross gear in your graveyard and return it to your hand. |
| Rinne Seuss, Sacred Weapon Guardian | Saver: Cross Gear (When one of your Cross Gears would be destroyed, you may destroy this creature instead.) |
| Shaman, the Invoked | When this creature is crossed with a cross gear, put the top card of your deck into your mana zone tapped. |
| Sharion, Hunter of the West Wind | Your cross gears each cost 1 less to generate or cross. They can't cost less than 1. |
| Tensei, Byakko God | While this creature is linked, you may cross your cross gears with this creature for no cost. |
| Treasure Chance | Put the topmost card of your deck into your graveyard. If that card is a creature, destroy 1 of your opponent's creatures with power lower than that of the revealed creature. If the card is a cross gear you may put it in the battle zone. |
| Uranus, the Paladin | When your opponent would choose a cross gear, cross gears crossed with this creature can't be chosen. |
List of Cross Gear
Edit
See also: Evolution Cross Gear
- Bajula's Soul
- Boiling Blade - Dual Stinger
- Crimson Rifle
- Dragon Gear - Samurai Legend
- Dragon Gear - Sword Flash Legend
- Dragon Gear - Zangeki Mach Armor
- Final Dragarmor
- Fire Blade
- Flame Sword - Pierce Accela
- Hot Spring Sabaki, Fire Water Sword
- Inferno Scissors
- Legend Lupia Wing
- Rumble Blade - Raging Zacks
- Sky Jet
- Thunder Blade – Bushido Spirit
- Wind Blade – Kamikaze Spirit
- Ascendant Wing - Faerie Accela
- Auto-equip Sword - Leo Impact
- Chain Helix
- Drum Spirit
- Emerald Claw
- Faerie Scoop
- Flash Gear - Lightning Helmet
- Flowing Gear - Dancing Twin Lion Fangs
- Leopard Glory Sword
- Lord of Legend Sword
- Mega Innocent Sword
- Mobile Forest
- Neo Sledgehammer
- Octillion Force
- Ogre Gear - Ogre Fist
- Paper Para Benkei, JK Helmet
- Powered Stallion
- Saga - Leo Shelter
- Weaponized Sound - Jamming Beat
Game Rules
How to Play ● Multiplayer ● Step ● TCG ● OCG
Game Zones
Battle Zone ● Deck ● Graveyard
Hand ● Mana Zone ● Shield Zone ● Hyperspatial Zone
Card Glossary
Cost ● Flavor Text ● Civilization ● Race
Power ● Summoning Sickness ● Card Rarity ● Keywords
Game Actions
Draw ● Cast ● Summon ● Attack ● Block ● Break a Shield
Tap ● Untap ● Destroy ● Discard ● Charge ● Flip
Types of Cards
Creature ● Evolution Creature ● Psychic Creature ● Exile Creature
Spell ● Cross Gear ● Evolution Cross Gear ● Fortress
God ● Metagame ● Multicolored ● Vanilla