Hall of Fame timeline
プレミアム殿堂 (Puremiamu Dendō)
殿堂入り (Dentōiri)
Japanese Wiki: 82, 115

Hall of Fame is a list of cards that either cannot be played in a deck, or are restricted to a single copy.

See Also:

English banlist

There is nothing restricted in the English game of Duel Masters. However, after its release, Bombazar, Dragon of Destiny was placed on a "watch list" by Wizards of the Coast. Due to the game being discontinued outside of Japanese, there is no official restrictions outside of Japan.

Japanese banlist


The Japanese restricted list was invented around the time of DM-08 Invincible Legend in order to restrict Astral Reef and a few other Water Civilization cards that were deemed over-powered. The banlist was invented around 2006 in order to put an end to Bombazar, Dragon of Destiny in the metagame, and subsequently the game-breaking Bolmeteus Sapphire Dragon was put there without any former restriction in the same year.

The act of a card being put to the Premium Hall of Fame by officials is often known as a "Onsen Trip" (温泉旅行), as a commercial of DMX-04 Full Foil Pack: Revival Hero - The Hunter and DMX-05 Full Foil Pack: Revival Hero - The Alien depicted Bombazar, Dragon of Destiny soaking in a hot spring at the start of it. The scene returns in said Bombazar's DMX-12 Black Box Pack artwork.

The following list is the current list of banned or restricted cards in Japanese play. All decks must also have exactly 40 cards, unlike the English game where 40 is simply the minimum amount of cards.

Disabled cards

Disabled Cards

You cannot have any copies of disabled cards in your deck. Despite being functionally the same as the Premium Hall of Fame, these cards were banned under different circumstances. Disabled cards were never legal to play, and are banned for reasons other than being overpowered.

Additionally, some official tournaments disallow these cards to be used in order to prevent troubles caused by them:

These cards can either be disallowed or have some of their effects disabled in official tournaments;

Duo Premium Hall of Fame

Pairs of cards in the Duo Premium Hall of Fame cannot both be used in a deck at once. If a deck has one of the cards of the pair in it, it cannot use the other card.

Currently, there are no pairs of cards in the Duo Premium Hall of Fame. Romanesk, the Dragon Wizard with Crest of Mother and Romanesk, the Dragon Wizard with Soulswap are the only pairs of cards to have held a place here, however Soulswap and Crest of Mother were later banned and Romanesk was later restricted.

Hyperspatial Premium Hall of Fame

Hyperspatial Hall of Fame

This is differentiated from the Duo Premium Hall of Fame in that one of the cards involved is a psychic creature. If you have one of the cards in your deck, you cannot have the other in your hyperspatial zone. If you use one of the cards in your hyperspatial zone, you cannot use the other card in your deck.

Currently, there are no pairs of cards in the Duo Premium Hall of Fame. Codename Sorge and Jin, the Ogre Blade ~Crimson Rage~ are the only pairs of cards to have held a place here.

Premium Hall of Fame

Premium Hall of Fame (Long)

You can't have any copy of a card in the Premium Hall of Fame in your deck.

