| Cost |
A common rule is that creatures generally have power equal to roughly 1000 to 2000 power per mana cost, but this varies at each of the mana costs. A creature with a mana cost of 1 can usually have anywhere between 1000 and 3000 power, but with various abilities or drawbacks.
- For example, Deadly Fighter Braid Claw is a Fire Civilization creature who costs 1 and has 1000 power that must attack each turn. Black Feather, Shadow of Rage is a Darkness Civilization creature who costs 1 and has 3000 power that must destroy one of your other creatures when put into the battle zone. However, low costing creatures can be useful for activating abilities such as Invasion and Revolution Change early in the game.
Evolution creatures at different mana costs often feature higher than average power due to the requirement of needing a creature to evolve from.
A deck can be seen balanced when it features cards that each have a low cost (such as in a Rush deck) or in decks that have a varied mix of costed creatures with the proper support for its higher cost creatures.
In order to pay for the cost of a card, at least 1 card of the same civilization that matches the card that you wish to use must be in your mana zone. To summon a Nature creature that costs 4, it requires you to tap 4 mana, and at least of those cards to be a nature card. If it's a multicolored card, you must tap a card of all civilizations on the card.
As a Psychic Creature or a Dragheart does not tap cards in your mana zone for it's cost, it is considered to be a "psychic cost"; a cost which is only used to determine what cards can be used to put the Psychic Creature or Dragheart into play. The player can't put it into the battle zone by paying it's cost in any way. Psychic Super Creatures follow the same rule but can't be put into the battle zone directly, and need all psychic cells to form the creature to link together. Additionally, Card Removal effects that target specific cards will treat the cost of a psychic cell on a Psychic Super Creature as being 0.
- For all cards that are sorted by cost, see Cards by Mana Cost.
- For all cards that increase the cost of cards, see Cost Increase.
- For all cards that decrease the cost of cards, see Cost Reduction.
Attack ● Battle ● Block ● Break ● Cast ● Charge ● Cross ● Destroy
Discard ● Draw ● Equip ● Expand ● Forbidden Liberate ● Fortify ● Generate ● Link
Reveal ● Search ● Seal ● Shuffle ● Summon ● Switch ● Tap ● Upside Down ● Use
Main Card Types
Creature ● Evolution Creature ● Spell
Evolution Cross Gear
Dragheart Creature ● Dragheart Fortress ● Dragheart Weapon
Evolution Exile Creature
D2 Field ● Happiness Field
Forbidden Creature ● Forbidden Core ● Forbidden Impulse
Final Forbidden Creature ● Forbidden Field ● Final Forbidden Field
Psychic Super Creature ● Psychic Evolution Creature
Neo Evolution Creature
Other Card Types
Castle ● Seal
Hall of Fame Zero Duel ● 10 Races Deck Battle
Mega Deck Duel 7 ● Zero Civilization King Finals
Limit 10 ● Tokkyu 8 ● Booster Draft
Super Deck Zero Duel ● Start Deck Champion Finals
Alternate Win ● Adds Civilization ● Adds Race ● Chump Block ● Diamond State
Extra Turn ● Finisher ● Graveyard Summon ● Infinite ● Mana Acceleration ● Mana Burn ● Mana Recovery
Mana Summon ● Opponent Reliance ● Recovery ● Reverse Slayer ● Shield Addition ● Shield Burn
Suicide ● Unattackable ● Unblockable ● Unchoosable ● Vigilance ● Win All Battles ● 3D Dragsolution