| Hall of Fame |
There is nothing restricted in the English game of Duel Masters. However after its release, Bombazar, Dragon of Destiny was placed on a "watch list" by Wizards of the Coast. Due to the game being discontinued in the TCG, there is no official restriction.
The Japanese restricted list was invented around the time of DM-08 Invincible Legend in order to restrict Astral Reef and a few other Water Civilization cards that were deemed over-powered. The banlist was invented around 2006 in order to put an end to Bombazar, Dragon of Destiny in the metagame, and subsequently the game-breaking Bolmeteus Sapphire Dragon was put there without any former restriction in the same year.
The act of a card being put to the Premium Hall of Fame by officials is often known as a "Onsen Trip" (温泉旅行), as a commercial of DMX-04 Full Foil Pack: Revival Hero - The Hunter and DMX-05 Full Foil Pack: Revival Hero - The Alien depicted Bombazar, Dragon of Destiny soaking in a hot spring at the start of it. The scene returns in said Bombazar's DMX-12 Black Box Pack artwork.
The following list is the current list of banned or restricted cards in Japanese play. All decks must also be a maximum of exactly 40 cards, unlike the English game where 40 is simply the minimum amount of cards.
You cannot have any copies of disabled cards in your deck. Despite being functionally the same as the Premium Hall of Fame, these cards were banned under different circumstances. Disabled cards were never legal to play, and are banned for reasons other than being overpowered.
- Galberius Dragon (However, the DMX-22 Super Black Box Pack version can be used in official tournaments.)
- Holiday Cards
- Cards in a language other than Japanese.
- Jumbo Cards that are not placed in the Hyperspatial Zone.
Duo Premium Hall of Fame
Pairs of cards in the Duo Premium Hall of Fame cannot both be used in a deck at once. If a deck has one of the cards of the pair in it, it cannot use the other card.
Currently, there are no pairs of cards in the Duo Premium Hall of Fame. Romanesk, the Dragon Wizard with Crest of Mother and Romanesk, the Dragon Wizard with Soulswap are the only pairs of cards to have held a place here, however Soulswap and Crest of Mother were later banned and Romanesk was later restricted.
Hyperspatial Premium Hall of Fame
This is differentiated from the Duo Premium Hall of Fame in that one of the cards involved is a psychic creature. If you have one of the cards in your deck, you cannot have the other in your hyperspatial zone. If you use one of the cards in your hyperspatial zone, you cannot use the other card in your deck.
Premium Hall of Fame
You can't have any copy of a card in the Premium Hall of Fame in your deck.
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|Card Name:||Civilization:||Card Type:||Reason:|
|Amaterasu, Founder of the Blue Wolves||Water||Creature||Was sent to the hall of fame due to its sheer versatility enabling it for an infinite amount of uses. Was completely banned in order to reinforce Hyperspatial Green White Hole's restriction.|
|Aquan||Water||Creature||An extremely effective hand replenishment in Light Water Darkness decks, replenishing up to 5 cards in the hand for only a cost of 4 mana.|
|Aqua Patrol||Water||Creature||Was banned instantly due to a combo with Last Avatar, Poseidon Dragon Spirit which will result in all of the opponent's shields being put into the graveyard. While controversy whipped up as a duo premium hall of fame could be reinforced instead in this case, later on Duema Ogre! Kikuchi, Assistant Instructor and Kareiko, Karma's Banned Technique would have this creature shuffle all of the opponent's shields back into his deck in the 4th turn.|
|Bombazar, Dragon of Destiny||Fire and Nature||Creature||Known as one of the fiercest finishers in Duel Masters history, it was initially dissed by players due to its extreme demerit of losing the game after the Extra Turn it gives. However, once it is released, decks based on it are quickly winning nearly all tournaments at that time and during a time, over 70% of decks use it as a core. Those decks who do not use it are the same as trash, especially beatdowns, where even if the beatdown does not use fire or nature, they are forced to use several copies of this card and Soulswap or face quick defeat. Eventually more cards that have extreme synergy with it were released and the metagame has been referred as "bolbalmasters" ("Bolbal" means "Bolbalzak", the japanese name for Bombazar) and many players left the game. This has later gone so bad that card shops signed petitions for it to be banned completely after it escaped the December 15 Hall of fame legislation. Due to this it was restricted to 1 copy but it did not help, so eventually it was banned completely, ending the worst dark age of Duel Masters for a short while.|