Card Name: Civilization: Card Type: Reason:
Amaterasu, Founder of the Blue Wolves WaterWater Creature Was sent to the hall of fame due to its sheer versatility enabling it for an infinite amount of uses. Was completely banned in order to reinforce Hyperspatial Green White Hole's restriction.
Aquan WaterWater Creature An extremely effective hand replenishment in Light Water Darkness decks, replenishing up to 5 cards in the hand for only a cost of 4 mana.
Aqua Patrol WaterWater Creature Was banned instantly due to a combo with Last Avatar, Poseidon Dragon Spirit which will result in all of the opponent's shields being put into the graveyard. While controversy whipped up as a duo premium hall of fame could be reinforced instead in this case, later on Duema Ogre! Kikuchi, Assistant Instructor and Kareiko, Karma's Banned Technique would have this creature shuffle all of the opponent's shields back into his deck in the 4th turn.
Bombazar, Dragon of Destiny FireFire and NatureNature Creature Known as one of the fiercest finishers in Duel Masters history, it was initially dissed by players due to its extreme demerit of losing the game after the Extra Turn it gives. However, once it is released, decks based on it are quickly winning nearly all tournaments at that time and during a time, over 70% of decks use it as a core. Those decks who do not use it are the same as trash, especially beatdowns, where even if the beatdown does not use fire or nature, they are forced to use several copies of this card and Soulswap or face quick defeat. Eventually more cards that have extreme synergy with it were released and the metagame has been referred as "bolbalmasters" ("Bolbal" means "Bolbalzak", the Japanese name for Bombazar) and many players left the game, and this also contributed to the downfall of the English game as well. This has later gone so bad that card shops signed petitions for it to be banned completely[3][4] after it escaped the December 15 Hall of fame legislation. Due to this it was restricted to 1 copy but it did not help as right after this decks that were developed to counter Bombazar used Bombazar themselves, so eventually it was banned completely, ending the worst dark age of Duel Masters for a short while.
Crest of Mother NatureNature Spell Was put into a duo hall of fame with Romanesk, the Dragon Wizard and Soulswap due to a combo which is exploited to generate absurd amounts of mana. Was later banned due to its sheer versatility.
Cursed Totem NatureNature Creature Prevented shield triggers to be used and thus removing any chance of reversal against this creature. While it is easily stopped by Zerokage, Lightfang Lord and Hanzou, Menacing Phantom at the time it was banned, the officials just want to remove an unfavorable element of the game.
Cyber Brain WaterWater Spell One of the cards that were produced in the dawn of Duel Masters due to the negligence of the power of draw. Allowed an unfair hand advantage of 4 mana to 3. was eventually one of the first cards to be restricted, then in the start of Episode 1, was banned in order to remove an unfavorable element of the game.
Deis Magician, Ranger of Gaia DarknessDarkness and NatureNature Creature Was restricted due to it being an engine to the extremely broken Imen Loop, allowing its owner to spam an absurdly huge amount of creatures combined with Imen=Bugo, Dragon Edge, Boaropagos, Evil Emperor Ruins and Jasmine, Mist Faerie. Was eventually banned completely in February 7, 2016 to remove an unfavorable element, despite Imen loops being less common in the DMR-19 Metagame.
Emperor Kiriko WaterWater Evolution Creature Considered one of the most powerful evolution creatures in Duel Masters history, Its existence represents a field advantage of 4 creatures just using 1 creature. It does not have a cost limit in what it can put into the battle zone and thus it is possible to put extremely powerful creatures into the battle zone such as Perfect Galaxy, Spirit of Immortality and Bolshack Cross NEX using it, usually ending up with the opponent being destroyed with little or no effort. The final straw was it being abused with Cyber N World, Bolbalzak Ex and Ryusei Kaiser, the Eternal.
