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Awaken
Japanflag 覚醒かくせい (Kakusei)
Released: DM-36 Psychic Shock
Dmwiki.net: Article
Category for Awaken

Awaken is an ability word and keyword action.

Details[]

This ability is exclusive to the lower cost side of the double-sided Psychic Creatures card type, allowing them to flip over to their higher cost (and more powerful) side.

An awaken ability is featured on all Psychic Creatures (with the exception of those that flip over from the Psychic Link ability.)

It has a variant of Loop Awaken.

Reminder Text[]

The latest reminder text for Awaken reads:

Awaken—"CONDITION", flip it.

Support[]

Supported[]

Cards supported by the Awaken ability word

Supported Card: Card Effect:
Untouchable, Temporal Hero ■ Awaken—At the end of each turn, if another of your Psychic Creatures awakened that turn, flip this creature.

Example[]

5 Caiman, Temporal Flower
Dm36-65a
Nature Nature / Creature
Beast Folk
5000

Awaken—Whenever this creature attacks your opponent and isn't blocked, put the top card of your deck into your mana zone. After the attack, flip this creature to its higher cost side.
(At the start of your game, separate your psychic creatures from your deck and put them into your hyperspatial zone. If a psychic creature would leave the battle zone, return it to your hyperspatial zone.)


Cards with the Awaken ability[]

Rulings[]

From the Duel Masters - General Game Rules: Version 1.38 (September 14, 2023)

  • 701.20. Awaken
    • 701.20a To awaken is to flip a double-sided psychic creature over to its other side.

From the Duel Masters - General Game Rules: Version 1.38 (September 14, 2023)

  • 701.20. 覚醒する
    • 701.20a 覚醒するとは、両面カードであるサイキック・クリーチャーを裏返し、もう一方の面が見えるようにすることです。

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