|Crest of Mother||Nature||Spell||Was put into a duo hall of fame with Romanesk, the Dragon Wizard and Soulswap due to a combo which is exploited to generate absurd amounts of mana. Was later banned due to its sheer versatility.|
|Cursed Totem||Nature||Creature||Prevented shield triggers to be used and thus removing any chance of reversal against this creature. While it is easily stopped by Zerokage, Lightfang Lord and Hanzou, Menacing Phantom at the time it was banned, the officials just want to remove an unfavorable element of the game.|
|Cyber Brain||Water||Spell||One of the cards that were produced in the dawn of Duel Masters due to the negligence of the power of draw. Allowed an unfair hand advantage of 4 mana to 3. was eventually one of the first cards to be restricted, then in the start of episode 1, was banned in order to remove an unfavorable element of the game.|
|Emperor Chirico||Water||Evolution Creature||Considered one of the most powerful evolution creatures in Duel Masters history, Its existence represents a field advantage of 4 creatures just using 1 creature. It does not have a cost limit in what it can put into the battle zone and thus it is possible to put extremely powerful creatures into the battle zone such as Perfect Galaxy, Spirit of Immortality and Bolshack Cross NEX using it, usually ending up with the opponent being destroyed with little or no effort. The final straw was it being abused with Cyber N World, Bolbalzak Ex and Ryusei Kaiser, the Eternal.|
|Future Slash||Darkness||Spell||Has no competitive value, but only as a measure against getting around the ban of Hell Slash.|
|Hell Slash||Darkness||Spell||Was banned due to imbalanced loops putting all of the opponent's cards in his deck into the graveyard and preventing his deck from functioning by removing key cards.|
|Hyperspatial Vice Hole||Darkness||Spell||Was put in a hyperspatial duo hall of fame with Diabolos Zeta, Temporal Ruler as the two have a synergy that guarantees it to be awakened without any disruption. Was banned near Dragon Saga as a measure against people abusing it with Diabolos Double Zeta, Temporal Demon Dragon.|
|Inferno Gate||Darkness||Spell||Was restricted due to the ability of putting any non-evolution creature into the battle zone regardless of cost, including the nefarious Bolmeteus Sapphire Dragon. Was eventually banned in order to prevent it to be abused with Bolshack Cross NEX.|
|King Alcadeias, Holy Gaia||Light and Darkness||Evolution Creature||Was known as one of the fiercest evolution creatures as when combined with various cards such as Queen Alcadeias, Holy Gaia and Spell Del Fin, Light Divine Dragon, prevented the opponent from doing almost anything. Combo is extremely easy to set up and King Alcadeias can be reanimated by Yata Izuna, Eight-Headed Parasite.|
|Mad Romanov, the Wicked God||Fire||Evolution Creature||Was known as one of the fiercest evolution creatures due to its ability to cast Miraculous Meltdown which will cause all of the opponent's shields to be removed and Mad Romanov doing a direct attack at the opponent.|
|Skeleton Vice||Darkness||Spell||Overly cheap and effective discard that can be abused to extremes.|
|Slash Charger||Darkness||Spell||Was used in deck out loops for mana. Due to it being a Charger, can be cast from the mana zone or reused over and over until the opponent's deck is lost.|
|Soul Advantage||Darkness||Spell||Overly effective discard that can surpass Lost Soul in effectiveness if the player keeps adding shields for just 1 mana less.|
|Soulswap||Nature||Spell||Overly effective for no cost card that is used in an infinite amount of broken combos, including those that involve Bombazar, Dragon of Destiny.|
|The Door of Miracle and Mystery||Water and Nature||Spell||Was banned due to the ability to spam overly powerful finishers such as Onimaru "Head", Victory Rush in the 4th turn, and possibly earlier if it is activated as a Shield Trigger. (Miramisu)|
Hall of Fame
You can only have one copy of any card in the Hall of Fame in a deck.