Future Slash DarknessDarkness Spell Has no competitive value, but only as a measure against getting around the ban of Hell Slash.
Geo Baribari Miranda NatureNature Creature Can be sent in the 3rd turn using Faerie Gift which sends out Ryusei Kaiser, the Victorious which is extremely crippling for the unprepared. Was later banned on Sptember 15th, 2016 due to it being spammed via Boaroaxe, Evil Tomahawk.
Giovanni the 10th, Thunder Mecha King LightLight Creature The core of many combos with 1 cost spells. Drill Squall was strong enough mana burn for it, but with the release of Oriotis, Control Wings it managed to make the Giovanni Squall lockdown viable, and making it almost impossible to counter by normal meta decks in the Revolution Final environment as most major decks there are rushes that do not have mana boosts. The decktype is also consisted of many out of production cards which does not make Takara Tomy or Wizards any noticeable income.
Hell Slash DarknessDarkness Spell Was banned due to imbalanced loops putting all of the opponent's cards in his deck into the graveyard and preventing his deck from functioning by removing key cards.
Hyperspatial Vice Hole DarknessDarkness Spell Was put in a hyperspatial duo hall of fame with Diabolos Zeta, Temporal Ruler as the two have a synergy that guarantees it to be awakened without any disruption. Was banned near Dragon Saga as a measure against people abusing it with Diabolos Double Zeta, Temporal Demon Dragon.
Inferno Gate DarknessDarkness Spell Was restricted due to the ability of putting any non-evolution creature into the battle zone regardless of cost, including the nefarious Bolmeteus Sapphire Dragon. Was eventually banned in order to prevent it to be abused with Bolshack Cross NEX.
King Alcadeias, Holy Gaia LightLight and DarknessDarkness Evolution Creature Was known as one of the fiercest evolution creatures as when combined with various cards such as Queen Alcadeias, Holy Gaia and Spell Del Fin, Light Divine Dragon, prevented the opponent from doing almost anything. Combo is extremely easy to set up and King Alcadeias can be reanimated by Yata Izuna, Eight-Headed Parasite.
Mad Romanov, the Wicked God FireFire Evolution Creature Was known as one of the fiercest evolution creatures due to its ability to cast Miraculous Meltdown which will cause all of the opponent's shields to be removed and Mad Romanov doing a direct attack at the opponent.
Milzam, Spirit of Miracles LightLight Creature Main engine of Heaven's Gate Loop which despite its restriction could still find ways to supply shields for Emeralda, Pitch Dragon Elemental to abuse.
Skeleton Vice DarknessDarkness Spell Overly cheap and effective discard that can be abused to extremes.
Slash Charger DarknessDarkness Spell Was used in deck out loops for mana. Due to it being a Charger, can be cast from the mana zone or reused over and over until the opponent's deck is lost.
Soul Advantage DarknessDarkness Spell Overly effective discard that can surpass Lost Soul in effectiveness if the player keeps adding shields for just 1 mana less.
Soulswap NatureNature Spell Overly effective for no cost card that is used in an infinite amount of broken combos, including those that involve Bombazar, Dragon of Destiny.
The Door of Miracle and Mystery WaterWater and NatureNature Spell Was banned due to the ability to spam overly powerful finishers such as Onimaru "Head", Victory Rush in the 4th turn, and possibly earlier if it is activated as a Shield Trigger. (Miramisu)
Transmogrify WaterWater Spell Extremely versatile card that allows an infinite amount of uses, from the ability to put any creature into the battle zone to deck outs against spell oriented decks. Was preemptively banned so that it wouldn't be abused with Dante, Future Ball.

