|Japanese:||アーク・セラフィム (Āku Serafimu)|
|Released In:||DM-19 Spectacle Nova|
|Civilization(s):||Light / Nature|
Non-evolution creatures have 霊騎 (Rei-ki) meaning Spirit Knight in their names.
Evolution Creatures have 聖帝 (Seitei) meaning Holy Emperor in their names, and usually have a chariot as the lower part of their body.
This race is introduced as part of the cycle of races during the Phoenix Saga.
- Great Mecha King with Machine Hero
- Grand Devil with Deep Marine
- Dreammate with Vehicle Bee
- Tyranno Drake with Brave Spirit
- Arc Seraphim with Saint Head
Some of the Light civilization creatures are based on buffing the other Arc Seraphim.
|Support Card:||Card Effect:|
|Arac Kai Bades, Spirit Knight|| All of your other Arc Seraphim in the battle zone get +2000 power.|
At the end of each of your turns, untap all of your other Arc Seraphim in the battle zone.
|Assault Champion||When you put this creature into the battle zone, all of your other Arc Seraphim and Beast Folk in the battle zone get +3000 power and "double breaker" until the end of the turn.|
|Manitus, Protection Spirit||Whenever one of your Arc Seraphim wins a battle, put 2 cards from the top of your deck into your mana zone.|
|Mardes, Spirit Knight||Each of your Arc Seraphim and Wild Veggies in the battle zone gets "blocker".|
|Maria Necks, Guardian of the Spirit Capital||At the end of each of your turns, untap one of your Guardians or Arc Seraphim in the battle zone.|
|Maximum Cobra, Guardian Spirit||Whenever one of your Arc Seraphim or Saint Head is destroyed, you may put them into your mana zone instead of the graveyard.|
|Pile, Izanai's Spirit Knight||Kourin—At the end of your turn, if this creature is tapped, search your deck. You may put a Arc Seraphim that costs 6 or less from among it into the battle zone. Then, shuffle your deck.|
|Priusriser, Spirit Knight||When you put this creature into the battle zone, you may search your deck for an Arc Seraphim creature. Put that card into your mana zone, then shuffle your deck.|
|Sandal, Spirit Knight||When you put a creature into the battle zone, you may return one of your Arc Seraphim or Wild Veggies from your mana zone to your hand.|
|Sephia Parthenon, Spirit Admiral||When you put this creature into the battle zone, reveal the top 3 cards of your deck. Add all revealed Arc Seraphim and Saint Head to your hand, then put the rest on the bottom of your deck in any order.|
|Spirit Sateek, Spirit Knight||When you put this creature into the battle zone, put all of your Humans and Arc Seraphim from your graveyard into your mana zone.|
Creatures that evolve from Arc Seraphim:
|Evolution Creature:||Evolves From:|
|Asteroid Mine, Optic Comet|| Vortex evolution|
2x Arc Seraphim, Saint Head, and/or Apollonia Dragon.
|Cassiopeia Story, Holy Emperor||1x Arc Seraphim|
|Elsar Baltis, Emperor of Spirits||1x Arc Seraphim|
|Farmahat, Emperor of Spirits||1x Arc Seraphim|
|Soldarios, Holy Emperor||1x Arc Seraphim|
|Whenever this creature attacks, you may put 1 card under this creature into your graveyard. If you do, you may put a non-evolution Arc Seraphim or Beast Folk from your mana zone into the battle zone.|
|Supernova Jupiter King Empire|| Galaxy Vortex evolution|
3x Dreammate, Arc Seraphim, and/or Wild Veggies.
|Supernova Venus la Saint Mother|| Galaxy Vortex evolution|
3x Guardian, Great Mecha King, and/or Arc Seraphim.
|Supernova Bigbang Anastathis|| Galaxy Vortex evolution|
3x Arc Seraphim, Dreammate, and/or Great Mecha King.