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|Card Name:||Civilization:||Card Type:||Reason:|
|Aqua Melge||Water||Creature||Was used in Melge Loop One-Shot decks to spam the field with creatures such as 5000GT, Riot and Crossfire, Wicked Millionaire.|
|Astral Reef||Water||Evolution Creature||Known as one of the most dangerous creatures in Duel Masters history, it can use Marine Flower to appear on the second turn as a 2 to 4000 creature with no drawbacks containing a 3 card draw, which is an overly huge advantage at the start of a game that can only be considered a design mistake. Was commonly used in almost all water civilization decks until its restriction.|
|Bajula's Soul||Fire||Cross Gear||The only Cross Gear to be in the hall of fame, various methods such as Aqua Swallow Counter will enable it to come into the battle zone early while others such as Bolberg Cross Dragon will allow it to be crossed with them for no cost, added to the fact that cross gears are extremely difficult to remove, it becomes an unstoppable threat against decks with no cross gear removal which is few and far between.|
|Bolbalzak Ex||Fire and Nature||Creature||A nerfed version of the nefarious Bombazar, Dragon of Destiny, but nevertheless broken. Due to its super powered mana untapping ability, it is able to create up to 3 additional copies of itself and is commonly used in loops such as N EX to spam the field with massive amounts of creatures.|
|Bolmeteus Sapphire Dragon||Fire||Creature||Was previously in the Premium Hall of Fame, but was the first card to be downgraded from a ban list. It appeared right after Bombazar, Dragon of Destiny was banned completely and decks were quickly adapted to spam huge amounts of mana to summon it, with the card pool at that time, it is a creature of no legit counters as it combines the deathly combination of Speed Attacker, Triple Breaker and Shield Burn, and there is basically no way to get around it once it sets foot. The deck type quickly dominated the Reincarnation Saga limited cup (AG) and in the Phoenix Saga, it became into Eggplant Sapphire where one can use Dandy Eggplant to put Sapphire into the graveyard then use Inferno Gate to put it into play on the 5th turn. Due to all of this, it is quickly banned completely in less than a year. In the September of 2015, it was downgraded to the restricted list considering it would not be the threat it was in the past and the most effective For No Cost cards were all either banned or restricted.|
|Cloned Nightmare||Darkness||Spell||Was restricted as graveyard abusing decks can put 3 of this card into the graveyard, use the other one to discard 4 cards from the opponent's hand for only 3 mana, and recycle it from the graveyard to be used again. Due to the card's nature, putting it into the hall of fame deprives it of its concept and is nearly the same as banning it completely.|
|Colorful Dance||Nature||Spell||Enabled graveyard decks to create absurd amounts of resources for just 4 mana.|
|Come On Pippi||Fire||Creature||Was restricted due to it being an alternative to Geo Crashing Miranda, the Dimensional Force to be spammed with Faerie Gift and to put a Ryusei Kaiser, the Victorious on the 3rd turn, greatly disrupting the opponent. Ban also causes collateral damage to decks using Gaial Ryusei Dragon, Star Dragon King.|
|Cosmic Darts||Light||Spell||Was restricted due to the ability to spam huge amounts of Hyperspatial Spells.|
|Dark Hydra, Evil Planet Lord||Darkness||Creature||Was banned because it allowed many infinite loop decks that would cause Deck-outs or all of the opponent's creatures on field destroyed, especially effective with Heavy, Dragon God. Was downgraded to restricted list considering that it would not impact the metagame negatively if it is restricted to 1.|
|Dandy Eggplant||Nature||Creature||An extremely versatile card that is used in an infinite amount of broken combos, mostly reanimate strategies.|
|Deis Magician, Ranger of Gaia||Darkness and Nature||Creature||Was restricted due to it being an engine to the extremely broken Imen loop, allowing its owner to spam an absurdly huge amount of creatures combined with Imen=Bugo, Dragon Edge, Boaropagos, Evil Emperor Ruins and Jasmine, Mist Faerie.|
|Emeral||Water||Creature||Was restricted due to its extremely cheap price for a potentially lethal shield trigger in the shield zone.|
|Eureka Program||Water||Creature||Allowed infinite amounts of possibilities for broken combos, notably Eureka Drain or other combos involving spamming high cost creatures.|