Hall of Fame

Hall of Fame

You can only have one copy of any card in the Hall of Fame in a deck.

Card Name: Civilization: Card Type: Reason:
Aqua Melge WaterWater Creature Was used in Melge Loop One-Shot decks to spam the field with creatures such as 5000GT, Riot and Crossfire, Millionaire.
Astral Reef WaterWater Evolution Creature Known as one of the most dangerous creatures in Duel Masters history, it can use Marine Flower to appear on the second turn as a 2 to 4000 creature with no drawbacks containing a 3 card draw, which is an overly huge advantage at the start of a game that can only be considered a design mistake. Was commonly used in almost all water civilization decks until its restriction.
Babelginus, Demonic Dragon DarknessDarkness Creature The core of the Bashginus deck type, where it was used in a combo involving Bash, Misfortune Demon 34, Darth Sith K, Dark Armor and Haridelberg, Hell of D to spam Zabi Mira, the Reviving Shaman and deck the opponent out with multiple Volg Thunders. The fact that it could also spam fatties like VAN Beethoven, Zenith of "Shura" early showcased how dangerous the deck concept was.
Bajula's Soul FireFire Cross Gear The only Cross Gear to be in the hall of fame, various methods such as Aqua Swallow Counter will enable it to come into the battle zone early while others such as Bolberg Cross Dragon will allow it to be crossed with them for no cost, added to the fact that cross gears are extremely difficult to remove, it becomes an unstoppable threat against decks with no cross gear removal which is few and far between.
Black Psycho, Revenge DarknessDarkness Evolution Creature Overly powerful discard on par with Skeleton Vice. It was only made deadlier in combo with The Black V, Roaring Sound and Deadzone, S-Rank Zombie, the latter of which could take care of any Madness creature. The fact that it could also remove seals from FORBIDDEN STAR ~World's Last Day~ was the last straw.
Boaroaxe, Evil Tomahawk / Boaropagos, Evil Emperor Ruins / Verokiboaros, Ga Ga Ga NatureNature Dragheart Weapon / Dragheart Fortress / Dragheart Creature Extremely versatile creature spammer that is insanely difficult to stop due to its dragsolution requirement and can do almost anything all by itself arranging from beatsticks, mana acceleration, psychic creatures, inducing deck-outs and even lockdown. If two are existing in the player's battle zone in the same time, the opponent is very likely to lose. Its Darkness counterpart got restricted 7 months earlier, leading players to speculate how long would Boaroaxe last.
Bolbalzak Ex FireFire and NatureNature Creature A nerfed version of the nefarious Bombazar, Dragon of Destiny, but nevertheless broken. Due to its super powered mana untapping ability, it is able to create up to 3 additional copies of itself and is commonly used in loops such as N EX to spam the field with massive amounts of creatures.
Bolmeteus Sapphire Dragon FireFire Creature Was previously in the Premium Hall of Fame, but was the first card to be downgraded from a ban list. It appeared right after Bombazar, Dragon of Destiny was banned completely and decks were quickly adapted to spam huge amounts of mana to summon it, with the card pool at that time, it is a creature of no legit counters as it combines the deathly combination of Speed Attacker, Triple Breaker and Shield Burn, and there is basically no way to get around it once it sets foot. The deck type quickly dominated the Reincarnation Saga limited cup (AG) and in the Phoenix Saga, it became into Eggplant Sapphire where one can use Dandy Eggplant to put Sapphire into the graveyard then use Inferno Gate to put it into play on the 5th turn. Due to all of this, it is quickly banned completely in less than a year. In September 2015, it was downgraded to the restricted list considering it would not be the threat it was in the past and the most effective For No Cost cards were all either banned or restricted.
Cloned Nightmare DarknessDarkness Spell Was restricted as graveyard abusing decks can put 3 of this card into the graveyard, use the other one to discard 4 cards from the opponent's hand for only 3 mana, and recycle it from the graveyard to be used again. Due to the card's nature, putting it into the hall of fame deprives it of its concept and is nearly the same as banning it completely.
Colorful Dance NatureNature Spell Enabled graveyard decks to create absurd amounts of resources for just 4 mana.
Come On Pippi FireFire Creature Was restricted due to it being an alternative to Geo Baribari Miranda to be spammed with Faerie Gift and to put a Ryusei Kaiser, the Victorious on the 3rd turn, greatly disrupting the opponent. Ban also causes collateral damage to decks using Gaial Ryusei Dragon, Star Dragon King.
