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Everything on this world exists because we Elementals have given it life.
— flavor text of Miar, Comet Elemental
Angel Command
Japanflag Japanese: エンジェル・コマンド (Enjeru Komando)
Released In: DM-01 Base Set (OCG)
DM-01 Base Set
Civilization(s): Light
Group of Races: Command
Japanese Wiki: 1836
Category for Angel Command.

Angel Command is a race of Command creature primarily in the Light Civilization.

Nomenclature

OCG

In the OCG, Angel Command creatures have 精霊せいれい (Seirei) in their names, and follow the format "[Object]の精霊 [Thing]". This word roughly translates to "spirit", and can mean a couple of different things. One definition is "a mysterious energy said to be the source of every thing", but the other, more common definition refers to a "supernatural existence that resides in all living and unliving things that do various things". This is closer to "spirit" than the first definition, but the word is a very Japanese concept from the start, as can be seen by the fact that they are in inanimate objects as well. The third definition is a literal "dead person's soul".

Evolution creatures use the title 聖霊王せいれいおう (Seireiō) before their name. 聖霊 here is also pronounced "Seirei", but it replaces the first kanji of 精霊 with the character for "sacred". This word refers specifically to the Christian idea of the Holy Spirit. The 王 attached to the end means "king".

Multicolored creatures that feature the Angel Command race use 聖霊 (Seirei) as their identifier, which again means Holy Spirit. The exception to this is an Evolution Creature combined with a Demon Command, in which case the creature's title is 悪魔神王 (Akuma-shin'ō). 悪魔 (Akuma) refers to a demon, while 神王 is a portmanteau of the words "god" and "king".

Starting in the Episode 2 block , Angel Commands belonging to the Darkness civilization use a similar format, but instead of 精霊 (Seirei) they use 堕天 (Daten), which is short for 堕天使 and refers to a fallen angel.

  • If combined with an Unknown race, they feature 偽りの星夜 (Itsuwari no Seiya) in their names, which means "false starry sky" This is read as コードナイト (Codenight). These names are wedding themed, such as Last Propose or Bouquet Toss.

In Revolution, Angel Command Invaders are named _極 (____kyoku), which means ____ Extremes with the ____ being a number from one (一, read as "いっ", "i-") to nine (九, read as "きゅう", "kyuu") and feature a cost of 9.

TCG

In the TCG, Angel Command creatures using the naming structure "[Name], [Thing] Elemental", such as Urth, Purifying Elemental.

Evolution creatures add the "Lord of Spirits" title after their names, such as in Alcadeias, Lord of Spirits.

Gameplay

Angel Commands have a variety of effects and evolutions involving shields, blockers or multicolored cards.

Although it is primarily a Light-based civilization, there are a few multicolored cards as well as Mono Darkness cards.

The strongest power of an Angel Command creature is 17500 on Thunder Moon, the Enlightened, which is also a Lunatic Emperor itself.

In Revolution, Angel Command Invaders tend to run a strategy based on cost 9 cards. While this tactic seems unplayable, cost 9 angel commands have the ability to send themselves out using various abilities such as Strike Back and can use Invasion to turn them into powerful Invader Evolution Creatures such as G.O.D., Extreme Invasion.

Story

Angel Commands are the most powerful soldiers in the Light civilization. Only a dozen or so are said to exist. Each Angel Command is unique in appearance and ability. They are capable of creating energy fields and spatial distortion. Weapons may include the use of light sabers, light beams, gravity, and teleportation. One feature they share in common is that their weaponry hovers around their bodies, levitated but untouched by each Angel Command.

Deployed around the colonies as guards, they require massive amounts of energy for activation. Angel Commands have been activated only twice in the history of the Light civilization.

Note that despite being extremely powerful, Angel Commands are not the leader of their civilization; they are just the equivalent of a high-ranked military general of their civilization. Therefore, they still have to be activated and governed by their governors.

However, later on the Angel Commands seem to be able to govern themselves without the help of Light Bringers.

In Episode 1, Angel Commands are mostly of the Alien race.

In Episode 2, Light Angel commands of the Unknown race were led by Lionel, Zenith of "Ore" and resemble animals such as Buffaloes and Lions. Wedding, Zenith of "Celebration" also created Darkness Angel Commands along with Suspense, Zenith of "Curse" creating Light Demon Commands which caused massive devastation among the two civilizations.