|Falconer, Lightfang Ninja||Light||Creature||Was restricted due to its versatility and fail-safe abilities, in which the player can give their high-power creatures blocker to cancel out a lethal attack. It is so versatile, that decks of other civilizations use multiple copies of it to be a fail-safe even if the light civilization is not used.|
|Forbidden ~The Sealed X~ / Dokindam X, The Legendary Forbidden||Fire||Forbidden Impulse / Forbidden Creature||Precaution for the player to not deck himself out by placing too many seals at the start of the game.|
|Gachinko Roulette||Nature||Spell||Allows Zenith Turbo or other mana ramp decks to generate absurd amounts of mana.|
|Geo Crashing Miranda, the Dimensional Force||Nature||Creature||Can be sent in the 3rd turn using Faerie Gift which sends out Ryusei Kaiser, the Victorious which is extremely crippling for the unprepared.|
|Ghastly Drain||Darkness||Spell||Was restricted due to being the engine for numerous strategies involving sacrificing shields, such as Mad Romanov One-Shot and Eureka Drain, with the latter being the last straw of it's restriction. If it is released out now, it makes Revolution strategies broken.|
|Hanzou, Menacing Phantom||Darkness||Creature||Denied the existence of nearly all finishers or system creatures with 6000 power.|
|Hogan Blaster||Water||Spell||Allowed extremely powerful creatures or spells to be put to play or casted for only 5 mana.|
|Hydro Hurricane||Water||Spell||Allowed Light Water Darkness decks to unleash mass destruction.|
|Hyperspatial Dravita Hole||Light||Spell||Allows reuse of Cosmic Darts.|
|Hyperspatial Green White Hole||Light and Nature||Spell||Has stunning defensive synergy with Prin Prin, the Victorious that makes breaking through with a single creature extremely difficult. Mana recovery allows retrieval of dangerous finishers that can be summoned on the next turn or instantly depending on the deck type. Can be spammed using Amaterasu, Founder of the Blue Wolves, until it was banned along with this card's restriction.|
|Inferno Sign||Darkness||Spell||A nerfed version of the nefarious Inferno Gate, it was still extremely versatile and allowed the reanimating of numerous powerful finishers, such as Babelginus, Demonic Dragon. If released now, can allow Sr Spellcyclica, Dragment Symbol to abuse an infinite amount of dangerous finishers such as Mega Manalock Dragon or Glenmalt, Dragon Edge.|
|Infinity Dragon||Fire||Creature||Makes Drama decks even more difficult to face as itself can make it and other dragons indestructible.|
|Kiryu Jilves, Gaia's Roar||Darkness, Fire and Nature||Creature||Extremely versatile creature that allows dangerous one shots to be pulled out at great precision. Last straw was Shoegazer One-Shot, and if not restricted, can be spammed using Boaroaxe, Evil Tomahawk for more dangerous loop one-shots.|
|Kubrick, Spiral Accelerator||Water and Fire||Creature||Main engine of Graveyard source as an extremely powerful form of bounce.|
|Mil Armor, Mecha King Vizier||Light and Water||Creature||Main engine for Light Water Darkness Hyperspatial controls.|
|Miraculous Plague||Water and Darkness||Spell||Extremely powerful mass removal and mana burn that creates a 1 to 4 card advantage for just 7 mana. One of the most powerful finisher spells in Duel Masters history. If it would not be restricted, cost 7 allows it to be spammed by a variety of cards, such as Sr Spellcyclica, Dragment Symbol and Dragment Innovation.|
|Miraculous Snare||Light and Water||Spell||Can remove any non-evolution creature for just 3 mana, including the most powerful finishers in the game. Creatures removed by this card are extremely difficult to recover, and thus this card is also a valuable asset in deck-outs as the number of shields does not matter when deck-out strategies are used, and they may not be recovered again in this case.|
|Moors, the Dirty Digger Puppet||Darkness||Creature||Was the main engine for Graveyard source decks. As a result of its ban, Supernova Pluto Deathbringer decks were no longer usable.|
|Mystery Cube||Nature||Spell||Can be used to put any creature, including heavyweight finishers into play for just 5 mana. Has shield trigger too, which can lead beatdown decks to a quick defeat.|
|Mystery Hippo||Nature||Creature||Was used in numerous infinite loop combos.|
|Nariel, the Oracle||Light||Creature||Allows extreme lockdown to almost all creatures in a Power Creep environment. When combined with Noble Enforcer, virtually no creature can do anything at all.|