Cosmic Darts LightLight Spell Was restricted due to the ability to spam huge amounts of Hyperspatial Spells.
Dark Hydra, Evil Planet Lord DarknessDarkness Creature Was banned because it allowed many infinite loop decks that would cause Deck-outs or all of the opponent's creatures on field destroyed, especially effective with Heavy, Dragon God. Was downgraded to restricted list considering that it would not impact the metagame negatively if it is restricted to 1.
Dandy Eggplant NatureNature Creature An extremely versatile card that is used in an infinite amount of broken combos, mostly mana flipping strategies.
Deis Optimus, the Invincible LightLight and WaterWater Creature In combination with Lalala Life, Faerie Trick it managed to create a backbone for a loop deckout with Arcadia Spark, known as Lalala Optimus.
Earth Ripper, Talon of Rage NatureNature Evolution Creature Was used in Goemonkey Loop to recover cards from the mana zone.
Emeral WaterWater Creature Was restricted due to its extremely cheap price for a potentially lethal shield trigger in the shield zone.
Evil Heat, Screaming Demon Dragon DarknessDarkness and FireFire Creature Insanely versatile Invasion and Revolution Change bait that was at the core of many Deadzone and Dogiragon Buster decks. It could also remove seals for Dokindam X and Dormageddon X. The fact that it could recover Invasion baits like Black Psycho, Revenge from those seals, or the fact that even if a player was hand less if they drew Evil Heat and had a Dogiragon Buster in their graveyard the entire situation would be changed was the last straw.
Eureka Program WaterWater Spell Allowed infinite amounts of possibilities for broken combos, notably Eureka Drain or other combos involving spamming high cost creatures.
Faerie Gift NatureNature Spell Was restricted due to its unfair advantage which often causes early kills such as a 3rd turn Geo Baribari Miranda, Glenmalt, Dragon Edge or Mega Manalock Dragon which can easily cause defeat. Dogiragon Buster, Blue Leader was the last straw.
Falconer, Lightfang Ninja LightLight Creature Was restricted due to its versatility and fail-safe abilities, in which the player can give their high-power creatures blocker to cancel out a lethal attack. It is so versatile, that decks of other civilizations use multiple copies of it to be a fail-safe even if the light civilization is not used.
Fighting Musubi NatureNature Creature Was used in combination with Sanmadd, S-Rank Tribe in Goemonkey Loop to generate mana.
Force Again WaterWater Spell Was restricted for its use in Heaven's Gate Loop. However, the true reason may be a preemptive ban for the purpose of preventing overly quick removal of VV-8, Forbidden Machine's seals, or to prevent abuse of All for One, Machine of D's Denjara Switch effect.
Forbidden ~The Sealed X~ / Dokindam X, The Legendary Forbidden FireFire Forbidden Impulse / Forbidden Creature Precaution for the player to not deck himself out by placing too many seals at the start of the game.
FORBIDDEN STAR ~World's Last Day~ / Dormageddon X, Forbidden Armageddon FireFire and DarknessDarkness Final Forbidden Field / Final Forbidden Creature See above.
Gachinko Roulette NatureNature Spell Allows Zenith Turbo or other mana ramp decks to generate absurd amounts of mana.
Galamuta, Matchless Fear Lord DarknessDarkness and NatureNature Creature Extremely powerful finisher that has low power, but prevented any possible form of reversal when it attacks. Was often used in Bombazar, Dragon of Destiny decks to prevent reversal, and in the Dragon Saga and Revolution metagame, it was used in Imen Loop to prevent reversal after it's owner amassed a huge amount of creatures in the battle zone. Was deliberately never reprinted in order to prevent abuse, and is restricted to kill off the Imen Loop decktype, although it does not mean much by itself as most players only pack 1 Galamuta. It was later meant that the restriction is to prevent it from being abused by Dogiragon Buster, Blue Leader.
Ghastly Drain DarknessDarkness Spell Was restricted due to being the engine for numerous strategies involving sacrificing shields, such as Mad Romanov One-Shot and Eureka Drain, with the latter being the last straw of its restriction. If it is released out now, it makes Revolution strategies broken.
Goemonkey! Snake-Handed Boss NatureNature Creature Facilitator of a loop in which Marinyan, Dragon Edge could be spammed to link All Over The World, Supreme True Dragon Soul, and then Singing Maid Lin Lullaby could be spammed to deck out the opponent.
