FANDOM


Awaken
Japanflag 覚醒かくせい (Kakusei)
Released:
DM-36 Psychic Shock
Japanese Wiki: 4330
Category for Awaken

Awaken is an ability word and keyword action shared among each of the 5 monocolored civilizations.

Details

This ability is exclusive to the lower costing side of the dual-sided Psychic Creatures, allowing them to flip over to their higher costing and more powerful side.

An awaken ability is featured on all Psychic Creatures (with the exception of those that flip over from the Psychic Link ability.)

It has a variant of Loop Awaken.

Reminder Text

The latest reminder text for Awaken reads;

Awaken—"CONDITION", flip it.

Example

Kaiman, Temporal Flower
Nature / Creature / Beast Folk / 5 / 5000
Awaken—Whenever this creature attacks your opponent and isn't blocked, put the top card of your deck into your mana zone. Then, flip this creature after the attack.

(At the start of your game, separate your psychic creatures from your deck and put them into your hyperspatial zone. If a psychic creature would leave the battle zone, return it to your hyperspatial zone.)

Dm36-65a


Cards with the Awaken ability

Color percentages

There are a total of 32 cards with the Awaken ability, which divide by civilization as such:

Rulings

From the Duel Masters - General Game Rules: Version 1.9 (August 9th, 2018)

  • 701.20. Awaken
    • 701.20a To awaken is to flip a dual-sided psychic creature over to its other side.

From the Duel Masters - General Game Rules: Version 1.12 (September 28th, 2018)

  • 701.20. 覚醒する
    • 701.20a 覚醒するとは, 両面カードであるサイキック・クリーチャーを裏返し, もう一方の面が見えるようにすることです.