|Onimaru "Head", Victory Rush||Fire||Creature||One of the most powerful finishers in Duel Masters history and is the first Victory Rare to be restricted. It can be put into the battle zone instantly by most meta-worthy For no cost cards, which is a death sentence for rush decks as they run on low cost cards and the for no cost cards that are used to send this creature out, such as The Door of Miracle and Mystery and Mystery Cube have shield trigger. Once it appears, it has no real counters as it would simply allow its owner to take numerous Extra Turns until the opponent loses. Chump Blocking is useless as it's effect is an attack trigger. Can also be spammed by Kaiser "Blade Demon", Zenith of "Certain Victory" which makes things worse.|
|Onishura, Golden Twins||Fire||Creature||Extremely powerful card that enables the most dangerous finishers to be put to play in an instant. Has stunning synergy with Miramisu, especially Savage Earth.|
|Orochi, of the Hidden Blade||Water||Creature||Extremely versatile ninja strike that can be used to remove the opponent's creatures, or to cost trample finishers to destroy the opponent on the next turn. If it removes an attacking creature, the attack stops instantly. Last straw was a combo using it that involves flipping Galaxy, Temporal Immortal to send out extremely powerful creatures.|
|Paradise Aroma||Water||Creature||When there is a Cyber Lord in the battle zone, the player can put 4 of these creatures at once and overwhelm the opponent in an instant.|
|Parlock's Miracle Fever||Water||Spell||Allowed IFormulaX-tra Win decks to draw absurd amounts of cards and win on the next turn or two.|
|Perfect Galaxy, Spirit of Immortality||Light||Creature||Extremely difficult to remove finisher that can defend against any single creature as long as the forced shield is there.|
|Positron Sign||Light||Spell||Allows Miramisu decks to get around restrictions.|
|Prince Avaraldo, Cavalier of Thunder||Light||Creature||Allows great hand replenishment for just 3 mana. Engine of Light Water Darkness beatdown.|
|Romanesk, the Dragon Wizard||Light, Fire and Nature||Creature||Extremely potent mana boost that can be abused in numerous ways. At first, it can be looped with Crest of Mother and Soulswap to generate absurd amounts of mana, then is welcomed by Five Color Faerie Miracle decks for much needed mana acceleration. Numerous ways can also be used to get around of it's demerit, and it can be reanimated at will.|
|Savage Earth||Nature||Spell||Can be used as both an extremely potent for no cost summon that can put any creature into the battle zone and a removal reminiscent of Father Earth. Can also be used with creatures that have removal come into play effects such as Codeking Wilhelm to deplete the opponent of his mana.|
|Seventh Tower||Nature||Spell||Was not used when it first appeared, but by the time of Episode 2 it was a key part of Zenith Turbo decks to summon high power Zeniths as fast as possible.|
|Sir Virginia, Mystic Light Insect||Darkness||Creature||Can be used to put high power evolution creatures such as Beginning Romanov, Lord of the Demonic Eye and Greatest Caesar, the Dark Kaiser into play for just 5 mana.|
|Shrine of Rebirth||Nature||Spell||2 card mana boost for just 3 mana. Key part of hyperspatial beatodwns and Orochi decks.|
|Spiral Gate||Water||Spell||Was restricted due to it being an astounding counter against Psychic Creatures.|
|Streaming Shaper||Water||Spell||Not commonly used card. Possibly here in order to nerf the mono water rushes that plague the metagame.|
|Surprise Illusion||Nature||Spell||Last straw was its ability to cast high power Attack Chance spells with no effort.|
|Transmogrify||Water||Spell||Extremely versatile card that allows an infinite amount of uses, from the ability to put any creature into the battle zone to deck outs against spell oriented decks.|
|Überdragon Bajula||Fire||Evolution Creature||Absurdly powerful finisher that cannot be got around as long as it is not removed. Chump Blocking is useless as it would remove 2 mana as an attack trigger. As it is a dragon, it receives huge amounts of support.|
|Upheaval||Darkness||Spell||Was restricted due to its stunning synergy with Tigernitro, Explosive Devil which can remove all of the opponent's mana regardless of how many cards there are, making it a very effective finisher in Mono Darkness Control or Mono Darkness Draguner. It also gathered much hate due to 4 copies being used in many Water-Light touch Darkness Heaven's Gate, and was even more easier to spam than mono Darkness. Was deliberately never reprinted in order to prevent abuse.|
|Violent Dragon Alarm||Fire||Spell||Preemptive restriction against using powerful Invasion cards such as Redzone, Roaring Invasion on a 1 drop creature such as Deadly Fighter Braid Claw on the second turn.|
- ↑ A rant on the Bombazar situation at that time (Japanese)
- ↑ Player Reports Summary on the Bombazar situation (Japanese)