Hanzou, Menacing Phantom DarknessDarkness Creature Denied the existence of nearly all finishers or system creatures with 6000 power.
Hogan Blaster WaterWater Spell Allowed extremely powerful creatures or spells to be put into play or cast for only 5 mana.
Hydro Hurricane WaterWater Spell Allowed Light Water Darkness decks to unleash mass destruction.
Hyperspatial Dravita Hole LightLight Spell Allows reuse of Cosmic Darts.
Hyperspatial Green White Hole LightLight and NatureNature Spell Has stunning defensive synergy with Prin Prin, the Victorious that makes breaking through with a single creature extremely difficult. Mana recovery allows retrieval of dangerous finishers that can be summoned on the next turn or instantly depending on the deck type. Can be spammed using Amaterasu, Founder of the Blue Wolves, until it was banned along with this card's restriction.
Inferno Sign DarknessDarkness Spell A nerfed version of the nefarious Inferno Gate, it was still extremely versatile and allowed the reanimating of numerous powerful finishers, such as Babelginus, Demonic Dragon. If released now, can allow Sr Spellcyclica, Dragment Symbol to abuse an infinite amount of dangerous finishers such as Mega Manalock Dragon or Glenmalt, Dragon Edge.
Infinity Dragon FireFire Creature Makes Drama decks even more difficult to face as it can make itself and other dragons indestructible.
Kiryu Jilves, Gaia's Roar DarknessDarkness, FireFire and NatureNature Creature Extremely versatile creature that allows dangerous one shots to be pulled out at great precision. Last straw was Shoegazer One-Shot, and if not restricted, can be spammed using Boaroaxe, Evil Tomahawk for more dangerous loop one-shots.
Kubrick, Spiral Accelerator WaterWater and FireFire Creature Main engine of Graveyard source as an extremely powerful form of bounce.
Mega Manalock Dragon FireFire Creature Insane mana freeze from which it will be very hard to recover. Due to its race and civilization, it was also good Invasion and Revolution Change bait. The combo with Scramble Change was the last straw.
Miraculous Plague WaterWater and DarknessDarkness Spell Extremely powerful mass removal and mana burn that creates a 1 to 4 card advantage for just 7 mana. One of the most powerful finisher spells in Duel Masters history. If it would not be restricted, cost 7 allows it to be spammed by a variety of cards, such as Sr Spellcyclica, Dragment Symbol and Dragment Innovation.
Miraculous Snare LightLight and WaterWater Spell Can remove any non-evolution creature for just 3 mana, including the most powerful finishers in the game. Creatures removed by this card are extremely difficult to recover, and thus this card is also a valuable asset in deck-outs as the number of shields does not matter when deck-out strategies are used, and they may not be recovered again in this case.
Moors, the Dirty Digger Puppet DarknessDarkness Creature Was the main engine for Graveyard source decks. As a result of its ban, Supernova Pluto Deathbringer decks were no longer usable.
Mystery Cube NatureNature Spell Can be used to put any creature, including heavyweight finishers into play for just 5 mana. Has shield trigger too, which can lead beatdown decks to a quick defeat.
Mystery Hippo NatureNature Creature Was used in numerous infinite loop combos.
Nariel, the Oracle LightLight Creature Allows extreme lockdown to almost all creatures in a Power Creep environment. When combined with Noble Enforcer, virtually no creature can do anything at all.
Onimaru "Head", Victory Rush FireFire Creature One of the most powerful finishers in Duel Masters history and is the first Victory Rare to be restricted. It can be put into the battle zone instantly by most meta-worthy For No Cost cards, which is a death sentence for rush decks as they run on low cost cards and the for no cost cards that are used to send this creature out, such as The Door of Miracle and Mystery and Mystery Cube have shield trigger. Once it appears, it has no real counters as it would simply allow its owner to take numerous Extra Turns until the opponent loses. Chump Blocking is useless as it's effect is an attack trigger. Can also be spammed by Kaiser "Blade Demon", Zenith of "Certain Victory" which makes things worse.
Onishura, Golden Twins FireFire Creature Extremely powerful card that enables the most dangerous finishers to be put to play in an instant. Has stunning synergy with Miramisu, especially Savage Earth.
Orochi, of the Hidden Blade WaterWater Creature Extremely versatile ninja strike that can be used to remove the opponent's creatures, or to cost trample finishers to destroy the opponent on the next turn. If it removes an attacking creature, the attack stops instantly. Last straw was a combo using it that involves flipping Galaxy, Temporal Immortal to send out extremely powerful creatures.