Darkness Angel Commands in Episode 2 are themed after weddings. They along with Light Demon Commands are also one of the two races that remained "Codename" in Episode 2, and after Wedding was defeated, they aligned with Shangri-La.

Darkness Angel Commands are confirmed to survive in the Duel Masters world despite their seeming defeat according to Zexy, Fallen Angel of Confession's flavor text.

In Revolution, Angel Commands appeared as Invaders and are based on Buddhism and mascot characters, with many being mouse-themed.

Support

Support Card: Card Effect:
Amud, the Patroller ■ Each of your Angel Commands and Demon Commands in the battle zone gets "blocker".
Ashliger, Holy Dark Beast ■ Your Angel Commands and Demon Commands each cost 2 less to summon. They can't cost less than 1.
Asylum, the Dragon Paladin Sympathy: Angel Command and Armored Dragon.
Auzesu, the Demonic Holy Spirit Sympathy: Angel Command and Demon Command
Whenever one of your Angel Commands or Demon Commands attack, destroy one of your opponent's tapped creatures.
Bix, Guardian of the Sacred Mountain Saver: Angel Command
Cheval, Temporal Demon Spirit Awaken—At the start of each player's turn, if you have 2 Angel Commands or Demon Commands that cost 6 or more in the battle zone, flip this creature.
Endra Pappi ■ Whenever you put an Angel Command or a Dragon into the battle zone, you may draw a card.
Firumie, Rescuing Wings ■ Saver: Angel Command (When one of your Angel Commands would be destroyed, you may destroy this creature instead.)
Goal do Leiy, Holy Hero ■ Each of your Light creatures gets "Saver: Angel Command". (When one of your Angel Commands would be destroyed, you may destroy one of your creatures that has "Saver: Angel Command" instead.)
Iocant, the Oracle ■ While you have at least 1 Angel Command in the battle zone, this creature gets +2000 power.
King Aquakamui ■ When you put this creature into the battle zone, you may return all Angel Commands and all Demon Commands from your graveyard to your hand.
Angel Commands and Demon Commands in the battle zone each get +2000 power.
Supporting Tulip ■ Each Angel Command in the battle zone gets "power attacker +4000."
Ulpheus, Dragonic Spirit ■ When you put this creature into the battle zone, if you have at least 1 Angel Command or Dragon in your graveyard, you may cast a Shieldtrigger Shield Trigger spell from your hand for no cost.
Webius, the Patroller Gravity Zero: 1 Angel Command in the battle zone.
White Heaven, Thunderclap Elemental ■ When you put this creature into the battle zone, if you control at least 1 other Angel Command you may put an opponent's non-evolution creatures in your opponent's shield zone.
Zardia, Spirit of Bloody Winds Sympathy: Angel Command and Melt Warrior.
See also: Support for Command creatures

Evolution Creatures

These creatures may not evolve from their respective race.

Creatures that evolve from Angel Commands:

Evolution Creature: Evolves From:
Alcadeias, Lord of Spirits 1x Angel Command
Alphadios, Lord of Spirits 1x Angel Command
Aura Pegasus, Avatar of Life Vortex evolution
1x Horned Beast and 1x Angel Command
Ballcadeias, Overlord of Demons 1x Angel Command or 1x Demon Command
Bolpheus Heaven, Holy Super Dragon Vortex evolution
2x Angel Commands and/or Armored Dragons.
Ikazuchi, Lord of Spirits 1x Angel Command
El Levain, Lord of Spirits 1x Angel Command
Elupheus, Lord of Spirits 1x Angel Command
Gabriel XENOM, the Reaper King 1x Angel Command or 1x Demon Command
■ Whenever this creature attacks, you may put the top 3 cards of your deck into your graveyard. If you do, destroy one of your opponent's creatures and return a Demon Command or Angel Command from your graveyard to your hand.
Justius, Lord of Spirits 1x Angel Command
Shiden Galaxy, Super Champ Vortex Evolution
2 x Angel Commands and/or Dragons
Supernova Neptune Shutrom Galaxy Vortex evolution
3 x Grand Devils, Demon Commands, and/or Angel Commands
White Knight HEAVEN, Lord of Spirits 1x Angel Command

Archetypes

Families

Example

AlcadeiasLordofSpirits



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