Paradise Aroma WaterWater Creature When there is a Cyber Lord in the battle zone, the player can put 4 of these creatures at once and overwhelm the opponent in an instant.
Parlock's Miracle Fever WaterWater Spell Allowed IFormulaX-tra Win decks to draw absurd amounts of cards and win on the next turn or two.
Positron Sign LightLight Spell Allows Miramisu decks to get around restrictions.
Prince Avaraldo, Cavalier of Thunder LightLight Creature Allows great hand replenishment for just 3 mana. Engine of Light Water Darkness beatdown.
Romanesk, the Dragon Wizard LightLight, FireFire and NatureNature Creature Extremely potent mana boost that can be abused in numerous ways. At first, it can be looped with Crest of Mother and Soulswap to generate absurd amounts of mana, then is welcomed by Five Color Faerie Miracle decks for much needed mana acceleration. Numerous ways can also be used to get around of its demerit, and it can be reanimated at will.
Sanmadd, S-Rank Tribe NatureNature Evolution Creature Was used to initiate mana loop with aid from either Goemonkey! Snake-Handed Boss or Fighting Musubi.
Scramble Change FireFire Spell Was used to spam multiple high cost dragons at a ridiculously early turn and added speed attacker to already over powered cards such as Mega Manalock Dragon.
Savage Earth NatureNature Spell Can be used as both an extremely potent for no cost summon that can put any creature into the battle zone and a removal reminiscent of Father Earth. Can also be used with creatures that have removal come into play effects such as Codeking Wilhelm to deplete the opponent of his mana.
Seventh Tower NatureNature Spell Was not used when it first appeared, but by the time of Episode 2 it was a key part of Zenith Turbo decks to summon high power Zeniths as fast as possible.
Sir Virginia, Mystic Light Insect DarknessDarkness Creature Can be used to put high power evolution creatures such as Beginning Romanov, Lord of the Demonic Eye and Greatest Caesar, the Dark Kaiser into play for just 5 mana.
Shrine of Rebirth NatureNature Spell 2 card mana boost for just 3 mana. Key part of hyperspatial beatodwns and Orochi decks.
Spiral Gate WaterWater Spell Was restricted due to it being an astounding counter against Psychic Creatures.
Streaming Shaper WaterWater Spell Not commonly used card. Possibly here in order to nerf the mono water rushes that plague the metagame.
Surprise Illusion NatureNature Spell Last straw was its ability to cast high power Attack Chance spells with no effort.
Überdragon Bajula FireFire Evolution Creature Absurdly powerful finisher that cannot be got around as long as it is not removed. Chump Blocking is useless as it would remove 2 mana as an attack trigger. As it is a dragon, it receives huge amounts of support.
Unidentified Objective WaterWater Spell Used to recast strong spells from the graveyard such as Miraculous Plague. However, its bigger role in looping spells such as Heaven's Gate, Wedding Gate and Arcadia Spark was the last straw.
Upheaval DarknessDarkness Spell Was restricted due to its stunning synergy with Tigernitro, Explosive Devil which can remove all of the opponent's mana regardless of how many cards there are, making it a very effective finisher in Mono-Darkness Control or Mono-Darkness Draguner. It also gathered much hate due to 4 copies being used in many Water-Light touch Darkness Heaven's Gate, and was even more easier to spam than mono Darkness. Was deliberately never reprinted in order to prevent abuse.
Violent Dragon Alarm FireFire Spell Preemptive restriction against using powerful Invasion cards such as Redzone, Roaring Invasion on a 1 drop creature such as Deadly Fighter Braid Claw on the second turn.
Welcome Hell, Supreme Devil King Palace / Deathgoros, Supreme Devil Corrupt King DarknessDarkness Dragheart Fortress / Dragheart Creature Was restricted to kill off the Mono-Darkness Draguner decktype as most players bring 2 Welcome Hells. First Hyperspatial card to gain restriction status by itself.


  1. (However, the DMX-22 Super Black Box Pack version of can be used in official tournaments.)
  2. (Save for Treasure Cruise in DMX-22)
  3. A rant on the Bombazar situation at that time (Japanese)
  4. Player Reports Summary on the Bombazar situation (Japanese)


Ad blocker interference detected!

Wikia is a free-to-use site that makes money from advertising. We have a modified experience for viewers using ad blockers

Wikia is not accessible if you’ve made further modifications. Remove the custom ad blocker rule(s) and the page will load as expected.